f0rrest: (kid pix)
It is dark and gloomy in here.

The light is on the lowest, most orange setting possible. There is a downpour going on. The rain sounds like rocks on the roof. Storm clouds have hovered over this town for weeks. I am absorbing the blue light of three computer monitors. The radio is on, some writer on NPR is talking about his friend’s children in such soft saccharine tones that it almost makes me sick. “My friends' babies look just like my friends, and that makes me love them all the more, like I’m always going to be there for these little babies, and they don’t even know it yet.” There is a small spider crawling up the wall. I allow him to live. “Yes, I am a writer, but I don’t want to be known for my books, I want to be known for the impact I make on those around me. I want to be a bridge to happiness for others.” The guy oozes fakeness. No one can be this nice, it’s just not possible. I don't like him. I start to wonder if selflessness is just selfishness in disguise, a way to alleviate some ever-present feeling of guilt, and then I start to wonder if motives even matter, or just results. I wonder if I just don't like the writer guy because I’m threatened by him, existentially, like he's better than me or something. The window unit hums loudly. I turn it off. I'm pretty sure I just don't like the guy because he comes off as insincere. There is a psychic malaise of listless negativity pouring out of all the holes in my head. I am full of sardony and saturninity. Earlier, I was looking up old high school girlfriends online. It made me sad. I wondered if they ever looked me up online, and then I wondered if we ever looked each other up online at the same time, like some sort of serendipitous stalking, and this also made me sad for some reason. Sometimes, when I'm alone, I behave as if they're watching me, through a crystal ball or something, so I pose in the mirror, walk with a strut in my step, and do this cool little twirly wrist thing when I close doors. I know it's stupid. The rain now sounds like bowling balls on the roof. I spent at least an hour compulsively clicking browser bookmarks, hoping each refresh revealed something new and exciting, but nothing new and exciting ever happened. The spider is on the ceiling now. I watch it intently. I envy its simple biological imperatives, its lack of angst. This is not boredom, it's more a sort of cosmic ennui emitted through the background radiation of a dark star. I have no desire to write, but I'm doing it anyway, as if on autopilot, like one of those bugs that just does things. Maybe I am no different from the spider. Maybe I am sphexish. I have smoked like five cigarettes within the past thirty minutes, even though, after the first one, they all start to taste like nothing and produce no discernible psychological effects. If I hold my hand out in front of me, it trembles ever so slightly. I cannot focus. There are things I want to do but cannot bring myself to do them. The woman on NPR is now imploring listeners to donate, she says it's more important than ever now that the Trump Administration has cut all their funding, and she's absolutely correct. I desire companionship but would probably reject it outright. I considered calling my friend but have nothing interesting to talk about. Music sounds bad. Nothing is enjoyable. I have a strong hunch that nothing matters. I hope to follow this stream of consciousness until the very end of it, which is hopefully soon. Sometimes I get like this, like I'm the dark star itself, taking on its heinous gravity, on the brink of collapsing in on myself. I wonder what happens when there are no stars left in the sky. I wonder where all the light goes. I wonder if time stops. I wonder if that would be such a bad thing. A mosquito lands on my computer screen, I thumb it to death and wipe the guts off with a napkin soaked in 91% isopropyl alcohol. I sometimes wonder if things really happened if no one remembers them happening, and now I wonder if the mosquito will come back to life if I forget about killing it. The rain has not stopped.

And now I'm reminded of that last paragraph of Moby Dick, the one right before the Epilogue, the one that goes something like this,

“Now small fowls flew screaming over the yet yawning gulf, a sullen white surf beat against its steep sides, then all collapsed, and the great shroud of the sea rolled on as it rolled five thousand years ago.”

And that reminds me of Leena’s speech at the beginning of Chrono Cross, when she's standing on the shore of Opassa Beach, talking to Serge about the sea, the one that goes something like this,

“It's been rolling in and out like this since long before we were born. It'll probably keep rolling in and out, in and out, long after our lifetime, without a single change.”

