f0rrest: (my sim)
The other day, I got the urge to play The Sims, not The Sims 4 or 3 or even 2, but the original Sims, released back on February 4, 2000. So I booted up my desktop computer, which runs Ubuntu, and went through the whole tedious trying-to-install-an-ancient-game-on-Linux process, which involves several hours of looking for a cracked, zipped copy of the original game files on sketchy pirating sites, running those files through some supposedly user-friendly program called Lutris, and then failing miserably multiple times in a row until I just gave up, at which point I purchased the new Legacy Collection rerelease on Steam for like $15, which, to my surprise, runs perfectly on Linux. And thus far, after a few hours of play under my belt, I still don't know what the point of this game actually is, but for some reason, I'm enjoying it.

But seriously, what's the point? Is it to build the most lavish home you can possibly dream up? Is it to live vicariously through some digital representation of yourself? Is it some sort of therapy for clinical control freaks? Or is it a dark wish-fulfillment simulator that allows you to create virtual voodoo dolls of all your most hated enemies so that you can systematically ruin their lives and/or just outright kill them by deleting the doors in the kitchen and putting a bunch of microwaves and toasters and stuff in there, thus triggering an inescapable electrical fire? Or maybe it’s some sort of weird digital voyeurism, like I’m supposed to be getting off to these 2D-sprite people, who are serious levels of uncanny valley, while they go to the bathroom and make “woo hoo,” which is what they call “fucking” in their native language, which is called Simlish? Or maybe it’s all of the above? Maybe The Sims is whatever you want it to be, maybe that’s the beauty of The Sims, I don’t know.

Regardless of all that, there’s something about The Sims’ janky isometric blockiness and nightmarish character models that evokes a sort of compulsive yearning for the very early 2000s, back when I was like 10 and living in an apartment complex every other month with my mom and stepdad, and there was this one kid who lived nearby named Chris, who was blonde and kind of chubby and had a lot of freckles and also had a Dell something-or-other in his living room, right by the entrance of the cramped rectangular kitchen, which was the same kitchen in my apartment, because every apartment had the same floor plan. He, Chris, would sit there and play The Sims for hours, even when I came over, and I would pull up an uncomfortable wooden chair behind him and crane my neck to watch him play, but only for a few minutes at a time, because The Sims is very much not a multiplayer game, meaning it is quite boring to watch someone else play, because it’s pretty much just watching someone watch someone else go about their very boring and mundane lives, virtually. So, of course, I would lose interest pretty fast and get the hell out of there, primarily because of Chris’ refusal to let me play, because he was actually a pretty unpleasant kid, for a variety of reasons that I won't get into here, but one of those reasons was because he didn't bathe, and another was the fact that he would often just throw shit at you, and one time he went to my birthday party at the local game store and hogged all the games I wanted to play, which, considering it was my birthday party, seemed pretty assholish, even for a ten-year-old kid. So, yeah, that was the extent of my experience with The Sims back then, even though I did have SimCity and SimPark and SimAnt and a bunch of other Sims games loaded up on my Mac at home, which was one of those translucent blue ones that everyone pines over these days, I just didn’t have The Sims on it, because, to be honest, back then I didn’t really understand the point of The Sims, and obviously I still don’t understand the point even now, yet here I am, twenty-five years later, playing The Sims.

And considering a Sim is like a little story, almost like a little diary of code in a way, I figured I would write about the little Sim guy I created, which I very creatively modeled after myself and named Forrest Unknown, or FU for short. And I tried my best to make him look like me, but the Sim-face selection, while being quite vast, is actually incredibly goofy and limiting, so I picked the dark-haired male with the mullet and the bags under his eyes, because I’m sure that I looked like that at one point in my life, especially when I was drinking and smoking all the time, and I made him wear a baggy dark sweater and cargo pants, because that’s kind of my thing, especially in the colder months. Then I created FU’s personality, which is through a point-based selection system wherein you get a limited number of points to assign to five different core personality traits. Neat, outgoing, active, playful, and nice. So of course I maxed out “neat,” because I’m actually a very neat person, in fact I think the only thing ever to give me a panic attack in life was this one time when I was rooming with some friends and one of their dogs tore through the trash and got soggy wrappers, half-eaten food, and garbage juice all over the apartment. I also maxed out “active,” because I work out like five times a day, not because of health or anything like that but because my diet sucks and I want to be thin and attractive despite that. And I also put a few points into “playful” because, when I'm in the right mood, I really know how to have a good time. I really do. And probably needless to say, but I left “nice” and “outgoing” totally devoid of points because, well, I’m not very nice most of the time, especially in my thoughts, which is just a constant stream of name-calling, judgement, and faux superiority, and I’m not very outgoing either, seeing as I have like a total of two actual friends, both of whom I’ve known since childhood, both of whom also think I’m not very nice or outgoing. And, tangentially related, I just can’t seem to make new friends, no matter how hard I try, and believe me, I’ve tried. There was this one guy at the playground I tried to make friends with one time, we talked about writing and our kids and I even gave him my phone number, but afterwards he totally ghosted me, because I think his wife, who was also there at the playground, got a weird vibe off me or something and decided I was bad news, like maybe she thought I was a low-key psychopath or whatever, which is the only thing I can think of that makes any sense, because the guy and I actually got along quite well, and we were actually in the same line of work, too, so we had a decent amount of stuff in common, although he was quite outgoing, whereas I’m quite reserved and full of glares and scowls, so I probably come off as somewhat mysterious because of that, which, when you’re in your thirties, more so comes off as just plain creepy, especially to those of the opposite sex, which is something FU and I need to work on, I guess.

