f0rrest: (Default)
Reports of my death have not been exaggerated at all, because who actually cares?

I know I haven’t been posting much here lately, and I also know that maybe two people, at most, are wondering why. I’d love to say this is because I’ve been hyper-productive in writing elsewhere, but that would be a great big lie. Between November and now, the hyperactive gray matter of my brain has come up with ideas for two different fantasy novels, loosely inspired by two works of fiction: one, Earthsea, and two, Inuyasha mixed with Arthurian legend for some reason, titled Where Does the Wind Go? and The King of Arcadia respectively. I wrote about a chapter of each before getting distracted and drifting off to some other fleeting idea. Oh, and I also wrote a couple of paragraphs for a short story titled I Am a Cat II, cheaply inspired by Natsume Sōseki’s 1906 novel, I Am a Cat, except mine is set in modern-day United States. So, that’s three projects that will likely go forever unfinished. This is only a glimpse of my chaos. I’m quickly realizing that, without amphetamines, my talents, if you can even call them that, are much better suited to short-form than long-form.

Alas, it’s a constant struggle trying to balance my focus, which is basically nonexistent, and my ideas, which sometimes overflow like a small pond during a great rainstorm. This, as you might imagine, can result in some heavy cognitive dissonance when I have big ideas but little focus, as I’m always beating myself up with shoulder-angel, shoulder-devil shit like, “Shouldn’t you be writing right now?” and “But writing is hard, why not just play video games instead?” And this can be quite paralyzing, but it’s not the real reason I haven’t been posting much.

The truth is, I’m an adult with two kids and a full-time job, and as such, I’ve been busy. But that’s just an excuse really, because I’ve always been busy, yet despite that, in the past, I’ve always made time to write. So what’s different now? Could it be that I’ve lost the will to write? Has the fire gone out? Maybe I’m just getting too old to juggle all of life’s bullshit along with my numerous hobbies? Perhaps it’s just writer’s block? No, I don’t actually believe writer’s block is a thing, writer’s block is just another excuse, covering for a willpower issue more than anything. The truth is that my desire to write, like many things in life, waxes and wanes, and these moon phases are usually correlated with computer games, specifically how much I enjoy the computer game I’m playing at the time.

And it’s been particularly bad lately because, for the last two months, I’ve been playing The Legend of Zelda: Breath of the Wild, and I fucking love that game. My two-year-old son loves the game too. “I wanna play Zelda,” he says, “Let’s go find some Koroks in Zelda,” he says, “I wanna climb the towers in Zelda,” he says, with all the cherub-like syllabic mispronunciations that come with toddlerhood. He just sits on my lap, with his own battery-less controller in hand, watching Link climb mountains and fight Moblins and dash through the meadows of Hyrule. He’ll watch me play for hours if I let him, which is crazy considering he’s more hyperactive, mentally, than I am, hardly able to keep focus on anything at all. He just loves Breath of the Wild, and so do I. It’s quite possibly the best computer game ever made, a Ghiblian masterpiece, which is a word I just made up, but you're free to use it, as long as you use it correctly.

Ghiblian (adj.)
Etymology: From Studio Ghibli, noted for its distinctive animation style and thematic depth.
Definition: 
1. Of or relating to the visual, narrative, or emotional qualities characteristic of Studio Ghibli films; marked by a hand-drawn anime aesthetic, a focus on nature, and a sense of childlike wonder and magical realism.
2. Denoting an atmosphere or tone that evokes serenity, nostalgia, ecological harmony, and gentle wonderment; often blending the fantastical with the mundane in a manner that emphasizes empathy and the sanctity of nature
Example: Kakariko Village, nestled between the misty hills of the Necluda, dotted with cherry blossom trees and traces of ancient magic, has a distinctly Ghiblian charm.
 
I’d tell you all about it, about why I love The Legend of Zelda: Breath of the Wild, but I’m currently in the process of writing an essay about that very topic right now at this very moment. The essay functions not only as a love letter to the game, but also as a beginner’s primer on Zen ideology, with references to Thich Nhat Hanh’s Peace Is Every Step. The essay attempts to use Zen ideology to analyze the game’s flaws, such as the weapon-breaking thing and the general aimlessness of both the narrative and gameplay, to argue that these supposed flaws, and others, are actually not flaws at all, but instead some of the game’s greatest strengths.