And now I can't decide if this makes our transient lives entirely pointless or if it just makes them all the more beautiful. I don’t know. Maybe these things are not mutually exclusive.

I wish I hadn't killed that mosquito.
f0rrest: (kid pix pkmn cntr)
I've been playing Chrono Cross: The Radical Dreamer Edition recently, and I'm convinced Square-Enix hates this game, and I'm prepared to prove it.

Yes, I know that Square-Enix isn't a singular person, it's a collective of individuals structured into a corporate hierarchy, but if we look at that collective’s aggregate decisions regarding not only Chrono Cross but all of its classic JRPGs, a trend emerges, and that trend points to only one thing, that they hate all their classic games, especially the ones they've remastered or rereleased in the past ten years, including Final Fantasy VII, VIII, IX, SaGa Frontier 1 and 2, Chrono Cross, and many others. And if Square-Enix doesn’t hate these games, then, at the very least, they think these games are ugly, mechanically bad, and that they’re only good for quick cash-grab nostalgia baiting.

For the purposes of proving my point, I’ll be focusing mostly on Chrono Cross here, specifically the Radical Dreamers Edition, which they should have called The Radical Garbage Edition, because it's a dumpster fire full of all the trends that lead me to believe that Square-Enix does indeed hate their classic games.

Let's start with the graphics, and before you get all “butttt graphics don't matter,” let me just start by saying that, yes, I agree, graphics don't matter, but aesthetics matter a whole helluva lot, and the remastered aesthetics of Chrono Cross are an affront to the original game, bordering on total abomination. The only thing quote-unquote “wrong” with Chrono Cross’ original graphics is that they’re presented in 240p and the pre-rendered hand-drawn backgrounds were created with CRT televisions in mind, so they don’t translate well to modern monitors, but the seaside town of Arni Village, with its raised platforms, reed-woven huts, thatch roofs, racks of fish, flapping burgundy fabrics, and that endless blue just off in the distance with those big pillowy clouds just above it, is just as beautiful now as it was in 1999, yet, for some ungodly reason, Square-Enix decided to run it, and every other pre-rendered background, through an AI model, to “upscale” the visuals, which resulted in some seriously uncanny eldritch version of Arni Village wherein if you focus on anything for more than a few seconds, you start to notice how everything seems to meld together in this weird squirrely way, as if the painter never lifted his brush from the canvas, and then you start to notice how the designs on those flapping fabrics seem less like designs and more like strange squiggly lines that twist and turn in these nonsensical patterns that give you a headache if you stare at them too long, as if a robot on LSD were handed a paintbrush and told to just go fucking wild, in fact that's exactly what happened, some low-paid intern at Square-Enix was tasked to just drag-drop .pngs into ChatGPT or whatever using a really basic prompt like, “please upscale this image and make sure it looks as if it were hand-painted to fit with the original aesthetic of Chrono Cross, also make it seem as not-AI-generated as possible,” and they didn’t even bother to touch up any of the obvious jank after the fact, which is especially apparent in the city of Termina, where gigantic posters of pop stars with mangled AI faces are all over the place. It’s a fucking mess. It’s also lazy and greedy and obvious as hell, to the point that I’m convinced that only a company that hates beauty itself would do this to Chrono Cross. It’s just flat-out disrespectful.

Thankfully, Square-Enix didn’t fuck with the music though, which is not only some of the most beautiful video game music ever written, it’s quite possibly up there as some of the most beautiful music ever written period, just listen to "Guldove (Another World)" if you don’t believe me, it somehow captures wistful nostalgia even hearing it for the first time. Yasunori Mitsuda was really on a whole ‘nother level when he composed the soundtrack for Chrono Cross, as if there were a muse held prisoner in his basement circa 1998. The music is also part of the reason I love the game so much, and why I'm so offended that Square-Enix basically butchered my boy.

