f0rrest: (kid pix w/ pkmn cntr)
Back when I was a kid, when I would ask my dad to buy me some new game that was beyond my monthly allowance, he would always say something like, “Son, you'll appreciate this game more if you work for it, if you save up and buy it with your own hard-earned money.” And back then, when I was like 12, I resented him for being cheap or cruel or whatever, and then, when I was a bit older, I figured he was just trying to force his oppressive conservative worldview down my throat, which made me resent him even more, but now, after playing Final Fantasy XI for over two decades, I now know he was simply trying to teach his stubborn young son a very valuable lesson.

A few weeks ago, I started playing Final Fantasy XI again. I've been playing this game on and off since the early 2000s. On my current character, which I’ve had since 2013 or something, I’ve played the game for something like 103 days, 30 hours, and 15 minutes, according to the in-game playtime tracker, but in actuality, I’ve played the game far longer than that, considering I’ve had many characters. It's one of those formative core games for me. It's a massively multiplayer online role-playing game, meaning people run around in real time battling monsters, crafting furniture, gardening, fishing, and all sorts of other stuff. And while remaining the same core game over these two decades, it has changed a lot over the years, and I wanted to write about these changes because they align well with something I've been thinking about lately, that something being Instant Gratification and how it relates to feelings of accomplishment.

From the game’s debut in 2003 to the release of its fifth expansion, Seekers of Adoulin, in 2013, Final Fantasy XI was an absolutely brutal game, probably the most brutal online game on the market outside of Everquest, the game that actually inspired many of Final Fantasy XI’s mechanics. After creating your character from a list of classes and races, all with their own unexplained strengths and weaknesses, and then selecting your hometown, which provided special unexplained benefits depending on your race selection, the game would just drop you into the world of Vana’diel with no guidance whatsoever. Games were like this back then, they treated players like intelligent adults, able to figure things out on their own, rather than ADHD-diagnosed toddlers who require constant hand holding, but Final Fantasy XI took this design philosophy to an extreme. It didn’t tell you where to go. It didn’t tell you what to do. It didn’t even bother to explain core mechanics like how to navigate menus and control your character, which involved weird hotkeys, a complicated macro system with its own coding language built in pretty much, and an obtuse movement system requiring one hand on the numpad at all times. You only got a few Gil and some starter equipment at the very beginning of the game, and what you did after that was totally up to you. Many players quit within the first few hours, frustrated by all the electronic mystification going on, some demanded refunds, I imagine, and those who stuck with it were rewarded with one of the most time-consuming grinds in video game history.

