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“The Citadel Military College of South Carolina (simply known as The Citadel) is a public senior military college in Charleston, South Carolina, United States. Established in 1842, it is the third oldest of the six senior military colleges in the United States.”
Wikipedia

A few months ago, I was really into Columbo, and one night, while watching the show on Pluto TV, I was hit over the head by some seriously dreadful deja vu.

A cannon had backfired at a military academy ceremony, killing its headmaster, foul play was suspected, so up drives Columbo in his busted-up 1959 Peugeot convertible, shaking and backfiring and billowing smoke like crazy. He parks, gets out, bumbles through an open portcullis into the courtyard of a massive three-story barracks, floor a checkerboard pattern of red and white, walls smooth and white and taller than the eye can see. It’s all very orderly and intimidating and familiar somehow. And I’m sitting on my couch, overcome by this dreadful sense of profound deja vu, as if I had stood there before, right in the middle of that checkerboard courtyard, but I couldn’t place the when, where, or even the why. So up Columbo walks in his wrinkly old trench coat with that signature drunken-penguin gait of his, and there are dozens of young military cadets performing drills in the courtyard, and their drill instructor, a Colonel Lyle C. Rumford, played by Patrick McGoohan, who plays a villain in like every other episode of Columbo for some reason, instructs his cadets to continue their drills before turning to talk to the aloof hobo detective, at which point Columbo asks a few seemingly innocuous questions before going wait wait just one more thing, then asking a few more questions, and then wait wait just one more thing, and yet more questions before the Colonel reveals, in an overly calm and conspicuous way, that the now-deceased headmaster was planning to allow girls to join the academy, which of course makes Columbo instantly suspect the Colonel as the murderer, and so now Columbo is determined to figure out how the Colonel did it, how the Colonel murdered the headmaster while making it look like an accident done by one of the young cadets. And throughout this scene, shots of the barracks from every angle are shown, the three stories of white-cement archways, the rounded castle-like stairwells at each corner of the rectangular courtyard, the countless dark blue doors lining each identical floor, and of course the cadets with buzz cuts and fatigues all looking both stoic and miserable at the same time somehow. And all this is just making my deja vu more dreadful and profound. So I’m sitting there thinking to myself, I have been here before, I know I have, but where, where is this place, and it’s bothering me a little bit, so I whip out my phone and search up the episode, and that’s when it all comes flooding back.

This is the place my dad sent me for summer camp when I was like twelve. This is the Military College of South Carolina. The Citadel. How could I have forgotten?

“The Citadel was initially established as two schools to educate young men from around the state, while simultaneously protecting the South Carolina State Arsenals in both Columbia and Charleston.”
Wikipedia


Back then, I played a lot of video games and shopped at Hot Topic and listened to 80s music on repeat. My youth was typified by a yin-yang dichotomy of apathy toward anything that didn’t interest me and hyperfocus toward things that did interest me, those things being Zelda, The Cure, Dragon Ball Z, and Gundam Wing, but never school. I was the type of kid who would literally use dog-ate-my-paper type excuses when teachers asked why I didn’t complete my homework. So my grades were terrible and I was put in special-ed classes. I always had the feeling that people thought I was dumb and detached, but looking back, I now realize this is only half true, although for people looking at me from the outside, this was not obvious, understandably so.