Now I want to tell you about the "enhanced combat features that make battles easier,” as is how it’s described on the back of the Radical Dreamers Edition case, which comes with nothing but the game cartridge, no manual or insert of any kind, and these “enhancements” are really nothing more than glorified emulator features, like four-times speed, and cheat codes, like auto-battle and making your characters invincible and turning off the battles entirely, which are less "enhanced combat features” and more tacit admittances on Square-Enix’s part that they think the original game’s combat is so shit that, instead of improving it in any way, they just opted to remove it entirely. It’s also telling of what Square-Enix executives must think of the modern gamer. I can only imagine the words uttered in that boardroom meeting or Zoom call, “Today’s gamer demographic exhibits significantly reduced tolerance for the traditional pacing of turn-based combat as presented in Chrono Cross, and the element-grid system presents a level of cognitive load that may be perceived as overly complex for broad-market audiences to fully engage with. Flagship franchises such as God of War and Call of Duty have fundamentally reshaped user expectations, cultivating a preference for high-intensity, immediate-feedback gameplay loops, and in alignment with these evolving market trends, I propose we implement a four-times speed toggle to accommodate those seeking accelerated excitement levels, and considering the element system requires a degree of critical thinking and tactical planning, behaviors that data suggest contemporary players are less inclined to engage with, we should also introduce an invincibility mode, as this will mitigate frustration and reduce the likelihood of negative emotional outbursts, including, for example, hardware damage incidents stemming from thrown controllers, because of course we don’t want any lawsuits on our hands, and I also propose that we offer the option to bypass encounters entirely, supplemented by an automated battle feature, which aligns with the up-to-date consumer behavioral data we have collected, which tells us that modern gamers overwhelmingly prioritize streamlined experiences and instant gratification, and in short, today’s gamers don’t want to work for the win, they simply want the win, so we will give them the win, and they will like it, and Chrono Cross: The Radical Dreamers Edition will make us millions.” And there was probably one old-guard guy in that meeting that was like, “But isn’t the unique combat part of what makes Chrono Cross so special? And if we removed the combat, or trivialized it, wouldn’t the game end up just being walking from screen to screen talking to people? Wouldn’t that be a little boring?” And that person was probably fired.

Granted, all these “enhanced combat features that make battles easier” are optional, which is good, but the fact they exist at all just goes to show that the modern corporate entity known as Square-Enix hates the original game’s design philosophy. And they didn’t just do this to Chrono Cross, they did this to every single remastered classic game released thus far. Take the latest rerelease of Final Fantasy VII, for example, which includes a button that simply makes all your characters max level. At that point, what’s the point of combat to begin with? Isn’t leveling up and that progressively-becoming-stronger feeling part of the draw of these classic JRPGs to begin with? And Final Fantasy VII now includes a four-times speed option as well, so you can just zip right through every screen, without ever stopping to smell the roses, or whatever it is they say. At that point, what’s the point of the whole adventure to begin with? Aren’t the beautiful pre-rendered backgrounds meant to be experienced, absorbed, and appreciated? And does not trudging these beautiful pre-rendered depths assist in this whole experienced-absorbed-appreciated process? And does not allowing the player to zoom through every screen disrespect both the effort and artistic merit of the game?