Needless to say, FU started his life with $30,000 and a bad attitude, which is only a small leg-up from how I started my life, I guess, although I did have loving parents, and FU, as far as I can tell, has none. Zero parents. He just sort of popped into existence somehow. He also doesn’t have a wife, kids, or any pets, because I figured I’d just start with FU and go from there, let him live his life, give him a few happy bachelor years, allow him to build up some nostalgic alone time wherein he can actually focus on the stuff he enjoys, which I think, based on the few things he’s shown interest in thus far, are watching television for hours and playing computer games and subsisting entirely on bags of chips that he keeps in the refrigerator for some reason. Maybe down the road he’ll come across someone who loves him for who he truly is, despite all his flaws, of which he has many, as I’ve made sure of that just by basing him on myself, which, in hindsight, was probably a poor decision, because I’m realizing now that I’ve probably doomed poor Forrest Unknown to a miserable, loveless life, one in which he will likely end up in a shotgun-esque relationship devoid of any emotion besides boredom, frustration, and sexual angst, and he’ll probably work a soulless nine-to-five until he’s seventy, at which point he’ll retire with barely anything to show for it except a high-interest mortgage, some serious wrinkles, and broken dreams by the truckloads, and perhaps he’ll be divorced, too, with like two kids, and those kids might just be the only reason he doesn’t delete all the doors in his kitchen and place a bunch of microwaves and toasters and stuff in there to “accidentally” trigger an inescapable electrical fire which conforms to all the cause-of-death clauses outlined in his last will and testament which legally affords his entire estate to his beloved children in very plainly written no-nonsense English.

And before we go any further, I realize that the lines between myself and FU are starting to blur here, but, unless otherwise stated, I am specifically talking about FU here, not myself, unless stated otherwise. That is the god’s honest truth. I am fine, really, don’t worry about me, worry about FU, and maybe send him your thoughts and prayers or whatever, too, because he needs them, he really does.

Anyway, Forrest Unknown, at the immaculate conception of his birth, immediately put a down payment of $15,000 on a small, two-bedroom house, then proceeded to spend most of the remainder of his cash on the important stuff, like a nice Y2K-era boob-tube television set, a big wooden desk, and a personal computer to place upon that desk, all of which he set up in his living room, partitioned off by an oriental screen and a blue two-seater couch, then, after purchasing those vital necessities, he bought himself a king-size bed for his bedroom, some posters and paintings for decoration, a bookshelf, and a few toasters and microwaves for the kitchen. Then some pencil-mustached guy in a suit named Mortimer showed up at the door, so FU went out to meet him, which resulted in the two men hurling insults at each other in what sounded like salvia-divinorum-induced babbling or those religious nuts you see on late night television. Then a black cat named Callie showed up and somehow pushed open the front door and now just stays in the house like she owns the place. Then FU spent a good two hours vegged out on the couch watching television, then he spent another two hours playing computer games, at which point he was very hungry, so he went into the kitchen and pulled out a bag of chips from the refrigerator, which cost him $5 for some reason, because I guess refrigerators in The Sims also double as check-out kiosks or something. Then he went outside to grab the newspaper, which had been thrown in the street for some reason, then, while standing in the middle of the road, he checked the classifieds and, by doing that, somehow immediately got hired as a journalist at the local paper, and now a car will be picking him up at 3 AM tomorrow morning to take him to his first day of work, so I guess FU was eager to get into the job market as soon as possible, which, to be frank, isn’t like me at all, but at least he decided to become a writer instead of some hypocritical self-hating salesman, so in a way I’m actually kind of proud of him.

Perhaps there’s a bright future ahead for little FU after all? 

I guess only time will tell.
f0rrest: (Default)
I've been playing Chrono Cross: The Radical Dreamer Edition recently, and I'm convinced Square-Enix hates this game, and I'm prepared to prove it.

Yes, I know that Square-Enix isn't a singular person, it's a collective of individuals structured into a corporate hierarchy, but if we look at that collective’s aggregate decisions regarding not only Chrono Cross but all of its classic JRPGs, a trend emerges, and that trend points to only one thing, that they hate all their classic games, especially the ones they've remastered or rereleased in the past ten years, including Final Fantasy VII, VIII, IX, SaGa Frontier 1 and 2, Chrono Cross, and many others. And if Square-Enix doesn’t hate these games, then, at the very least, they think these games are ugly, mechanically bad, and that they’re only good for quick cash-grab nostalgia baiting.

For the purposes of proving my point, I’ll be focusing mostly on Chrono Cross here, specifically the Radical Dreamers Edition, which they should have called The Radical Garbage Edition, because it's a dumpster fire full of all the trends that lead me to believe that Square-Enix does indeed hate their classic games.