The grind went something like this, if you started in Bastok, you’d wander out into the Gustaberg region and whack bees with your sword or spells or baghnakhs or whatever, depending on your job class, gaining paltry amounts of experience per kill. I think it required 500 experience points to get from level 1 to level 2, and each bee rewarded about 50 to 100 experience points, and then it required 750 to get to the next level, but with each level the number of experience points rewarded from bees went down, so you’d have to start killing worms until the next level, which required 1,000 experience points, at which point you’d graduate to lizards until the next level, which required 1,250 experience points, at which point you'd graduate to Quadavs, and so on, each level taking progressively longer, until eventually you reached level 13 or so, at which point you could no longer level up by yourself because monsters now did far more damage to you than you did to them. And at that point, many players would switch to a different job class, level that job to 13 or so, then select a new job class and do it all over again. Some would branch off into crafting and fishing, others would just unsubscribe and give up, because what were they supposed to do, just let worms and bees and lizards and Quadavs kill them over and over again? Where’s the fun in that? But the few adventurous masochists who stuck with it would eventually notice someone in town soliciting other players to form a party. They would see something like {Looking for Party} {Red Mage} 13 {Valkurm Dunes}, the brackets being the game’s built-in auto-translate feature. That masochistic player might even join said party, at which point they’d discover that the party required four more players to be efficient, preferably a healer and a debuffer and a couple damage dealers, which required more in-town shouting and private messaging. Eventually, after about an hour of soliciting, a party of six would be formed, at which point this party of six had to trek to where the good experience-yielding monsters were, Valkurm Dunes, which was very far away, and that would take another hour or so, maybe even longer, especially if one of the party members died along the way, which was very easy to do, because there were aggressive monsters all along the path from Bastok to the Dunes, and dying meant you were teleported back to town, meaning you had to start the trek all over again. You could also Level Down upon death, which was a nice added kick in the crotch. But eventually, the party would make it to Valkurm Dunes, at which point a camp had to be established, a little corner of the map where you could pull high-level monsters and defeat them comfortably, but the problem was that multiple parties were already there, at the Dunes, already using all the good camping spots, so you had to compete with other people just to find a good camp, which caused all sorts of drama and would take another hour or so, which is all to say that Final Fantasy XI did not respect your time, like, at all. Then you’d spend the next four to five hours fighting lizards over and over again, gaining paltry amounts of experience with each kill, leveling up slowly over several days, until eventually you unlocked your subjob, itself needing to be leveled sufficiently to match your main job, so you would repeat the whole Bastok-to-Gustaberg-to-Dunes grind once more, maybe several times more, until you reached level 20 with multiple jobs, but by this point you probably had a main job already in mind for your character, so you stuck with that job, say it was Red Mage, and you kept playing Red Mage, partying with other players, gaining experience, to the point where you had invested so much time and energy into Red Mage that you yourself felt like a real-life Red Mage almost, like this job class was now part of your identity, and the players you had partied with would also start thinking of you as a Red Mage, sometimes private messaging you with party invites days later, “Forrest, don’t you play Red Mage, we need a healer, do you want to party in the Dunes?” Meaning you partied in the Dunes as Red Mage a whole bunch, until eventually you reached level 20 or whatever, at which point you could no longer party in the Dunes because the monsters didn’t give good experience to level 20 players and joining a party of lower-level players actually penalized experience point gain for all of those players, so you were forced to move on, leave the Dunes, so you asked around and learned that you now needed to party at Qufim Island, which was also far away and required you to carefully trek across the vast landscape of Vana’diel, avoiding all the dangerous monsters that you yourself could not defeat. And at that point, after the long trek, you joined a party in Qufim, and you partied there for a week or so, until eventually you graduated from Qufim, at which point you needed to go to Yuhtunga Jungle, but this required an airship pass, which required the completion of a quest that involved collecting items with very low drop rates from incredibly dangerous parts of Vana’diel, incredibly dangerous parts of Vana’diel that could not be traveled alone, so you needed a party for this too, so you would solicit and solicit and solicit until eventually you found other players to help, sometimes crossing paths with the very same people you had spent hours partying with in the Dunes before. But you couldn't just level up and expect to get into any old party. At a certain point, you needed good gear, armor, weapons, rings, earrings, capes, et cetera. Gear was very important. Around level 30, if you didn't have the right gear, your battle performance would suffer, so people would scoff and jeer and refuse to let you join their parties. So you had to get the good gear, one, because you had to produce the big damage numbers, and two, because some of the gear was just cool as fuck aesthetically, like Final Fantasy XI has some of the best-looking armor sets in role-playing game history, stuff that looks super dope without being over-designed and tacky like a lot of later Final Fantasy armor designs are, and if you don’t believe me just Google the Magus Attire set and see for yourself. So you had to get the good gear, it was not optional. But the good gear was incredibly grueling to obtain. Some gear required the completion of quests that took you to locations in Vana’diel that were just not hospitable at all, places that no level 50 Red Mage could possibly survive alone, meaning you often had to party up to complete these quests. And some gear required you to defeat rare monsters that only spawned once per day and only dropped the gear like literally 1% of the time, the drop rates in Final Fantasy XI back then being insane and almost hostile to the player, and these rare monsters would be camped by other players who needed the same gear, meaning often you’d have to wait at the rare monster’s spawn location for hours while ten other people also waited at this same spawn location, everyone eagerly watching their screens, just waiting to tag the rare monster when it spawned so that they could get the good gear before anyone else, which caused all sorts of drama, but of course this was all made easier with the help of friends, which, by now, after literal days of playtime, you had made several friends, so you’d hit these friends up, ask them for help obtaining that cool rare sword you needed, Nadrs, which dropped at a 14% rate from Cargo Crab Colin who only spawned once every six real-life hours and was heavily camped by other players. And if that seems like a very specific example, that's because I did that, I farmed that crab, back when I was like sixteen. I remember my mom came into my room one morning, “What’cha doing?” and I told her I was waiting for this damn crab to spawn so I could get my cool sword, and then, like 12 hours later, before she was going to bed, she came up to check on me, and she said, “Are you still waiting for that crab to come out of its hole?” And I said, “Yes mom, I’m still waiting for that crab to come out of its hole.” And eventually I did get Nadrs, but it was only after some other players had stolen the monster from me and after I had messaged my in-game friend to come help me camp the damn thing, which was the point in my Final Fantasy XI career that I figured it out, the whole point of the game, the draw, if you will.

That was the point when I understood what made Final Fantasy XI so special, the true magic of the game, the whole draw of the Final Fantasy XI experience. I figured it out. After camping Cargo Crab Colin, and after literal weeks of partying in the Dunes, and after dying many times on my trek to Qufim, after becoming discouraged, getting frustrated, getting pissed, after all that stuff, I figured it out. I realized that although this game neither held my hand nor respected my time, it was the journey itself, the hardships, the frustrations, and quite literally the friends I made along the way that made Final Fantasy XI a truly magical experience. I realized that by being so difficult and obtuse, Final Fantasy XI basically forced me to work with those around me, forced me to build partnerships, forced me to make connections. The hardships that came along with life in Vana’diel brought us all closer together, fostered a sense of community, made Vana’diel feel like a real, living, breathing place, a second life almost. But this was not all that made Final Fantasy XI so special, there was one other thing. Accomplishment. There was this overwhelming feeling of accomplishment that came with even the simplest of tasks in Final Fantasy XI. Learning how to control your character. Killing your first bee in Gustaberg. Joining your first party. Making it to the Dunes the first time. Obtaining your first cool piece of gear. All of these things, while simple in theory, felt like real accomplishments, and they felt like real accomplishments because there was no instant gratification here. The fact that Final Fantasy XI was an utter timesink, combined with the fact that it was incredibly hostile to the player, made every little thing feel like a grand achievement, because at the end of the day, when I had just finished my long trek to Qufim, or after I had just spent twelve hours getting that cool sword from the rare crab, I could sit back and say, I did it, despite all the bullshit, I did it, and look what I have to show for it.

Now, side note, there is something to be said here about digital achievements that, when viewed from a certain perspective, can make the previous paragraph seem somewhat sad and pathetic, like surely there is some commentary that could be made here about the vacuousness of collecting what essentially amounts to pixels on a screen and how collecting such things might be a poor replacement for real-life accomplishments, and I’m sympathetic to argument, I get it, but that is not the point I’m trying to make here.

The point I’m trying to make here, the thesis if you will, is that feelings of accomplishment seem to be directly related to hardship and suffering, or what my old man would call “hard work.” It seems that the more effort you put into achieving something, the more important that achievement feels. And conversely, when something is just handed to you, that feeling of accomplishment is either diminished or just doesn’t exist at all.