What really annoys me is that, when you talk about all this stuff online, on forums or whatever, people defend it, and sometimes they get pretty heated. They say stuff like, quote, “As an adult with a job and responsibilities I appreciate the inclusion of these features. Anyone who thinks it's cheating has too much time on their hands,” and “Personally speaking 3x speed made playing the game way less tedious than it would have been otherwise. Just cause random encounters are soooooo slow,” and “I'm out here to have fun playing games. If it feels like a chore, I'm not going to bother. I don't have time for it anymore. If other people prefer to play it that way, all the power to them. I'm just glad there's options.” But all of these people are missing the point, too focused on speeding through life. It’s a video game, for god’s sake, it’s not a race to the finish, part of the whole experience is sitting there taking it all in, and if they’re focused on just completing the game for the sake of being able to say they completed it or whatever, I truly wonder how much they appreciate anything in their lives, since it seems like they just want to get stuff done as quickly as possible. And if the game is “tedious,” as one of these users claims, maybe they just don’t like JRPGs to begin with, and if so, why not just go do something they actually enjoy? Does speeding up the tediousness really make the game less tedious, or does it just make the tedium faster? Are we tricking ourselves here? And if they have very little time because of adult responsibilities and kids and whatnot, then perhaps their priorities are fucked up to begin with? Perhaps they should consider a different hobby? Because, once they complete Final Fantasy or Chrono Cross or whatever, at four-times speed with max level and the battles turned off, they’re just going to start playing another game that takes up their time, so the whole thing seems less about appreciating the individual game for what it is and more so about getting as many completed games under their belt as possible, which really just highlights how sick and twisted our modern sensibilities are, how everything is egotistical, feel-good bullshit, like, “yeah, I’ve beaten that game, and that game, and that game,” just to say they did it, in their insular little online bubbles, like this is some sort of grand accomplishment or something, when really it’s just fucking video games. The whole thing highlights the “gotta go fast” ethos of our modern society, as if we have this serious cosmic FOMO that, if we don’t complete every game ever in the shortest amount of time possible, then we’re not keeping up with the Joneses and somehow we’re less cultured, worse people because of it, and it makes me sad, it really does, because, when we’re moving so fast, we never stop to appreciate the beauty of things, thus we end up trivializing the world around us, turning it into some sick speedrun where glitching through life’s walls is not only encouraged but celebrated with upvotes and vacuous pats on the back.

Anyway. That’s my rant. That’s why Square-Enix hates their classic games, because their classic games, like Chrono Cross, demand to be taken seriously as an art form, they demand the player’s time and attention, they force the player to appreciate their beauty, and that’s why Square-Enix hates them, because, to them, time is money, and if you’re spending time on Chrono Cross, that’s money you’re not spending on their other stuff, and that makes line go down, which demands serious questions from their executive board, and they can’t have that, they can’t have that at all.

And frankly, we’re enabling it.

f0rrest: (Default)
“Time? Time is an illusion. The only time now is party time. Are we clear?” 
—Some Talking Basketball from Aqua Teen Hunger Force


On the surface, I agree with this quote. Time is an illusion. However, it’s a damn strong illusion, and, unfortunately, it’s an illusion that can’t really be ignored, especially when you’re in your thirties, have two kids, a full-time job, and a bunch of hobbies all vying to consume as much of the illusion as possible.

My day goes something like this, wake up around nine in the morning, groggy as fuck because I stayed up too late, join Zoom calls and fuck around with spreadsheets until like five or six in the afternoon, hang out with my two-year-old son until bedtime at nine, lay on the floor next to his crib until like eleven because he’s hyper as hell and will otherwise just climb out of his crib and never go to sleep, then I have like two to three hours to do the hobby stuff that I enjoy doing, like reading, writing, or playing video games, and these two to three hours are very precious to me, I need them to retain whatever semblance of identity I have left as a homogenized, working adult, meaning, without this free time illusion, without my hobbies, I would feel like just another cog in the machine of which I know I am part but pretend otherwise, such is my illusion, and time is an illusion, but it is a very strong illusion, as is perhaps everything, maybe.

The problem is not so much that I only have two to three hours per day to indulge my hobbies, however. The problem is more so that, whenever I'm indulging one of these hobbies, I feel like I’m neglecting some other hobby I could be doing, and that makes me feel anxious for some sick reason. For example, if I choose to play a video game, then I’m constantly thinking stuff like, “I really should be writing right now,” and if I’m writing, I’m constantly thinking, “I kinda want to play Chrono Cross right now,” and if I’m playing Chrono Cross, then I’m constantly thinking about how I should be writing, and if I’m writing, then I’m constantly thinking about maybe playing some Cross, and so on and so forth, even right now, while writing this journal entry, I’m kinda stressed out about not playing Chrono Cross, which is harming my ability to be coherent here, as you can probably tell, and frankly it sucks, it sucks real bad.