Let's start with the graphics, and before you get all “butttt graphics don't matter,” let me just start by saying that, yes, I agree, graphics don't matter, but aesthetics matter a whole helluva lot, and the remastered aesthetics of Chrono Cross are an affront to the original game, bordering on total abomination. The only thing quote-unquote “wrong” with Chrono Cross’ original graphics is that they’re presented in 240p and the pre-rendered hand-drawn backgrounds were created with CRT televisions in mind, so they don’t translate well to modern monitors, but the seaside town of Arni Village, with its raised platforms, reed-woven huts, thatch roofs, racks of fish, flapping burgundy fabrics, and that endless blue just off in the distance with those big pillowy clouds just above it, is just as beautiful now as it was in 1999, yet, for some ungodly reason, Square-Enix decided to run it, and every other pre-rendered background, through an AI model, to “upscale” the visuals, which resulted in some seriously uncanny eldritch version of Arni Village wherein if you focus on anything for more than a few seconds, you start to notice how everything seems to meld together in this weird squirrely way, as if the painter never lifted his brush from the canvas, and then you start to notice how the designs on those flapping fabrics seem less like designs and more like strange squiggly lines that twist and turn in these nonsensical patterns that give you a headache if you stare at them too long, as if a robot on LSD were handed a paintbrush and told to just go fucking wild, in fact that's exactly what happened, some low-paid intern at Square-Enix was tasked to just drag-drop .pngs into ChatGPT or whatever using a really basic prompt like, “please upscale this image and make sure it looks as if it were hand-painted to fit with the original aesthetic of Chrono Cross, also make it seem as not-AI-generated as possible,” and they didn’t even bother to touch up any of the obvious jank after the fact, which is especially apparent in the city of Termina, where gigantic posters of pop stars with mangled AI faces are all over the place. It’s a fucking mess. It’s also lazy and greedy and obvious as hell, to the point that I’m convinced that only a company that hates beauty itself would do this to Chrono Cross. It’s just flat-out disrespectful.

Thankfully, Square-Enix didn’t fuck with the music though, which is not only some of the most beautiful video game music ever written, it’s quite possibly up there as some of the most beautiful music ever written period, just listen to "Guldove (Another World)" if you don’t believe me, it somehow captures wistful nostalgia even hearing it for the first time. Yasunori Mitsuda was really on a whole ‘nother level when he composed the soundtrack for Chrono Cross, as if there were a muse held prisoner in his basement circa 1998. The music is also part of the reason I love the game so much, and why I'm so offended that Square-Enix basically butchered my boy.

Now I want to tell you about the "enhanced combat features that make battles easier,” as is how it’s described on the back of the Radical Dreamers Edition case, which comes with nothing but the game cartridge, no manual or insert of any kind, and these “enhancements” are really nothing more than glorified emulator features, like four-times speed, and cheat codes, like auto-battle and making your characters invincible and turning off the battles entirely, which are less "enhanced combat features” and more tacit admittances on Square-Enix’s part that they think the original game’s combat is so shit that, instead of improving it in any way, they just opted to remove it entirely. It’s also telling of what Square-Enix executives must think of the modern gamer. I can only imagine the words uttered in that boardroom meeting or Zoom call, “Today’s gamer demographic exhibits significantly reduced tolerance for the traditional pacing of turn-based combat as presented in Chrono Cross, and the element-grid system presents a level of cognitive load that may be perceived as overly complex for broad-market audiences to fully engage with. Flagship franchises such as God of War and Call of Duty have fundamentally reshaped user expectations, cultivating a preference for high-intensity, immediate-feedback gameplay loops, and in alignment with these evolving market trends, I propose we implement a four-times speed toggle to accommodate those seeking accelerated excitement levels, and considering the element system requires a degree of critical thinking and tactical planning, behaviors that data suggest contemporary players are less inclined to engage with, we should also introduce an invincibility mode, as this will mitigate frustration and reduce the likelihood of negative emotional outbursts, including, for example, hardware damage incidents stemming from thrown controllers, because of course we don’t want any lawsuits on our hands, and I also propose that we offer the option to bypass encounters entirely, supplemented by an automated battle feature, which aligns with the up-to-date consumer behavioral data we have collected, which tells us that modern gamers overwhelmingly prioritize streamlined experiences and instant gratification, and in short, today’s gamers don’t want to work for the win, they simply want the win, so we will give them the win, and they will like it, and Chrono Cross: The Radical Dreamers Edition will make us millions.” And there was probably one old-guard guy in that meeting that was like, “But isn’t the unique combat part of what makes Chrono Cross so special? And if we removed the combat, or trivialized it, wouldn’t the game end up just being walking from screen to screen talking to people? Wouldn’t that be a little boring?” And that person was probably fired.