You see, I’ve been playing Final Fantasy XI for a long time, and the game has changed a lot over these past two decades. Around 2013, Square Enix essentially made the game far easier than it once was. At first, they added a level sync feature, which allowed high-level players to party with low-level players, which made partying much easier. And then, around the same time, they added new ways to gain experience points, which made leveling faster overall. And then later, they added a mechanic called “Trusts”, which are summonable NPC party members, meaning you no longer have to party with other players at all, you can just use Trusts instead, and this sort of destroyed the community feeling of the game in a way, making the leveling experience essentially a solo affair. And these Trusts are pretty much broken, being incredibly over-powered, so partying in the Dunes went from being a strategic thing with real people to a mindless thing with fake computer people, and leveling at this point was far faster than before, as experience yield is now super high per monster, meaning you can pretty much level a job from level 1 to 99 in a few days if you put your mind to it. But not only that, in an effort to make the game more accessible to a new generation, Square Enix made it far easier to obtain good gear, making most of it purchasable from merchant NPCs using easy-to-obtain currencies, meaning there is no longer a need to farm Cargo Crab Colin at all, unless you really want to, because you can just get a cool sword from the merchant instead. And, having played in all eras of the game, I can confidently say that that feeling of accomplishment the game once produced is just no longer there. Everything is easy now. There is no hardship. No suffering. No hard work required. Nothing. The game feels like some sort of Instant Gratification Machine or something now.

The other day, I was leveling the Corsair job class, and I wanted to wear this special race-specific set of armor. And from my experience having played the game, I knew that this armor could only be obtained by opening chests in Gusgen Mines, and these chests spawn every few hours, and they only contain the armor on specific days of the in-game week, and I had to open at least four of these chests, and to open these chests, I needed a special key that only drops from specific monsters in the Mines, but I had forgotten which monsters dropped these keys, so I went to Google. I pulled up the wiki page of the armor and saw that, as of like 2020, you can now simply purchase this entire armor set from a merchant in Bastok. This made me both annoyed and curious. So I calculated the time it would take me to farm the chests, which would be several days, and I compared that to the time it would take me to simply buy the armor set, which would take me several minutes, and then I considered the fact that I am a grown adult with children and a job, and I said, you know what fuck it, and I just bought the armor set from the merchant.

And now, I’m almost level 99 on Corsair, which took me like three days, and I’m wearing this cool-looking armor set, but I feel nothing, nothing at all.
f0rrest: (Zantetsuken)
“Suddenly now and then someone comes awake, comes undone, as it were, from the meaningless glue in which we are stuck—the rigmarole which we call the everyday life and which is not life but a trancelike suspension above the great stream of life—and this person who, because he no longer subscribes to the general pattern, seems to us quite mad finds himself invested with strange and almost terrifying powers…”
—Henry Miller, Sexus (The Rosy Crucifixion, #1) 


There I was, sitting in my faux-leather office chair, playing Final Fantasy VIII via DuckStation emulator on an old transparent SecureView CRT via an HDMI to Coax Modulator set to CH3 running from an Ubuntu Linux desktop PC to said CRT so that I could play the game How It Was Meant To Be Played in the year 2025 of our lord, because I'm insufferable like that. My good and perhaps only true friend, Robert, visiting from Florida, sitting next to me in the slightly less comfortable office chair, reading orange-highlighted passages out of Henry Miller’s Sexus between taking sips of Red Bull and waxing pontifical on all his various interpretations of said passages, because he's also insufferable like that. It's like three in the afternoon, and we had planned to take my napping two-year-old son to the mall after he woke up. And of course I’m barely paying attention to what Robert is saying because I’m hyperfocused on fighting monsters to grind materials to make Doomtrain, a Guardian Force that looks like a train made of stretched human muscle and bone and teeth with a ghastly scream stuck on its face as if it had just seen itself in the mirror, when all of a sudden there's a VOOM and the word ZANTETSUKEN appears at the top of the screen and I start bouncing up and down in my faux-leather office chair like I’m ten years old again shouting LOOK LOOK LOOK right over one of Robert’s long-winded-but-I’m-sure-very-interesting Miller rambles.

Our heroes fade. The phosphor goes dark. The screen pans to a 320x240 sky cloaked in black and gray clouds. Rain falls in thin pixely white lines. A low-res puddle forms on the virtual ground. There’s a clomp, a splash. The polygonal hoof of a white mare is shown. The clomps continue, slow, foreboding, off-time. The beast has six legs. The screen pans to reveal the rider, an entity only vaguely human, full of strange and terrifying powers, clad in black armor. His face is yellow and his eyes are red and his scowl is permanent. It is Odin, the god of death. The camera pauses on his indignant mug. He looks severely displeased and ready to fuck shit up. Lightning splits the sky. Thunder booms. The screen goes white, turning the wrathful God silhouette, but only for a moment, because suddenly, with massive blue-steel blade in hand, Odin tugs the reins. The nightmare beast neighs a wicked neigh, rears up on hind legs, plumes smoke from its flared nostrils, and then violently leaps toward the enemy. Odin swings his massive blade, big kanji flashes, not once 斬, not twice 鉄, but thrice 剣, then he is motionless, posed with sword crossed by his face, blood-red 斬鉄剣 splattered on the screen, enemy in view behind him, and then, in the silent blink of an eye, that same enemy is split in two, destroyed.