So, if you’re interested in the two Z’s, Zen and Zelda, bookmark oncomputer.games, because that’s where I’m going to upload the essay, which will be called Breath of the Now Now. It should be up in a few weeks, hopefully, if my focus holds.

That’s another thing I’ve been doing: rebuilding oncomputer.games. A good friend and I built this site back in April 2023. The original idea was to release nostalgia-focused essays on video games, which we resolved to exclusively call “computer games,” because that’s what grandma used to call video games back in the day when it was a bright summer day and you were holed up in your room playing Chrono Cross or whatever: “STOP PLAYING THOSE DAMN COMPUTER GAMES AND GO OUTSIDE.” The first essay was a review I wrote on Final Fantasy XII, which you can still read but is about 5,000 words too long and so dry that I wouldn’t recommend it. But after that essay, oncomputer.games veered into more bizarre territory, merging philosophy, history, personal stories, and even tanuki lore with computer games. Between my friend and me, we wrote about 23 long-form essays before it all got too competitive, and we basically ended up wanting to rip each other’s heads off; and by the end of 2023, some nasty words were exchanged via text message, at which point my friend deleted all his stuff from the site and didn’t speak to me for over a year. And I wrote about this exact situation in some detail in the essay/short story titled I, SEPHIROTH, which can be read on the site, so I won’t get into all that here.

In December 2024, my friend and I got back in touch and mended the grievous psychic wound, but for about a year there, I imagine we were both stewing in envy and denial and angst, at least I was. I let the oncomputer.games domain name lapse, and the site fell into obscurity, but I kept writing oncomputer.games-style essays for a while, posting them on a different site, howdoyouspell.cool, and then eventually on Substack, and then eventually on Dreamwidth. 

About a month ago, however, I realized that my desire to write was waning a bit, and I started thinking back to those oncomputer.games days, about how much I was writing back then, even though most of my writing was pretty bad, and I realized something: the competition between my friend and me motivated me, drove me to write when I otherwise would not have written, and I started to miss those days. I thought to myself, if I could temper that competitive spirit with some self-awareness, and use it all in a friendly way, perhaps that will drive me to write more, and frankly oncomputer.games was just cool as fuck, if I do say so myself. So I texted my friend out of the blue and said, “Hey, let’s do oncomputer.games again,” and surprisingly he had been thinking the same thing, and so immediately he said YES.

They say never to lease an apartment or start a business with your best friend, or at least I think they do, and I know this to be true from firsthand experience, but I hvae awlays had a hrad tmie wtih teh wohle leanring tihng. I guess we’ll see how long this lasts before we're both dead or dying.

But so and anyway, about a week ago, I renewed the oncomputer.games domain name, spent several hours on the Wayback Machine copying my friend’s old deleted essays, reposting those deleted essays and backdating them to their original post dates, and then I uploaded all my own OCG-style stuff that wasn’t originally posted on OCG to OCG, and now I’m working on an essay titled Breath of the Now Now. And I have ideas for other stuff too, like an essay about The Legend of Zelda: Ocarina of Time titled “Pulling the Master Sword,” recounting carefree events from my childhood, pre-“pulling the Master Sword,” and comparing them to my responsibility-ridden adulthood, post-“pulling the Master Sword,” and another one using Chrono Cross to argue for and against determinism and free will. Knowing me, both of these essays will probably end up not happening at all now, now that I’ve loosely committed to them here, but we’ll see.

So yeah. That’s what I’ve been doing. I’ve also been reading I Am a Cat, which is a classic Japanese novel told from the perspective of a cat with no name that satirizes human behavior, and I’ve been listening to the band Ivy a lot, particularly their album Apartment Life, and I’ve just recently been listening to Gorillaz’s new album The Mountain, which has this one song, “Orange County,” that’s one of the catchiest songs in the universe, so maybe you shouldn’t give that one a listen unless you want the little whistle melody stuck in your head for days.

Anyway. I think, going forward, with my focus for the time being on writing long-form essays for oncomputer.games, I’ll use this space to write more general “what’s going on in my life” journal entries, like an old LiveJournal from the early 2000s or something, and occasionally I may post essays or short stories that wouldn’t fit on oncomputer.games here.