Granted, all these “enhanced combat features that make battles easier” are optional, which is good, but the fact they exist at all just goes to show that the modern corporate entity known as Square-Enix hates the original game’s design philosophy. And they didn’t just do this to Chrono Cross, they did this to every single remastered classic game released thus far. Take the latest rerelease of Final Fantasy VII, for example, which includes a button that simply makes all your characters max level. At that point, what’s the point of combat to begin with? Isn’t leveling up and that progressively-becoming-stronger feeling part of the draw of these classic JRPGs to begin with? And Final Fantasy VII now includes a four-times speed option as well, so you can just zip right through every screen, without ever stopping to smell the roses, or whatever it is they say. At that point, what’s the point of the whole adventure to begin with? Aren’t the beautiful pre-rendered backgrounds meant to be experienced, absorbed, and appreciated? And does not trudging these beautiful pre-rendered depths assist in this whole experienced-absorbed-appreciated process? And does not allowing the player to zoom through every screen disrespect both the effort and artistic merit of the game?

What really annoys me is that, when you talk about all this stuff online, on forums or whatever, people defend it, and sometimes they get pretty heated. They say stuff like, quote, “As an adult with a job and responsibilities I appreciate the inclusion of these features. Anyone who thinks it's cheating has too much time on their hands,” and “Personally speaking 3x speed made playing the game way less tedious than it would have been otherwise. Just cause random encounters are soooooo slow,” and “I'm out here to have fun playing games. If it feels like a chore, I'm not going to bother. I don't have time for it anymore. If other people prefer to play it that way, all the power to them. I'm just glad there's options.” But all of these people are missing the point, too focused on speeding through life. It’s a video game, for god’s sake, it’s not a race to the finish, part of the whole experience is sitting there taking it all in, and if they’re focused on just completing the game for the sake of being able to say they completed it or whatever, I truly wonder how much they appreciate anything in their lives, since it seems like they just want to get stuff done as quickly as possible. And if the game is “tedious,” as one of these users claims, maybe they just don’t like JRPGs to begin with, and if so, why not just go do something they actually enjoy? Does speeding up the tediousness really make the game less tedious, or does it just make the tedium faster? Are we tricking ourselves here? And if they have very little time because of adult responsibilities and kids and whatnot, then perhaps their priorities are fucked up to begin with? Perhaps they should consider a different hobby? Because, once they complete Final Fantasy or Chrono Cross or whatever, at four-times speed with max level and the battles turned off, they’re just going to start playing another game that takes up their time, so the whole thing seems less about appreciating the individual game for what it is and more so about getting as many completed games under their belt as possible, which really just highlights how sick and twisted our modern sensibilities are, how everything is egotistical, feel-good bullshit, like, “yeah, I’ve beaten that game, and that game, and that game,” just to say they did it, in their insular little online bubbles, like this is some sort of grand accomplishment or something, when really it’s just fucking video games. The whole thing highlights the “gotta go fast” ethos of our modern society, as if we have this serious cosmic FOMO that, if we don’t complete every game ever in the shortest amount of time possible, then we’re not keeping up with the Joneses and somehow we’re less cultured, worse people because of it, and it makes me sad, it really does, because, when we’re moving so fast, we never stop to appreciate the beauty of things, thus we end up trivializing the world around us, turning it into some sick speedrun where glitching through life’s walls is not only encouraged but celebrated with upvotes and vacuous pats on the back.

Anyway. That’s my rant. That’s why Square-Enix hates their classic games, because their classic games, like Chrono Cross, demand to be taken seriously as an art form, they demand the player’s time and attention, they force the player to appreciate their beauty, and that’s why Square-Enix hates them, because, to them, time is money, and if you’re spending time on Chrono Cross, that’s money you’re not spending on their other stuff, and that makes line go down, which demands serious questions from their executive board, and they can’t have that, they can’t have that at all.

And frankly, we’re enabling it.

f0rrest: (Default)
“Time? Time is an illusion. The only time now is party time. Are we clear?” 
—Some Talking Basketball from Aqua Teen Hunger Force


On the surface, I agree with this quote. Time is an illusion. However, it’s a damn strong illusion, and, unfortunately, it’s an illusion that can’t really be ignored, especially when you’re in your thirties, have two kids, a full-time job, and a bunch of hobbies all vying to consume as much of the illusion as possible.

My day goes something like this, wake up around nine in the morning, groggy as fuck because I stayed up too late, join Zoom calls and fuck around with spreadsheets until like five or six in the afternoon, hang out with my two-year-old son until bedtime at nine, lay on the floor next to his crib until like eleven because he’s hyper as hell and will otherwise just climb out of his crib and never go to sleep, then I have like two to three hours to do the hobby stuff that I enjoy doing, like reading, writing, or playing video games, and these two to three hours are very precious to me, I need them to retain whatever semblance of identity I have left as a homogenized, working adult, meaning, without this free time illusion, without my hobbies, I would feel like just another cog in the machine of which I know I am part but pretend otherwise, such is my illusion, and time is an illusion, but it is a very strong illusion, as is perhaps everything, maybe.

The problem is not so much that I only have two to three hours per day to indulge my hobbies, however. The problem is more so that, whenever I'm indulging one of these hobbies, I feel like I’m neglecting some other hobby I could be doing, and that makes me feel anxious for some sick reason. For example, if I choose to play a video game, then I’m constantly thinking stuff like, “I really should be writing right now,” and if I’m writing, I’m constantly thinking, “I kinda want to play Chrono Cross right now,” and if I’m playing Chrono Cross, then I’m constantly thinking about how I should be writing, and if I’m writing, then I’m constantly thinking about maybe playing some Cross, and so on and so forth, even right now, while writing this journal entry, I’m kinda stressed out about not playing Chrono Cross, which is harming my ability to be coherent here, as you can probably tell, and frankly it sucks, it sucks real bad.