“That’s gotta be the coolest summon animation in all of Final Fantasy,” I say so matter-of-factly that Robert really has no choice but to nod his head and agree before turning his attention once again to Sexus and saying something like, “The thing about Miller is that, like, he can go from these raunchy-as-fuck sex scenes, which are like ‘I touched her only once and it made her cum like six times,’ which makes me wonder if he ever actually had sexual intercourse with a woman, to these vast philosophical musings on what it means to be an artist and how to navigate the soul-suckingly fake modern world, in a way that really no other author, at least that I’ve read, could. I mean, you really should read Tropic of Capricorn at least, I think you’d like it.” And of course, at this point, I’m zoned out on my grind shit again, but Robert keeps going. “I mean, Miller himself, whose middle name is Valentine which is kinda cool, was kind of an awful person, I think he had a daughter that he pretty much abandoned for a life of debauchery in France or something, all while bumming money off people because he was broke as fuck or whatever, but his writing is incredibly good, so it’s kind of like an art-before-the-artist thing, if you know what I mean.” And I’m nodding along, doing the whole absent-minded mhm-yeah-I-know-what-you-mean thing, repeatedly pushing X on my DualShock, watching Squall gunblade monsters to death, when all of a sudden there’s a knock on my office door and in walks my son, Arthur, at the absolute height of his terrible twos, so of course he immediately starts going through my bookshelf, grabbing at all sorts of paperbacks that, if given enough time, will surely be ripped to shreds, so now I’m scrambling to grab the books out of his hands all while he’s repeating “Daddy, daddy, mall, mall, wanna go to the mall, wanna go to the mall with The Robert,” which is what he calls Robert, “The Robert.”

So The Robert and I get our stuff together, pack up my son’s bag, and head off to the mall.

The mall sucks. It’s dying. There's not one store in there worth going to, and there's hardly anyone ever there, so it's kind of like this vast liminal space left over from a pre-terminally-online age. I only take my son to the mall to ride the motorcycles. Arthur loves riding the motorcycles. They're not real motorcycles, they're like these motorized electric three-wheelers dressed up as unicorns and Paw Patrol characters and shit, but they're pretty fast for indoor children’s vehicles, like 10mph at least, and they can technically support up to 200lbs, so I sometimes ride them too, often the same one my son rides, because frankly he's not a very good driver, having run into many benches, walls, and glass display windows in his time, which is easy for him to do because the employees at this little motorcycle kiosk let the kids ride these little disaster machines all over the place with basically zero supervision as long as you pay the going rate of like two dollars a minute, which is actually pretty expensive considering you're really only paying for electricity and experiences, but the motorcycles are just sitting there untethered outside the kiosk, so anyone could potentially just climb up on them whenever, but the motorcycles won't actually rev up unless the kiosk employee inserts a little card into the motorcycle’s backside which, considering these things are dressed as colorful beasts, ends up looking a little sodomitic, to tell you the truth, but I guess that's beside the point.

Anyway. When we get to the motorcycle kiosk inside the mall, it’s like four in the afternoon, and not a soul is there, besides us, and there’s no OUT FOR LUNCH or BE RIGHT BACK sign or nothing. So I’m scanning the area, checking if maybe the kiosk employee is nearby somewhere, maybe actually supervising one of the little cyclists for once, but no, nothing, not a single person that looks even remotely close to an underpaid mall kiosk employee that hates their life, and all the motorcycles are there, right in front of the kiosk, and my son is now climbing up on the unicorn one, which, from previous rides, we have discovered is actually the fastest one of the bunch, so little Arthur always wants to ride that one, so he’s now repeating, “go go go go go,” but little does he know, there is no way to make it go, for the underpaid mall kiosk employee is not there to stick the little card up the thing’s butt, so I walk to my son, lift him off the unicorn, and try to explain the situation, “no one’s here, buddy, we’ll come back in 10 minutes,” but of course he doesn’t understand and, at the absolute height of his terrible twos, while I’m holding him skyward, he starts kicking and screaming like a madman, so I put him down, at which point he climbs up on the unicorn again, so I say something like “what the hell why not” then The Robert helps me push the unicorn out of its little spot in front of the kiosk, and then I get behind the thing and start pushing it, Arthur going “weeeeeeeeeeee” while holding the handlebars and revving it like it’s actually working, which it’s not. I push him around for a few minutes, figuring maybe the kiosk employee will show up at some point, but no one ever does, so eventually I get kind of exhausted pushing this unicorn around, especially since there’s like a thirty-pound toddler on top of it, so I push the thing back into its spot right by all the other motorcycles, and Arthur hates that, so he starts moaning and groaning, doing his terrible-twos shit, at which point I’m like, “OK, what the hell, where is this person?” and The Robert is like, “how am I supposed to know? Maybe they skipped out on work.” So, not taking that for an answer, I tell The Robert to push Arthur around for a minute, and, once he starts doing that, I walk off to the nearby shoe store, which is called something generic like Shoe Emporium or something, and I walk right up to the front desk and say, “Where’s the Motorcycle person?” And the woman at the front desk, who has brown hair and is quite round and whose face just sort of sinks into her neck because she’s quite round, not trying to be mean, those are just the facts, the woman says, “They do whatever they want, just leaving all the time, taking breaks whenever, last I saw them was an hour ago.” So I nod, say thanks, then, figuring surely the kiosk employee will be back soon, considering they’ve already been gone for an hour and it’s still like four hours until mall-closing time, I go back to the motorcycle kiosk, where The Robert is still pushing the unicorn around, and Arthur, who now looks quite bored sitting atop the unicorn, is saying, “I wanna do it, I wanna go fast, go fast,” so I trade off with The Robert and start pushing Arthur around again for another minute or so, but Arthur keeps repeating, “wanna go fast, wanna go fast,” and of course, as his father, I too want him to go fast, I want him to have a great time, I want him to be happy always, forever, and that’s when something strikes me, psychically, so I stop and think to myself, “you know what, fuck it,” and then, with a glint in my eye and a confident smile on my face, I tell The Robert, “Push him around for just another minute, I got an idea,” and The Robert, who is now looking at me with an eyebrow raised and a stern look on his face, as if he’s seen this side of me before and knows something’s up, says, “What are you planning to do?” But I do not respond, I say nothing. I simply walk up to the kiosk and start circling it, looking for an opening, an entrance, but the entrance I find, a wooden gate, is locked, so that’s when I get creative.