But actually who knows. My mind could change tomorrow. I have recently given up trying to wrangle the old gray matter, instead just going where it wants to take me, with the flow, as they say. When it comes to hobbies and other activities meant to be fun, I’ve found that forcing myself to do something contrary to my immediate whimsy makes those things not very fun at all, and after a long day of adulting or whatever, what I really want is simply to relax and enjoy myself, within reason.

It may be a little hedonistic, but right now, with where my head’s at, and with all the crazy shit that’s going on in the world, I think a little bit of hedonism won’t hurt.


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When was the last time you sat down with a book and just got totally lost in it? I’m talking about hours flying by, people looking for you because you’ve forgotten all your worldly responsibilities. I’m talking about out-of-body experiences wherein you’re like hanging out with characters from the book, a psychosis-like dissociative state in which, while reading, nothing else matters because the world you once knew has melted away, replaced by the world of the book. I’m talking about feeling as if you’re personally involved with the author, like you know their thoughts and can relate to them on some deep, profound level. I’m talking about feeling as if the book was written for you and you alone, like it speaks directly to your soul somehow. I’m talking about being overcome with intense longing whenever you can’t read the book, as if, whenever you put it down, it becomes like a long-lost lover, the one that got away, the one you dream about.

When was the last time you felt like that about a book?

The last time I felt like that was actually a couple of weeks ago when I decided, after watching the Studio Ghibli movie for the tenth time or so, to pick up A Wizard of Earthsea, written by Ursula K. Le Guin and published in 1968. It’s a high-fantasy novel set in a world called Earthsea, an ocean world with thousands of little islands, all with different cultures and customs and whatnot, where magic exists and is performed by knowing and using a thing’s “true name.” The story is about a gifted young mage named Duny, whose true name is Ged, though he mostly goes by his use-name, Sparrowhawk, and it follows him in the third person as we watch him grow from a stubborn, prideful child to a slightly less stubborn, more humbled adult. It’s essentially a bildungsroman, a coming-of-age story, a story about coming to grips with oneself, or more specifically, coming to grips with one’s inner darkness. And there’s just something magical about it. A Wizard of Earthsea feels eternal, like a story that was always meant to be told, like it was floating around in the great aether of stories out there, just waiting for someone like Ursula K. Le Guin, with her beautiful mind and unbridled talent, to come along and put it to paper.

I can’t tell you what it was specifically about A Wizard of Earthsea that so entranced me; maybe it was the fast-paced storytelling, the epic-poem-like prose, the general mysteriousness of the world, or maybe it was just a right-moment-right-time type of thing, or maybe some sort of dark sorcery. But from the very first page, something hooked me and did not let go. Some books, when I’m reading them, my mind will drift; I’ll start thinking about work, or what I’m doing tomorrow, or some conversation I had earlier that day, and although I will read the words on the page, I won’t be able to recall them minutes later. But this was never the case with A Wizard of Earthsea. I absorbed every word fully, anticipating each new word with bated breath, thinking of nothing else but the words, never once becoming bored with them. I was so into this book that I finished it in less than two days, and while it’s not a long book by any means, only about 200 pages or so, this is still a record for me. Most books I read take the span of several weeks or months to finish, depending on length, but not this one, this one I could not put down.

Maybe I got sucked in because I felt a deep connection with Sparrowhawk, who starts his journey as a stubborn, prideful young boy but, after dealing with problems that were entirely of his own making, becomes changed, wiser, by the end. Throughout the book, Sparrowhawk makes a fool of himself and has to deal with the consequences right up until the very end, and this is how I feel literally every day about my own life. Sparrowhawk’s journey felt allegorical to my own, especially my growing up, my dropping out of high school, my being forced to get a job, my hating that job, my slowly learning how to take care of myself, my slowly learning how to take accountability for my own bullshit, and my slowly coming to grips with all the dark aspects of my personality. The only difference between me and Sparrowhawk is that Sparrowhawk is an innately powerful wizard who can talk to dragons and turn himself into a dragon, and me, well, I’m just your average low-talent 21st-century idiot living comfortably in a first-world country, so maybe we’re not actually all that similar now that I’m thinking about it. Yet somehow it still felt like Ursula K. Le Guin was writing about me, like she had tapped into the young male adolescent psyche, perfectly capturing all the stupid pride and compulsive contrarianism of that age, and this left me in total awe, left me wondering how the hell Ursula K. Le Guin, a woman of 38 at the time of writing A Wizard of Earthsea, was able to capture all that without having experienced it herself. How could she have possibly known what it was like? She must have grown up around a lot of stupid boys.