And I think I do this because I get caught up in these mental webs of accountability that, on the surface, I know are absurd, but I still get caught up in them regardless, stuff like “I told myself I would beat Chrono Cross, so I need to be playing Chrono Cross or I’ll likely keep putting it off until eventually I just stop playing Chrono Cross altogether, at which point I’ll have broken a promise made to myself, and if I do that, that means I’m just one of those people who can’t keep a promise, and I don’t want to be one of those people who can’t keep a promise, so I’m just going to keep guilting myself into playing Chrono Cross, but I also want to be writing, so while playing Chrono Cross, I’m also feeling guilty about not writing the whole time.” It’s as if I’m a spider getting caught in my own web, and the web itself is made of silky personal obligations. I don’t know if any of this is making sense.

And it’s not like I can do both things in one night, that’s not how my brain works. I either play Chrono Cross for the whole night or I write for the whole night, and this is because, well, writing takes a lot of time and effort, and usually, when I write, the first hour of the writing process produces pure garbage, until I hit my stride, at which point an hour or so has already passed, so I really only get in about one good hour of writing per night, which is usually every other night, because I make these silly hobby schedules for myself, simple stuff like, “I’m going to alternate between Chrono Cross and writing each day,” which is designed to eliminate the mental tug-of-war going on between my conflicting hobbies, but it actually doesn’t do that at all, it just makes things worse, because sometimes I want to write on Chrono Cross nights, and other times I want to Cross on writing nights, so my hobby schedule ends up just making me more anxious because I’ll inevitably break the schedule and play Chrono Cross on a writing night, and then I’ll feel guilty about breaking the schedule, whereas, if I didn’t have a schedule to begin with, that aspect of guilt wouldn’t exist at all, if that makes any sense. It’s really some sort of dumbass self-defeating temporal schema I’ve come up with here, and I don’t know how to get out of it, I really don’t.

I think the worst part of all this is that, not only does this dumbass self-defeating temporal schema make me feel anxious and guilty as hell, it also makes everything I do feel like a total waste of time, because if I’m spending time on one thing then I’m sacrificing time on another thing, and this of course begs the question, “well, what is a waste of time, exactly?” And I think I know the answer to that question, and the answer is, whatever the hell you want it to be, like, a “waste of time” is basically anything you feel personally is a waste of time, meaning it’s totally subjective, meaning as long as you're achieving your goals then you're probably not wasting time, at least not on a personal level, but this doesn’t help me, because this just reinforces the fact that I am indeed wasting time, because if I feel like I’m wasting time, which I do, then I'm actually wasting time.

In a perfect world, I would just do things spontaneously as I feel like doing them, but the problem is that there are often multiple things I would like to do, and I can't do multiple things at once, and I don't have enough time in the day to sufficiently do all the things I want to do, so I’m always doing this anxiety-ridden temporal calculus in my head to determine what the hell I should be doing, which always results in sacrificing one thing for another to the point where I’m starting to think that perhaps that’s all life is, sacrifices.

Then I start to think that, perhaps, the problem lies not in the lack of time or schedules or even the hobbies themselves, but the simple fact that I have hobbies to begin with, because if I didn't have any hobbies then maybe I wouldn't feel anxious at all, because there would be nothing to feel anxious about, at least when it comes to how I spend my free time, so maybe this is all self-inflicted, maybe it's all ego and materialism, maybe that's all everything is, but the prescription there isn't realistic, because I know that I'm not just going to drop all my hobbies any time soon, because I don’t want to, but maybe that's what I should work on, because maybe, to tie this back to Aqua Teen Hunger Force, maybe Carl’s right, maybe it don’t matter, maybe none of this matters.
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Arcades are like children, you just hate to see them die.

I live in this little crime-ridden port town that once had a prosperous, populated mall, back in the early 2000s, before online shopping really took off. Back then, you’d go to the mall on the weekends or whatever, and there’d be at least a hundred people there at any given time, snot-nosed kids running around all wild with ice cream cones, escaping from the little play area with the jungle gym above the massive skylights, parents off shopping at Belk or Bath & Body Works or American Eagle or whatever, and teenagers, some dressed in all black with fishnets and Converse and those baggy Tripp pants with all the belts, others in name-brand polos and designer jeans and the newest Jordans or whatever, both groups rebelling in their own ways, all congregating in their little corners of the food court, snickering and scowling at each other, like some sort of prelude to a teenage suburban war or something.