The kiosk itself is pretty much just a rectangular wall enclosure that goes up to about my chest, and it's got a raised desk in the middle where the little electronic credit card reader is, and there's also a small bench back there, for employee sitting, and there’s also a long broom, and, upon examining the desk closely, I also see the little card that the kiosk employees use to power up the motorcycles, which is exactly what I was hoping to find, and upon seeing that little sodomitic card, I'm overcome by this tingly heady feeling as if I’ve been endowed with strange and terrifying powers, as if I have become unstuck from the fabric of reality, free of all the frankly fucking pointless rules of the world, and of course I want my son to have some fun here at the mall, and these damn motorcycles are pretty much the only way for him to do that, so without a second thought I decide to use this newfound strange, terrifying power to reach my long arm over the kiosk wall, grab the broom, pull it toward me, examine it as if it were my blade, all while big kanji flashes in my mind, 斬鉄剣, which frankly I don’t know the meaning of, then I move the attached detachable dustpan to the end of the broom, near the bristles, and then I start using the broom as like an extension of my arm, holding it out far over the kiosk wall, maneuvering it onto the desk in the middle, all to reach the little power-up card, and then I start nudging the card off the desk, and after a few seconds of this, the card falls right into the little dustpan, at which point I pull the broom back toward me, to like retrieve the card, but while doing this the card slips from the dustpan, falling onto the floor below, so I quickly pull back the broom, lean it upright on the kiosk, and, thinking to myself, “fuck it, I’m going all in,” I start lifting my leg, totally intent on just climbing over the fucking kiosk wall, to get in there and pick up the damn card, but that’s when I hear a loud, “HEY, WHAT DO YOU THINK YOU'RE DOING?”

So I turn around, and I see the woman from the shoe store, standing about ten feet away, staring at me with this harsh look on her face, then I look back and see both The Robert and Arthur just standing there staring at me too, although they’re staring at me with these big eyes, as if they’re in awe of the strange and terrifying power radiating from my person, but it’s at this point that I think to myself that perhaps I am setting a poor example for my son, so I turn back to the woman from the shoe store and, acting totally oblivious, say, “What?” And she says, “What do you mean ‘what?’ You can’t do that.” So I say, “Do what?” And she says, “Mess with their stuff.” And I’m just sort of blinking at her at this point. And then she repeats, “You can’t mess with their stuff when they’re not there.” So I say, “Well, when are they coming back?” And she says, “How should I know? You just can’t mess with their stuff.” And I’m like thinking to myself like, “What are they going to do, throw me in mall jail? For trying to climb over a kiosk to get a card that powers a child-sized motorcycle so that my son can have a little fun in this run-down dump of a fucking mall? What is this woman trying to prove? Is she like lonely and miserable, so she gets off on ruining kids’ fun? On a Saturday for fuck’s sake? What’s her fucking problem?” And then she says something like, “You have to wait for them to come back or you have to leave, sir.” And now, feeling the strange and terrifying power dissipating from my body and soul, like I’m slowly becoming stuck in the pointless fucking rules again, I blink and say, “OK, but when are they coming back?” And she says, “I told you, sir, I don’t know, please leave.” And now I feel totally stuck, like I’m fully back in reality again, so I say, “Sorry, I just wanted my son to have some fun, is all.” At which point the woman’s expression softens a little bit and she says, “I get it, but you can’t do that.” So I sigh dejectedly and say, “I know.”

And I did know, but, for a moment there, I didn’t, for a moment there, I was unstuck.

So I turn to my son and The Robert and say, “C’mon, let’s go downtown or something.” But my son shakes his head, “No, no, wanna ride the motorcycles, please daddy, please.” So I crouch down eye-level with my boy and say, “I know, son, but we can’t today, I’m sorry, but we can go to the playground, you’ll have fun there.” And, upon hearing the p-word, his rosy little cherubic face lights up, and off we go, leaving the motorcycles and dead mall in our wake.

Later that night, Arthur is asleep, and The Robert and I are back in my office, doing our literary-nerd shit. I’m repeatedly encountering these Blitz monsters to steal a bunch of Betrayal Swords to turn them into Confuse magic so that I can junction that magic onto Quistis so that I can survive Malboro Bad Breath attacks so that I can kill Malboros so that I can get some Malboro Tentacles so that I can create Doomtrain, which is a fucking pain in the ass and gives you an idea of just how grindy and repetitive Final Fantasy VIII can be, when The Robert, index finger on an orange-highlighted passage of Sexus, says, “You know, at the mall today, for a moment there, you were unglued.” And I’m like, “What?” And he’s like, “Unglued, like, here, let me read this passage here,” and then he starts reading the passage, but I wave my hands and interrupt him because, at that moment, ZANTETSUKEN appears on the screen again, and now, instead of being excited and ten years old again, I’m very annoyed, so I say, “You see, this is the problem with Odin sometimes, it’s like, he just does whatever the fuck he wants. I’m trying to steal Betrayal Swords here, which means I have to actually fight the monster, so that I can use steal on them, but I can’t fight the monsters when Odin just on a whim decides to fucking show up and slice them in half. He slows the whole stealing process down. And he’s done this like five times now, as if he knows I’m trying to steal from these monsters specifically. And since he randomly shows up, there’s nothing I can fucking do about it. It’s ridiculous. It’s like he’s outside of the normal rules of the game, almost.” But The Robert, blinking at me a little bit, just says, “Can I read the passage now?” So I pause the game, turn to him, and say, “Whatever, sure, read the passage.” And that’s when he starts reading the passage, “Suddenly now and then someone comes awake, comes undone, as it were, from the meaningless glue in which we are stuck,” and so on, and this passage actually captures me, I am sitting there, rapt, as he keeps going and going, reading the whole page, and then, after a long pause, he goes, “You know, I’ve known you for a while, and sometimes you really can be one unglued motherfucker. I wish I could be like that, sometimes.” And I sort of shrug and say something like, “It’s not all it’s cracked up to be, the whole mall thing was kind of embarrassing, in hindsight.” But he shakes his head, “No, it was cool as fuck.” And I sort of smile before turning back to my game, unpausing, then running Squall around in circles in the woods again, to encounter more Blitz monsters, which, after a few seconds, I do, but, lo and behold, there’s a VOOM and the word ZANTETSUKEN appears at the top of the screen again, so I swivel my faux-leather office chair to face The Robert again, incredulous look on my face, and say,

“You know who’s unglued?”