At the time of its release, A Wizard of Earthsea was labeled “children’s literature,” but the book is by no means a children’s book. Sure, it’s fast-paced and entertaining, with cool wizards and big dragons and powerful magic, which is partly why it’s such a joy to read, but underneath that high-fantasy crust is a mantle both philosophical and spiritual: concepts like “identity” and “the self” are explored through Sparrowhawk’s coming-of-age journey; ideas like “truth” and “knowledge” are examined through the magic system involving “true names,” begging questions like “how are things named to begin with?” and “does language actually have anything to do with it?” The novel also explores Taoist concepts like balance and harmony, as major plot points revolve around Earthsea’s balance being disrupted due to the irresponsible use of magic. The book is also dark as hell: wars are going on, slavery is a thing, people die left and right, and there are no happy endings, no bangs, only whimpers, meaning it’s definitely not your standard children’s fantasy novel. But it’s no Game of Thrones either; it’s not shocking simply for the sake of being shocking. A Wizard of Earthsea’s darkness exists for good reason, to support its overarching themes. And yes, I know, this all sounds heavy-handed and intellectual and whatnot, but Ursula K. Le Guin writes this stuff into the story so subtly, and with such skill, that the novel never once feels preachy or pretentious, which is another reason I enjoyed reading it so much.

Another thing I like about A Wizard of Earthsea is that, with it not being a standard fantasy novel with romance and happy endings and all that, I was always unsure of what was going to happen next. When reading each page, there was always this sense of nervous dread, and as a result, everything felt high-stakes and serious, which kept me on the edge of my seat. This complements Ursula K. Le Guin’s fast-paced prose because you never have to wait very long to find out what actually happens next. This praise could also be a criticism, depending on your perspective, since all that dread leaves little room for humor. The story and dialogue are full of wit, but there are no laugh-out-loud moments, not even a single chuckle. The prose takes itself very seriously, like an epic poem, mythology almost, yet the language is neither flowery nor hard to parse nor eye-roll-inducing, which is some kind of feat. The prose is actually very simple and to the point, like: “Sparrowhawk sailed to this place, this is what he saw, this is what he felt, this is what he did,” meaning a lot of stuff happens; Sparrowhawk’s journey is sprawling and dense, even though the novel itself is only about 60,000 words or so. And since a lot of stuff happens and so much of that is subtly injected with philosophical and spiritual subtext, it’s one of those books that, depending on where you’re at in life and what headspace you’re in, can be interpreted in many different ways, like as a simple high-fantasy adventure, or an allegory for the Jungian shadow, or an epic poem full of life lessons, or all of these things at the same time. A Wizard of Earthsea has something for everyone, even if it lacks humor sometimes.

After finishing A Wizard of Earthsea, I was left starving for more, so I ordered the rest of the series off eBay and have been reading through them at about the same pace as I read the first novel. To date, I have read five out of the six Earthsea novels: A Wizard of Earthsea, The Tombs of Atuan, The Farthest Shore, Tehanu, and Tales from Earthsea. I’m working through the final novel, The Other Wind, now. This is the fastest I’ve ever read a series of novels in my entire life, if that tells you anything about the quality of these books. And although I wouldn’t say each novel gripped me quite like A Wizard of Earthsea, the second and third novels come very close. The second novel, The Tombs of Atuan, is another coming-of-age story, just this time about a young girl in a cult, examining the ways cults exert control by cutting people off from their families and distorting the truth, but it’s a much slower burn than the first novel. The third novel, The Farthest Shore, follows Sparrowhawk once again as he seeks to stop a wizard named Cob from eliminating death, thus making all beings immortal, and I enjoyed this one a lot, especially the resolution in which Sparrowhawk basically out-philosophizes Cob about life and death: “In life is death. In death is rebirth. What then is life without death? Life unchanging, everlasting, eternal? What is it but death, death without rebirth?” This highlights a common theme in the Earthsea books: there is no true villain, no Big Bad to defeat, only differing viewpoints, differing circumstances, differing environmental pressures, and as such, conflict resolution is never as simple as just “kill the bad guy, save the world.” This is a core philosophy of the Earthsea novels.