And there I was, sixteen, clumsy, and shy, at the FYE with my mom, buying CDs. I remember I bought some of my favorite CDs from that place, like The Smiths’ Louder Than Bombs, Three Cheers for Sweet Revenge by My Chemical Romance, all sorts of Prince records, Bowie, The Cure, Radiohead’s OK Computer. That stuff saved my life. And when I was done, my mom would go shopping by herself, over at the Belk or the Bath & Body Works or the American Eagle or whatever, and I would wander off to the arcade, which was right next to the food court, and I’d spend the next hour, with my mom’s spare credit card, just playing all sorts of arcade games. I was a huge Tekken fan, even competed in a tournament for Tekken 4 one time, Jin and Lee were my favorite characters of course, and I’d even play Dance Dance Revolution a good bit, with some anime-obsessed girls who seemed to just be there all the fucking time, no matter what time of day you showed up, and I liked DDR so much that I bought the PlayStation 2 version and the pad accessory, and I would play it upstairs in my room, and sometimes my mom would play it when I was at school, for exercise I guess, and I knew this because of the in-game records and whatnot, but she would never bring it up, and I figured there was a reason for that, so I never brought it up either, so I guess it was something we shared in silence, which was cool, and I thank the arcade for that, not only for introducing me to Dance Dance Revolution, but also for enabling me to spend time with other kids with similar interests who just knew how to have fun.

But when I go to the mall now, as an adult, there are like ten people in there at any given moment, tops, that’s including myself, a single security guard, and like eight cashiers, and the most exciting thing going on is the black mold growing on the cheap ceiling paneling, which I swear you can watch grow in real time if you’re paying close enough attention, and the old play area is now just an enclosed pen with that weird soft pebbly flooring because all the kid gymnasium stuff broke and they obviously didn't have enough money to replace it, so whenever there are kids in there, which is almost never, they're miserably trying to climb over the walls, begging to be let out, and the skylight now shines this sickly green hue over everything because of all the algae growing on it, like nature is trying to reclaim the whole godforsaken building, and there’s only like two restaurants in the food court now, and all the name-brand stores are gone, replaced by places like “Asian Body Rub” and “Touch of Wireless,” although Belk is still there, attracting approximately one demographic, sixty-to-eighty-year-old grandmas, which, at this point, are probably the only people keeping the mall alive, and by “alive,” I mean like oxygen, feeding tube, urinary catheter, you know, the works, serious life support, because I’ve literally never seen anyone buy anything from anywhere other than Belk, and even the other business owners seem to know this, the old Indian guy with the beard who owns Touch of Wireless just sits in his kiosk all day looking at his phone, he doesn’t even try to wave me down like he used to, because he sees the writing on the wall, he knows the mall is dying, that it’s on serious life support. And honestly, someone just needs to put the place out of its misery at this point, because it’s just sad now, it's just a reminder that everything fades and nothing lasts forever.

And we all know why this is happening. It’s simple, really. It's the internet. Nobody wants to purchase stuff from malls anymore, nobody wants to exert the energy, they’d rather just buy everything online, get it shipped directly to their homes with Prime shipping or whatever, and I’m not above this, I do this too, so I’m not like casting judgment here, this is just what’s happening, these are the facts, we’ve exchanged a community experience for convenience, anyone would do it, if given the opportunity, as evidenced by the mall itself, and it wouldn’t really bother me so much, normally, but today, when I went to the mall, with my son, to let him run around the wide corridors, get some energy out, because we can’t really go outside, on account of it being like six million degrees out, I walked by a certain empty retail space, all locked away behind a security grille, and I was overcome with this certain feeling of loss that I can’t quite put into words, so instead I’ll just describe what I saw.

There, behind the security grille, in the darkness of the unused retail space, there were about twenty arcade cabinets, randomly spread across the room, their once-colorful screens now pitch black, their power cords all twisted like rat kings on the floor, some of the cabinets were turned on their sides, face down, others stood with their guts ripped out, wiring harnesses and coin mechanisms spilling out all over the floor, and in the back of the room, there was a single flickering bulb, casting a light just bright enough for me to make out two distinct machines in the very back, so I narrowed my eyes, and that’s when I saw them, that’s when I saw Tekken 4 and Dance Dance Revolution, and I swear, for a moment there, I saw those anime girls, dancing on the pad, having the time of their lives, and I wanted to go join them, I really did.

But then my son pulled on my pant leg and said, “I wanna go home,” so we went home.
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Gustave XIII, from SaGa Frontier II, is probably the most compelling character of any video game I’ve ever played, and I’ve played a lot of video games. He may even be one of the most interesting characters in all of fiction, although I don’t know if his story is truly unique or perhaps lifted from some ancient archetype that, deep down, we can all relate to. I say this because, in Gustave’s story, we can learn not only about ourselves but also something about the human condition, something existential.

So bear with me a moment, because I want to talk about Gustave, and to do that, I need to provide some context.

The world of SaGa Frontier II is one of magic. They call it “anima.” Everyone in the world of SaGa Frontier II is born with the ability to wield anima, by drawing it out of objects from the natural world, like wood and stone and water, to cast spells. Think something like the television show Avatar: The Last Airbender, but instead of certain people only being able to wield certain elements, anyone can harness any element. So, in the world of SaGa Frontier II, wielding anima is as ordinary as being able to breathe. Everyone can do it.

But when I say “everyone,” I actually mean everyone except Gustave. He was born without the ability to wield anima.