“Who?”

I point at the screen. “This asshole.”

The Robert laughs. “Yeah, well, at least he’s still cool as fuck.”

斬鉄剣

f0rrest: (low-poly squally)
“Violence only leads to more violence. We believe your presence here will attract violence. That's why we want you to leave as soon as possible.”

There’s this one scene in Final Fantasy VIII, after Balamb Garden becomes mobile and crashes into Fisherman’s Horizon, where the mayor of said town tells Squall and company to leave as soon as possible because he believes they will attract the Galbadian Army and thus bring ruin to their quaint little fishing village that just so happens to have some of the best background music of any video game ever made.

The mayor has a legitimate point, and he’s also pretty much totally correct, because Balamb does end up attracting the Galbadian Army, and violence does indeed break out in his quaint little fishing village that just so happens to have the best background music of any role-playing game ever made, but when the violence does break out, instead of fighting, the mayor opts to calmly speak with the Galbadian military official in an attempt to come to some sort of peace through open discourse.

Now, I've played Final Fantasy VIII several times, but the last time I had actually completed the game was over ten years ago, so I had forgotten exactly what happens next, but I was hoping it would defy my expectations, pull some sort of twist wherein the mayor does actually manage to convince the Galbadian bad guys to stand down through peaceful discourse, but of course my naivety was quickly made apparent, because of course this is video games, and of course the player must be entertained, and of course it would be boring if the bad guys just packed up and went home after a couple lines of dialogue, so of course this means cool boss battles with lots of flashy effects and violence.

Because, as you might have already guessed, instead of using this scene to reinforce a message of peace, the game instead basically ridicules the mayor’s philosophy of non-violence. The mayor is immediately laughed at, choked out, and told that his village will be razed to the ground no matter what he does, so of course Squall and company have to jump in to save the day, pounding the Galbadian bad guys into a pulp before blowing up their giant death machine with a massive sword laser called Blasting Zone that somehow extends out into space before landing smack dab on the enemy target all without triggering some sort of apocalyptic extinction-level event, and thus the peaceful village, which has some of the best background music of any video game ever, is saved through violent albeit somewhat nonsensical means, thus reinforcing the bloody, cyclical philosophy of violence.

Afterwards, Squall, somewhat sympathetic to the mayor’s philosophy of peace, talks to the guy, saying the following,

“I wish … everything could be settled without resorting to violence ... and there would be no need for battles. Like you've been preaching, it would be wonderful if things could be settled by discussion. The only problem with that is that it takes too much time. Especially if the others are not willing to listen. So I believe that fighting is inevitable at times. It's really sad. That's all I have to say. I hope you understand someday. I think the world needs both people like you and people like us. Thank you for all your help. Goodbye."


Squall’s use of the word “preaching” comes off a bit condescending, but that's more of a translation issue than anything else, and his “takes too much time” comment strikes me as especially odd, considering this is a world in which time magic like “Stop” and “Slow” exist, and his whole “I hope you understand someday” thing comes off arrogant as hell, as if Squall believes his own personal philosophy to be the only viable one and it's just a matter of time and maturity for everyone else to get on his same page, but otherwise I think his heart is in the right place, as his sentiment here more or less mirrors my own, although I hold this position far more begrudgingly than Squall seems to, so ultimately the whole scene still left a sour taste in my mouth, like is this truly the message we want to spread, that the only way to stop violence is through violence, that some people will just not listen to reason and should therefore be beaten to a pulp and blasted with huge space lasers?

The whole thing got me thinking about Japanese role-playing games in general, and how, at least out of the ones I’ve played, which number in the hundreds, they all use violence as a means to resolution, each and every one of them. Every JRPG I’ve played has a battle system in which the good guys are on one side of the screen and the bad guys are on the other, each side exchanging blows in the most flashy ways possible, all in an effort to stop some sort of end-of-the-world threat, be it some mad god or some evil empire. This is opposed to western role-playing games, like Baldur’s Gate or Neverwinter Nights or even Elder Scrolls, wherein violence is indeed there as an option but many in-game situations can actually be solved through dialogue. Hell, many WRPGs even have a “charisma” stat and some sort of speechcraft skill tree which rewards the player for using non-violent means to resolve problems, which, in my experience, is just not something that exists in many JRPGs, if any.

The east-versus-west thing going on in the previous paragraph also raises some interesting sociohistorical questions, considering the whole Hiroshima-Nagasaki thing, after which Japan became relatively non-violent, what with their adoption of a new constitution that expressly renounces war and forbids maintaining any kind of “war potential,” which is all to say that Japanese developers’ strict adherence to violent conflict resolution in video games confuses me somewhat. I can’t help but wonder if it’s some sort of leftover revenge fantasy lingering within their cultural subconscious from the atrocity that was committed against them, and following this line of thinking, perhaps every evil empire in JRPGs, of which there are many, is actually some sort of symbolic stand-in for America, which would be totally understandable, but it’s still a curious thing nonetheless, because the core sentiment that violence begets more violence seems like a demonstrably true fact of life, one that is both unavoidable and incredibly tragic, although Japan is kind of an exception to the rule in this case, because, after the bombs dropped, they did indeed become a more peaceful nation, just at the expense of countless human souls, which begs the question, does it really have to be this way?