And this brings me to an almost entirely different topic altogether, the Studio Ghibli film Tales from Earthsea, which doesn’t seem to understand the core philosophy of the Earthsea series at all, which is why I say “an almost entirely different topic altogether,” because it’s just barely Earthsea. I would like to say that I had read the novels before watching the film, but this would be a blatant lie. The film actually introduced me to Earthsea, years and years ago, and for that I thank Studio Ghibli, although I should have read the novels much much sooner. The film doesn’t really get the books or follow them even loosely, instead only using the names of people, places, and concepts from all six books to tell a totally new story that ends up being basically incomprehensible and, worst of all, doesn’t spiritually align with the themes of Ursula K. Le Guin’s original work. For example, the film is full of blood and violence, which the books only rarely depict, and Cob is positioned as the Big Bad Villain, with the climax resulting in Cob’s death at the hands of Sparrowhawk and his companions, which resolves all the conflicts in the movie. Ursula K. Le Guin herself was not happy with how Studio Ghibli adapted Earthsea, but rather than putting words in her mouth, I’ll just share what she actually wrote about the film:

“Much of it was exciting. The excitement was maintained by violence, to a degree that I find deeply untrue to the spirit of the books … Both the American and the Japanese filmmakers treated these books as mines for names and a few concepts, taking bits and pieces out of context, and replacing the story/ies with an entirely different plot, lacking in coherence and consistency. I wonder at the disrespect shown not only to the books but to their readers … in the film, evil has been comfortably externalized in a villain, the wizard Cob, who can simply be killed, thus solving all problems. In modern fantasy (literary or governmental), killing people is the usual solution to the so-called war between good and evil. My books are not conceived in terms of such a war and offer no simple answers to simplistic questions.”

Her full response can be found in her online archive. I include it here because, in her critique, the soul of her philosophy is revealed. And after reading the Earthsea novels, I agree with her critique completely. But it’s funny because, without this film, I would have never known about Earthsea, so the film still holds a special place in my heart. And, divorced from the source material, it is a beautiful film, full of great environments and smooth animation and wonderful music, it’s just doesn’t hold a candle to the Earthsea novels, especially A Wizard of Earthsea.

I’m confident in saying that A Wizard of Earthsea is one of the best novels I’ve ever read, and I would wholeheartedly recommend it to anyone, even those who are put off by fantasy or science fiction. Before I read A Wizard of Earthsea, I had this weird hang-up about fantasy novels. I had read stuff like The Hobbit and liked it, but I had started so many others, like A Song of Ice and Fire and Brandon Sanderson’s stuff and whatnot, and been so unimpressed that I had developed this idea that fantasy novels were pretty much all escapist fiction that couldn’t really tell me anything about my life. So I found myself gravitating more toward literary fiction, as it felt more meaningful, more substantial. But I was wrong. I was being close-minded, as I can often tell so clearly in hindsight. There is deep insight to be gained from all writing, even if, on the surface, that writing might seem like a run-of-the-mill adventure story, there is almost always something more meaningful going on underneath if you are just willing to dig a little bit. I realize that now. In Sparrowhawk, I saw myself. In his journey, I saw my journey. A Wizard of Earthsea has changed me.

Ursula K. Le Guin passed away on January 22, 2018. She had incredible thoughts and ideas. She spoke to me, and many others, through her writing. Sometimes I wish she were still alive so that I could write her a letter or an email or something, so I could tell her how much her work means to me. But then I remember her words, the words she spoke to me through Sparrowhawk, her words about an old Earthsea woman’s inevitable death.

“Aye, that's a consequence of being alive.”