Gustave, being a king's son, is the rightful heir of the kingdom of Thermes. The heir, however, must possess the ability to wield anima. So, at the age of seven, to determine the legitimacy of his rule, Gustave must pass a test. The test itself is simple. All he has to do is lift the ceremonial sword, the Firebrand, and, by channeling his anima, make it glow a little bit. But, of course, being anima-less, Gustave fails the test, he cannot make the sword glow. And this enrages his father, the king of Thermes.

“Common trees, grass, and even rocks have Anima. He is less than a rock. I had high hopes for him. That is why I feel so betrayed. It is unforgivable. It is not permissible for a member of the royal family not to have Anima. He will be banished.”

Gustave and his mother, Sophie, are banished from Thermes, and as they leave the city, the townspeople throw things and shout all sorts of names at him. One of those names in particular stands out to the young Gustave.

“You good-for-nothing!”

Gustave, now living in exile with his mother, grows up believing himself to be a “good-for-nothing,” and this belief develops into an insecurity so profound that he becomes an antisocial, angry young man with serious behavioral issues, taking out his frustration on everyone around him, including his one and only friend, Flynn, and even his mother, who, after an incident in which Gustave throws stones at birds, still believes in her young son.

“Gustave, look! Is it the power of spells that makes flowers and trees blossom? Are birds able to fly because they can use spells? Even though you can't use spells, you are still human.”

At the age of thirteen, Gustave meets a blacksmith who specializes in making kitchen knives out of steel, and this intrigues Gustave. Steel, in the world of SaGa Frontier II, is an anima-less substance. It cannot be used to channel any sort of anima whatsoever, but it is hardy and strong. So Gustave comes up with a crazy idea. He will become an apprentice blacksmith and forge a steel blade, which, apparently, in the world of SaGa Frontier II, had never been done before, because wood and stone were typically seen as the better choice, as they could be used to channel anima, whereas steel could not.

When asked by the blacksmith why he, Gustave, wants to forge a steel blade, Gustave says, “I cannot use anima. I need to find another way to build up my strength.” And so, after a year of blacksmithing, Gustave forges his first steel blade, and he, of course, immediately takes it out into the local caves to build up his strength by slaying monsters, and he does this obsessively, day after day.

As an aside, the world of SaGa Frontier II is not black and white. Much like real life, everyone in SaGa Frontier II is morally gray to an extent, and Gustave is no different. To draw a modern parallel, Gustave exists in a world similar to Game of Thrones, wherein kings are constantly plotting to kill each other and endless wars are fought over territory, if that gives you any idea. So, with that context, please do not take my words on Gustave as praise of his actions, as from this point onward, his actions are warlike and lead to a lot of bloodshed.

Anyway, through excessive training and sheer force of will, Gustave, despite his crippling lack of anima, becomes far stronger than pretty much anyone else in the world of SaGa Frontier II. And not only does he become stronger, he becomes more well-read and more introspective through obsessive, self-motivated study. The interesting thing about all this, however, is that his motivation was not altruistic, not at all. In fact, what motivated him was that one name he was called way back on the day he was exiled from Thermes, “good-for-nothing.” From that day onward, Gustave believed he was truly good-for-nothing, and this belief fostered a deep sense of inadequacy within him. But instead of being discouraged, that inadequacy drove him to prove himself, to prove he was not a good-for-nothing, to prove that, despite being anima-less, he was still human, just like his mother said, and that he could accomplish anything anyone else could. Maybe, he thought, he could accomplish even more.

So that’s what he does, accomplishes even more. In his obsession to prove that he’s not a good-for-nothing, Gustave takes over the world, more or less.

Through tactical espionage, political maneuvering, military conquest, and much bloodshed, Gustave comes to rule over a small kingdom, and using the might of this small kingdom, he storms the shores of Thermes, executes his own brother, and conquers his homeland, all to prove that he's not a good-for-nothing.

But herein lies the question, does this calm Gustave’s fear of inadequacy?

Upon landing on the shores of Thermes, Gustave has an exchange with his generals. This exchange, combined with the story of Gustave outlined herein, is what I believe reveals some existential truth about the human condition.

The following is the exchange between Gustave and his generals, copy-pasted from the script of SaGa Frontier II found here.

Kelvin: Did you ever think that one day you would return home commanding an army? How do you feel? 

Gustave (closing eyes): I wonder what mother would've said if she were still alive. 

Kelvin: She would obviously be very pleased. 

Gustave (opens eyes): I will now have to fight my half brother. I'm sure mother would have no desire for such a bloody act. 

Kelvin: It's not like you to be so weak spirited. 

Gustave: Soon, many Animas will disappear from the face of the earth. They will  desperately fight for themselves and for their families. They believe that, if I gain the throne, those things that have been lost will not have been in vain. However, I do not want the throne. I just want to see what I am capable of. I am sacrificing everyone's Anima for so selfish a motive. How appropriate, coming from a man with no Anima, eh? 

Kelvin: Get one thing straight, Gustave. No matter what you may be thinking, I don't want you ever to utter such words in front of our men. You understand? 

(enter Nebelstern)

Nebelstern: So this is where you were. 

Gustave: Is the landing proceeding as planned, General? 

Nebelstern: Yes, there are no problems. The landing has been a success, and now I would like to send messengers out to each region. I would like them to spread the word that the rightful heir, the son born to Gustave XII and Queen Sophie, has returned home.  