I’m not a historian by any means, but surely, back then, whether culturally or militaristically or whatever, Japan had some sort of rigid viewpoint they believed was righteous and correct, a viewpoint they believed necessitated violence for whatever reason, and clearly this viewpoint was one that could not be changed through peaceful discourse. Unfortunately, however, this rigid viewpoint, whatever it actually was, was their undoing, because, whether right or wrong, it facilitated the need for thermonuclear detonation, twice.

At the end of disc 1, right before the assassination attempt on Sorceress Edea, Squall says something that fits here, he says, 

“Right and wrong are not what separate us and our enemies. It’s our different standpoints, our perspectives that separate us.”

And this is a quote I quite like and agree with. It takes the whole concept of “good” and “evil” out of the equation, making conflict more about personal philosophies and open dialogue. It seems to suggest that, if we could just make our enemies see reason, make them adopt our enlightened viewpoints, then there would be no need for violence at all. Keep in mind, however, this quote was uttered by a mercenary on a mission to assassinate a woman in cold blood, which suggests that, perhaps, even if there’s no such thing as right and wrong, good and evil, some people just can’t be reasoned with and thus need to be taken out for the greater good of humanity, but ultimately it is Squall and Balamb deciding what that “greater good” actually is, which when we get right down to it is just another viewpoint, another perspective, which Squall openly admits is a factor in the whole violent conflict he’s a part of, so perhaps Squall himself is a perpetuator of cyclical violence simply by holding a differing viewpoint?

Perhaps holding a rigid viewpoint on anything at all is part of the problem?

Because, as Squall states later on, “some people just aren’t willing to listen,” and if that’s the case, which it seems to be, just look at the right-left divide in America these days, just what are we to do with these non-listening people? Are we expected to just let those who want to take our human rights take our human rights? Are we expected to just sit around in the lotus position all day hoping we can convince fascists of equality and justice for all? Are we expected to just let Sorceress Edea take over the entire world? 

In a hard-line philosophy of peace, are we expected to just take it?

There seems to be a classic double bind here, a paradox of peace almost, that being, if we rigidly adhere to a peaceful philosophy, we effectively roll over for those who themselves are not very peaceful, opening ourselves up to violence, but if we fight back, violence with violence, we beget more violence. It seems to be a no-win situation almost.

So, thinking back to Squall’s somewhat patronizing speech given to the mayor of Fisherman’s Horizon, which happens to have some of the best background music of any video game ever, maybe he, Squall, actually makes a good point? I don’t know.

I mean, we often say that those who commit atrocities will eventually get what’s coming to them, but how long are we expected to wait for that to happen?

Maybe sometimes we have to take matters into our own hands, maybe that's the only way to save Fisherman's Horizon?
f0rrest: (low-poly squally)
I wanna take a moment to talk about The Grind.

Anyone who's played a role-playing game knows about The Grind. It's basically a rite of passage for any serious quote-unquote “gamer.” From defeating the same monster over and over again for experience points, to working a soul-crushing nine-to-five to pay the rent, to farming items with awful drop rates for some repeatable quest that rewards a pitifully small amount of gold, to mowing every inch of the lawn only to have to do it again in a week, to endlessly playing the same mini-game to unlock some cool ultimate weapon. We all know about The Grind, it’s nearly synonymous with life itself.

I'm very familiar with The Grind. I spent the last few days playing Final Fantasy 8, trying to unlock Squall’s ultimate weapon, Lionheart, as early as possible on disc 1. I even created an account on RetroAchievements.com, which adds achievements to old emulated games, “Unlock Lionheart on Disc 1” being one of those achievements, all so I could have something to show for completing The Grind.

The actual process of unlocking Lionheart wasn't very complicated, more so just incredibly time consuming. It required the collection of 5 dragon fangs, 1 adamantine, and 12 pulse ammunition. The dragon fangs were relatively easy to get, just defeating a bunch of Grendels in the forest near Galbadia Garden. And the adamantine was pretty easy too, just Card Mod the Minotaur card, which refines into 10 adamantine. But the pulse ammunition was a whole nother story, I had to Card Mod 20 Elnoyle cards, which are hard to come by, especially on disc 1, because they're rare level 5 cards only obtainable one at a time from winning Triple Triad matches against a specific kid in Galbadia Garden, and the kid hardly ever uses the card, so I had to challenge this kid like hundreds of times just to win 20 of them, which is to say this whole process was indeed a grind, a boring, mind-numbing grind.

But this grind did afford me a lot of time to think about life and stuff, which, in my view, is a cardinal sin of gaming, because ideally gaming, being the paragon of escapist entertainment, should distract you from the real world, not cause you to further dwell on it, which is to say that, while I was sitting there in my plushy office chair in front of my old CRT, mindlessly challenging this kid to cards, playing each round exactly the same way because there’s really no strategy or thinking required, I started asking myself the age-old dreaded question of why.

Why am I even doing this? Like, what's the fucking point? Don’t I have like a billion better things to be doing? What am I actually trying to achieve here? Is it bragging rights? Who am I bragging to, then? Is this supposed to be entertaining? Am I supposed to be having fun?

So, to combat the dreaded questions, I tried to come up with justifications, started thinking to myself that perhaps, by obtaining Lionheart, it would fill me with some grand sense of accomplishment, and perhaps texting my friend a screenshot of Squall holding Lionheart would confer some momentary joy, and perhaps users on RetroAchievements.com would come across my profile, see my achievement, say something like, “wow, this guy really likes Final Fantasy 8 and is fucking cool as hell,” and so perhaps The Grind was worth it, I thought to myself.