And then I smile, grateful for all she’s left behind.
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A few days ago, I finished playing Ni No Kuni: Wrath of the White Witch, which is a kids’ game for kids developed by Level-5 with art and animation done by Studio Ghibli. And I loved it. What a fantastic game. It's got that Pokemon monster-collecting thing going on, a battle system like a hybrid of Tales and Dragon Quest, and it's got vibrant, timeless cel-shaded visuals, and it's even got music composed by Joe Hisaishi, the same guy who does the soundtracks for the Ghibli films. I would say it's one of the classic JRPGs, a literal must-play for fans of the genre. You play as this young kid named Oliver who goes around mending people's broken hearts with the power of love while literally saying stuff like “neato!” and “jeepers creepers!” The whole vibe is so innocent and uplifting and heartwarming, and not in a saccharine way, but in that special Studio Ghibli way, like Castle in the Sky mixed with Kiki’s Delivery Service, or Howl’s Moving Castle but Howl is like 10 years old and not a total asshole. Ni No Kuni sits right up there in the Ghibli pantheon of greatness. There's a beautiful city filled with fish-themed imagery ruled by cats called Ding Dong Dell, and a desert town called Al Mamoon ruled by a gigantic cow, just to give you an example of the greatness. It was a total joy to play. It took me like 58 hours over the span of a month to complete. And I really should have played it sooner, but in 2013, when the game originally came out, I was far more dark and edgy than I am now, if you can believe that; back then all the childish whimsy put me off playing it, but not now, not anymore, because now, now I love children, but not in a Michael Jackson sort of way, in a spiritual, reverent sort of way.

The main character, Oliver, who’s supposedly 13 but looks 9 or 10, illustrates all the reasons as to why I love children: their carefree attitudes, their innocence, their resilience, their simplicity, their willingness to learn, their aloofness toward the passage of time, their general sense of wonder, and especially their ability to tell right from wrong without even really thinking about it. It also helps that Oliver looks a lot like my son, with his thick orange hair and pale rosy cheeks, which makes the character especially endearing to me.

One thing I really love about Oliver is that, when bad guys come around with all their philosophical rationalizations for their bad-guy ways, he’s just like, “Uh, you can't just do that, that's mean,” offering no philosophical counterargument as to why the bad guys are mean, just that they are, period. And why should he posit a counterargument? He's a kid. He doesn’t need to. He just knows, in his gut, that the bad guys are doing bad things, usually because they’re hurting people, and Oliver just instinctively sort of knows that you aren't supposed to hurt people, because that’s mean, duh. It’s that simple for Oliver. He doesn’t need to sit around pontificating about why the bad guys are mean, he doesn’t need to morally justify his position. He’s a kid. He just knows injustice when he sees it. He doesn't have to think about it too much. He just knows that he doesn’t need a reason to help people.

I think, nowadays, people think they need a reason to help people. Oliver just helps people. Maybe we can learn something from Oliver.

And granted, a lot of these JRPG protagonists do this sort of thing, this whole good-for-goodness’-sake thing, they say the bad guys are wrong without explaining why, without justifying themselves, but when other protagonists do this it sometimes feels a little shallow, especially when the protagonist is an adult, who you would expect some cogent reasoning from; and sometimes, in these other games, the protagonist's lack of argument, their silence, leaves you sympathizing with the villain a little bit, like “Huh, maybe the bad guy is right; he was tortured in a prison for three years after all, maybe he does have some good points, maybe humanity does cause a lot of suffering, maybe we are sick and evil and deserve to die.” But no, to Oliver, that’s obviously wrong, and coming from Oliver, this sometimes-shallow retort of “you can't just do that, that’s wrong” doesn't feel shallow at all, because Oliver’s literally a kid, he practices gut morality, he doesn’t need a reason to help people; he sees something that he feels is messed up and immediately calls it out as messed up without even thinking about it. He knows that you can’t just blow up the world because humanity is bad sometimes. To Oliver, that’s obviously wrong. And he doesn’t need a reason for why it’s wrong; I mean, he literally goes around saying stuff like “neato!” and “jeepers creepers!” for God's sake. He just knows mean stuff is wrong. He just knows you don’t go around killing people. You don’t just go around enslaving people. You don’t just go around blowing stuff up. Obviously, these things are wrong. Why are they wrong, you ask? Who cares. They just are. Deal with it, bad guy. For Oliver, there’s no utilitarian death calculus going on, there’s no “well, if we blow up this city now, we may save lives later” or “if we don’t round up all the illegal immigrants now, some of them might commit murders later” type of thing. Oliver doesn’t think about trolley problems. He just knows stuff is wrong. And this sort of begs the question, if a kid like Oliver knows this stuff is obviously wrong, why don’t so many adults in the real world know it?