Gustave: I am not the rightful heir, General. I'm just a good-for-nothing. 

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I quit smoking back in November 2023.

I had been smoking since I was like seventeen or something. I remember I would sneak out of the house and go into the garage to smoke, and one time my mom caught me, and she actually cried. It was the first time I had seen her cry. She was always a stoic, almost emotionless woman, so seeing her cry was actually a profound moment, but I guess it wasn’t profound enough for me to quit smoking. Go figure. I remember, back then, wondering why, why she cried, why was smoking such a big deal, but now, as a parent of two kids myself, I think I know why. If I had caught my son smoking, maybe I would cry too, not because of the smoking, per se, but because of the symbolic nature of the whole thing, like a stark image of my son growing up in real time, innocence lost in the here and now, or whatever. Growing up is such a tragedy that, when you see it happening before your eyes like that, it’s hard not to want to bawl your brains out, but of course, when you’re young, you don’t think about that stuff, that’s the paradox of youth, right there.

Anyway, like I was saying, I quit smoking back in November 2024. By that time, I had gone up to like a pack a day. My brand was Marlboro Lights. I loved smoking, especially the first cigarette of the day, or after a long day of work or societal obligation or whatever, that sort of body-melting feeling after the first drag, that heady pressure like the brain is being enveloped in the best kind of storm cloud, the kind just off in the distance with heat lightning and low rumbling and all that stuff, and especially that sensation of smoke traveling its way down the trachea, subsumed by the lungs, then exhaling the leftover smoke like some sort of high-fantasy dragon. I can’t think of much else like it, to tell you the truth.

So you might be wondering, then, why I quit smoking. You might have already assumed a typical answer to that question, something health-related, like I was running out of breath or my blood pressure was high or I had developed a bad cough or I wanted to ensure that I lived long enough to see my kids become happy, flourishing adults or something like that. But, honestly, none of those reasons were why I quit smoking. I’m not that farsighted or selfless, I’m really not. I quit smoking because, when I sat down to read or write or play a video game or whatever, there was always this nagging thought in the back of my head to go smoke a cigarette. It was disrupting my focus, especially on things that I enjoyed doing. Back then I was smoking a cigarette every hour or so, and immediately after smoking, the timer for the next cigarette would start running down in my head, and I was very aware of it. I’d be playing like Final Fantasy XI or something, an online MMORPG, and I’d be thinking something like, “I’m going to smoke a cigarette in 32 minutes, which should be after about ten more Goblin Ambushers,” and I’d think like that about every activity I was doing, as if cigarettes were some sort of mythical demon, stalking me at all times, seducing me, beyond my control, like some sort of Nicotinic Lamia or Siren or Succubus or whatever. So, yeah, that’s why I quit, because it was consuming my brain. I was thinking about it all the time. Smoking had become my focal point, more important than all other things, sucking everything else in, like some sort of supermassive black hole around which all thoughts swirled. Oh, and because it was expensive as hell.

So, what’s the point of all this?

Well, I started smoking again, a few weeks ago. Actually, earlier than that. I had been smoking on and off at social events, especially work events, bumming cigarettes from people here and there, telling myself that I was now only a social smoker and that I could moderate it and all that stuff, but after a while, that morphed into wanting a cigarette at home, so now, as of just a few weeks ago, I’m smoking at home.

Well, kind of.

You see, my wife doesn’t know I started smoking again. I bought a pack of Lucky Strikes and I hid them in my office, and now, when I go on my daily bike ride, I take my Luckies out with me, stop at the neighborhood pond, the one with all the turtles and ducks and geese, and I spark up, watching those little turtle heads poke up and drift along the surface of the water, and all the ducks come up to me, expecting bread, because everyone around here feeds them, and all the geese that hiss at me because they’re total assholes, and I inhale and exhale like a modern-day dragon, and the whole hiding-it-from-my-wife thing adds an element of excitement to the whole thing too, as if I’m seventeen again, hiding it from my mother. Maybe this is my version of a mid-life crisis, but I would argue that I have one of those every week, so this isn't really anything new.

For now, smoking out there, on that pond, with those torpid turtles and those demanding ducks and those grouchy geese, is almost a zen-like experience, in a way, with how tranquil and melty and heady it is. I even saw a great blue heron one time. Next time, I'll try to take a picture, and post it.

I know I shouldn’t smoke. It’s stupid. I know I’m burning the child inside, making my mother cry, but I’m thirty-four years old and, if I want to burn a little part of myself sometimes, shouldn’t I have the right to do that? And I enjoy it, so shouldn’t I be allowed to do the stuff I enjoy, sometimes? That might sound a little hedonistic, but is it really so different from any other self-gratifying thing we do, like sit around playing video games instead of doing housework, or lazily watching TV all night? And before you say something like, “you’re just making excuses,” let me assure you that I know damn well that I’m just making excuses. You don’t have to tell me.

Anyway, I’m going to go play some SaGa Frontier II, then I’m going to read a chapter or two of Moby Dick, then I’m going to maybe work on the novel I’ve been stewing on.

But first, before all that, I’m going on a bike ride.