But surprise surprise, I was wrong.

After five hours total playing cards with this kid, then walking Squall up to the nearest weapons shop and pushing the X button twice to craft Lionheart, little RetroAchievement notification bubble popping up, I felt no grand sense of accomplishment, no momentary joy, no gamer pride, no nothing, at least nothing positive. What I did feel, however, was this sort of empty feeling in the pit of my stomach after it dawned on me that I had just spent five hours of my life collecting some digital trophy that, in a few days, I will no longer give two shits about, so, in a weird funk, I saved the game, turned off my PC, and went to bed full of regret without even bothering to take the legendary gunblade out for a quick test run beforehand.

But hey, at least I have the little badge on my RetroAchievement profile, at least that’s something, right?

Don’t get me wrong, this isn’t an indictment on Final Fantasy 8 by any means. The game itself actually requires very little grinding to complete, which is one of the reasons I like the game so much, that and it reminds me of staying at Grandma’s house during the summer, that and of course the blurry polygonal character models which perfectly complement the beautifully pre-rendered techno beachpunk environments that are both mysterious and cozy as hell, that and of course Nobuo Uematsu's breezy midi compositions that rank as some of his best, most chill work ever, that and also the bizarre existential narrative that barely makes any sense, that and the fact that I deeply relate with Squall as an angry young man full of brooding angst who says “whatever” and “...” a lot, that and of course the simple addition of being able to tap R1 to trigger an explosive critical hit when attacking which somehow elevates the series’ traditionally boring turn-based battle system into something far more exciting than it has any right to be, which all coalesces into a gaming experience like no other.

All this is to say that Final Fantasy 8 is not really the problem here, the grinding is optional, so this is not an indictment of the game itself, more an indictment of myself for being almost powerlessly compelled to grind for dumb little achievements like this, even when I know deep down they will confer no sense of grand accomplishment whatsoever, but more importantly, my rant here is also an indictment of the games industry itself, and those in it, for their tendency for time-waste and tedium, for their creation of systems that facilitate The Grind, as if they can think of no better way to keep players engaged than by implementing a bunch of boring repetitive bullshit that insidiously extends playtime.

Take Pokemon for example. Everyone knows about Pokemon. In Pokemon, there’s this thing called “shiny” Pokemon, basically just a recolored version of an existing Pokemon, and each Pokemon has a shiny variant, and some of these shinies look very cool indeed, like Ponyta, whose shiny variant has blue flames instead of red, but finding a shiny is The Grind epitomized, probably one of the most egregious examples of The Grind in all of gaming history, to be frank.

Take Pokemon Crystal, for example. In Pokemon Crystal there is a 1 in 8,192 chance of encountering a shiny Pokemon. Yes, you read that correctly, every 8,192 encounters you might find a shiny Pokemon. And legendary Pokemon can be shiny too, but since there’s only 1 legendary Pokemon per game, to find that shiny legendary, you have to save before the battle, trigger the battle, then, if the legendary Pokemon is not shiny, you have to soft reset your game and try again, which you may or may not have to do over eight thousand times, all to perhaps encounter a cooler-looking version of said legendary Pokemon, so that you can perhaps show your buddies and be all like, “I bet you don’t have this, dumbass,” before subsequently letting that same shiny Pokemon waste away in your in-game PC, never to be touched again.

Now you might be thinking something like, “OK, but isn’t that optional? You don’t have to grind shiny Pokemon if you don’t want.” And yes, that’s true. But let me ask you, once one puts their mind to something, is it really “optional” at that point? Once someone has said to themselves, “I must have this,” have they not decided on their path, sealed their fate in a way? Sure, they could change their mind, but “optional” is a bit misleading, I think. After all, isn’t everything optional, including playing the game itself? Isn’t life optional, considering one could just hang themselves? If everything is “optional,” perhaps the word actually has no meaning at all.

Basically, once some kid says, “I want the Ponyta with blue flames,” they have already started down the empty, time-sucking path known as The Grind, which Game Freak, as the developer of said shiny-Pokemon grinding system, has unleashed onto this blue-flame-loving child’s highly impressionable and very fragile undeveloped brain. For a kid, experiencing The Grind in video games is basically just preparation for adulthood, which is incredibly sad when you think about it, criminal almost, especially when you consider how The Grind impacts neurodivergent people, some of whom are very monomaniacal, never letting go of an idea until the idea is fully realized, and in this way The Grind, at least in relation to gaming, could also be considered predatory, in a way.

And it’s not just kids doing this shit. For some godforsaken reason, I follow the Pokemon Crystal subreddit, and the majority of posts on there are seemingly full-grown adults sharing screenshots of shiny legendary Pokemon they spent hundreds of hours grinding for, as if staring into a small Game Boy screen for an ungodly amount of time while barefisting Cheetos and repeatedly performing tasks that require no skill whatsoever is anything other than just plain fucking depressing. I mean, seriously, what do they have to show for all that grinding, other than a slightly different colored Pokemon, which is really just a series of ones and zeroes saved to a small chip with a very short lifespan, and this is supposed to be some sort of impressive feat, some grand accomplishment?

It really makes you wonder, what sort of society do we live in, where Lionhearts and shiny Pokemon are used in lieu of meaningful real-world accomplishments? What sort of society do we live in, where The Grind is not only promoted but celebrated? What sort of society do we live in, where we’re driven to chase little bits of code as if they’re precious treasures? What’s missing in our daily lives that compels us to fill the void with such stupid useless crap?

And is a society that produces such hollow values even worth participating in?

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