Why are powerful people all over the world sitting around in their high castles giving the green light to enslave, bomb, and torture people on the daily? Why are these powerful people always doing things that every kid in the world knows are wrong? They often cite things like “the greater good,” but bro, you are literally killing people. Maybe they’ve forgotten something. Maybe they’ve forgotten what it's like to be a kid? “But, but, you have to consider the geopolitics involved, and the oil, and there are bad guys over there, and we have to consider the long-term survivability of our country, and the well-being of our people, resources aren’t unlimited you know, and, and, and.” No. No you don’t. What you are doing is obviously wrong. You don’t hurt people. Oliver seems to know this. Most kids seem to know this. So why don’t our world leaders seem to know this?

I know what you’re about to say. You’re about to say, “but the world isn’t so simple.” But why not? Why isn’t it so simple? Is it truly the resources, the bad guys, the geopolitics, or are those just excuses, excuses for the fact that we all seem to have forgotten what it’s like to be a kid?

In Ni No Kuni, in the cutscene right after the final battle with the White Witch, when she’s on her knees lamenting over her defeat at the hands of a literal child, and she’s doing the whole bad-guy-rationalization thing, saying, verbatim, “No, why? This world is imperfect. It must be destroyed so that a new one may begin,” Oliver simply responds with, “No. You can’t just tear it up and start over. It may not be perfect, but nothing is, so you make the best of what you’ve got. When things go wrong, you have to try to make them right,” and that’s it, that’s his grand speech, like he’s delivering lines to four-year-olds in an episode of Barney or something. And do you know what the White Witch does? She literally starts crying.

What I’m saying is, maybe some of these powerful world-leader-type people could learn something from a child like Oliver. Maybe we all could.

I think the next time some powerful world leader is presented with the option of bombing some town in the Middle East or something, maybe they should stop to think, “What would my children think of me doing this?” And if they don’t have kids, perhaps they should think instead, “What would I think about this if I were still a child?” And perhaps then we might be closer to making a world suitable for children, because, when we get right down to it, that should be the goal: a world suitable for children. Because, right now, we are far, far away from that world; instead, we are in a world suitable for adults who are trained as quickly as possible on forgetting what it’s like to be children.

We should try to remember.

And that’s another thing I like about Ni No Kuni: Oliver never grows up. He’s a kid the whole time. And, contrary to what so many other coming-of-age stories about young kids try to do, the ending of the game doesn’t force this whole “now it’s time for Oliver to put his big boy pants on and get a real job” thing. He’s literally a kid the whole time. I mean, upon delivering the final blow to the White Witch, while standing in a literal void realm of death, Oliver can still be heard saying “neato!” for Christ’s sake. My point being, despite his long, arduous journey, Oliver has not become jaded or cynical or hardened by the world. He has not adopted an “adult” mentality. I mean, he has learned some things, but his outlook has not changed; he has not “grown up” per se. And this is refreshing. I’m tired of all these “grow up” narratives in media. 

I think people should try to be childlike forever.

They say youth is wasted on the young, that kids never appreciate being kids. They say this is a tragedy. But I disagree. This is only a tragedy in hindsight, when you’re an adult. As a child, it’s not tragic at all; in fact, for a child to stop and appreciate their youth, they would first need to acknowledge the transience of youth, the death clock, how time is always ticking away, how things are always decaying, and this is not something that children need concern themselves with. The whole “youth is wasted on the young” thing implies that the only way to appreciate something is by being fully aware of it, that only by knowing something will end can you truly enjoy it. But that’s an adult idea, born from nostalgia and loss. And it’s bullshit. A child doesn’t need to savor the moment to enjoy it; all they need to do is live in it, in the moment, and that’s what they do: they live in the moment, unconcerned with the passing of time and its implications, and this is a beautiful thing, a beautiful thing we should all try to do.

And besides, age is just a number. You can be a kid at any time.

Try it sometime.


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