And I think I do this because I get caught up in these mental webs of accountability that, on the surface, I know are absurd, but I still get caught up in them regardless, stuff like “I told myself I would beat Chrono Cross, so I need to be playing Chrono Cross or I’ll likely keep putting it off until eventually I just stop playing Chrono Cross altogether, at which point I’ll have broken a promise made to myself, and if I do that, that means I’m just one of those people who can’t keep a promise, and I don’t want to be one of those people who can’t keep a promise, so I’m just going to keep guilting myself into playing Chrono Cross, but I also want to be writing, so while playing Chrono Cross, I’m also feeling guilty about not writing the whole time.” It’s as if I’m a spider getting caught in my own web, and the web itself is made of silky personal obligations. I don’t know if any of this is making sense.

And it’s not like I can do both things in one night, that’s not how my brain works. I either play Chrono Cross for the whole night or I write for the whole night, and this is because, well, writing takes a lot of time and effort, and usually, when I write, the first hour of the writing process produces pure garbage, until I hit my stride, at which point an hour or so has already passed, so I really only get in about one good hour of writing per night, which is usually every other night, because I make these silly hobby schedules for myself, simple stuff like, “I’m going to alternate between Chrono Cross and writing each day,” which is designed to eliminate the mental tug-of-war going on between my conflicting hobbies, but it actually doesn’t do that at all, it just makes things worse, because sometimes I want to write on Chrono Cross nights, and other times I want to Cross on writing nights, so my hobby schedule ends up just making me more anxious because I’ll inevitably break the schedule and play Chrono Cross on a writing night, and then I’ll feel guilty about breaking the schedule, whereas, if I didn’t have a schedule to begin with, that aspect of guilt wouldn’t exist at all, if that makes any sense. It’s really some sort of dumbass self-defeating temporal schema I’ve come up with here, and I don’t know how to get out of it, I really don’t.

I think the worst part of all this is that, not only does this dumbass self-defeating temporal schema make me feel anxious and guilty as hell, it also makes everything I do feel like a total waste of time, because if I’m spending time on one thing then I’m sacrificing time on another thing, and this of course begs the question, “well, what is a waste of time, exactly?” And I think I know the answer to that question, and the answer is, whatever the hell you want it to be, like, a “waste of time” is basically anything you feel personally is a waste of time, meaning it’s totally subjective, meaning as long as you're achieving your goals then you're probably not wasting time, at least not on a personal level, but this doesn’t help me, because this just reinforces the fact that I am indeed wasting time, because if I feel like I’m wasting time, which I do, then I'm actually wasting time.

In a perfect world, I would just do things spontaneously as I feel like doing them, but the problem is that there are often multiple things I would like to do, and I can't do multiple things at once, and I don't have enough time in the day to sufficiently do all the things I want to do, so I’m always doing this anxiety-ridden temporal calculus in my head to determine what the hell I should be doing, which always results in sacrificing one thing for another to the point where I’m starting to think that perhaps that’s all life is, sacrifices.

Then I start to think that, perhaps, the problem lies not in the lack of time or schedules or even the hobbies themselves, but the simple fact that I have hobbies to begin with, because if I didn't have any hobbies then maybe I wouldn't feel anxious at all, because there would be nothing to feel anxious about, at least when it comes to how I spend my free time, so maybe this is all self-inflicted, maybe it's all ego and materialism, maybe that's all everything is, but the prescription there isn't realistic, because I know that I'm not just going to drop all my hobbies any time soon, because I don’t want to, but maybe that's what I should work on, because maybe, to tie this back to Aqua Teen Hunger Force, maybe Carl’s right, maybe it don’t matter, maybe none of this matters.

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