My parents divorced when I was like ten, so I would live with my mom one month and my dad the next, as outlined in their court-ordered custody agreement. My dad was a hardass, while my mom basically let me do whatever I wanted. This parental yin-yang colored my entire childhood. My mom’s favorite phrase was “yes, honey.” She indulged my every whim, either because she loved me and wanted to make me happy regardless of the consequences, or because she didn’t want to deal with my tantrums, or maybe a mixture of both. My dad was the opposite. He was all about hard work and personal responsibility, and he didn’t take no shit, and he was the only person who would tell me no. He was also very stubborn, so he could wait out my tantrums no matter how long it took. My dad had an old-school conservative upbringing typified by rulers and staring at walls, and he incorporated a watered-down version of this into his parenting technique. He was never abusive, but I grew to be afraid of my father, and this fear brought about a certain level of obedience. But after my parents got divorced, it was like I lived in two different galaxies, one with a warm bright star and another with a cold dark star. When I was living with my mom, I did whatever I wanted. I would come home from school, tell her I didn’t have any homework, drink soda and play video games all day, spend all night on my Dell PC just chatting away with strangers in the Yahoo! chatrooms while Adult Swim played repeats of Home Movies and Cowboy Bebop in my periphery. There, I lived a life of no responsibility and maximum comfort, courtesy of my new wealthy stepdad. I remember my bedroom only vaguely. It was on the second floor of a mansion, and you had to walk across something like an indoor bridge to get to it, so my mom never bothered to check on me at night as long as I kept quiet. My room was a decent size but felt small because of the king-size bed pushed against the middle wall. My computer desk was on the right side of the bed, with a bookshelf and stereo to the left, and there was a low-standing dresser with my television and Nintendo 64 to the right. A big dresser containing all my band shirts and tripp pants was situated on the left side of the bed, with only a small walking space between the bed and the dresser. I had stuck band stickers all over the dresser itself, which was something my stepdad hated because the dresser was an expensive antique, much like everything else in the lavish house, none of which I appreciated, because back then I never once thought about how privileged I was, because frankly I was a spoiled fucking brat, and my dad knew this better than anyone, because when I came to live with him, I had always gained like ten pounds since the last time he had seen me, and I was tired all the time, and so of course he blamed all my apathy and weight gain and bad grades and inability to focus on my mom.

Living with my dad was like orbiting a whole other star. From the moment I walked through the front door of his square brick house, party time was over. It was all about chores and schoolwork and playing on local church sports teams of which he was the coach. To this day, my old room is decorated with photos of the teams I played on, everyone looking bright and happy except me, wearing a huge scowl in every picture. At my dad’s, there was little time for doing the things I actually wanted to do. The Nintendo 64 was in the basement, and the basement was locked until I completed all my chores and schoolwork or whatever. When I came home from school, the first thing he would have me do was sit at the kitchen table and do my homework until it was perfect, often coming in and checking over my shoulder. But I would sit there in silent protest, in that uncomfortable metal chair, just using my pencil to poke little holes in the apples in the decorative bowl at the center of the table, pretending like I was stuck on a math problem or something. I was stubborn in a very dumb way, because I knew that if I completed my homework, then Dad would let me play video games, but I still didn’t complete my homework for some reason, so I never got to play video games. In this way, my dad’s parenting method didn’t really work to improve my grades, but it did work in preventing me from throwing tantrums like I would with my mom, because I was truly afraid of my dad, not because he was abusive or anything like that, but because he was firm and would take my stuff away and do all the other normal stuff normal parents would do when trying to raise their kids to be fine, upstanding citizens.

At some point, however, my dad got sick of it all, and realizing that my apathy was not fading and that I was not improving, he decided to send me to a summer camp for troubled youth, although he didn’t frame it that way at the time, positioning it as just a normal summer camp that normal kids went to, so it wasn’t until I walked through that open portcullis and onto that red and white checkerboard flooring that I realized that this was not a normal summer camp at all, this was actually a fucking military camp. I remember standing there, frozen, staring up at the castle-like compound, watching kids wearing buzz cuts and fatigues march in the courtyard, realizing that I was a long, long way from home, in a place that might as well have been hell, and that’s the first time I ever felt true dread.

“A lawsuit contends that The Citadel knew one of its counselors was abusing summer campers in the mid-1990s but didn’t fire him and did nothing to stop it, yet another in a string of sexual-abuse accusations that have been made against two men who worked at the military college’s summer camp.”
The Augusta Chronicle, Dec. 13, 2013


The next thing I remember is my dad was gone, and I was being shouted at by some older man in full uniform. He directed me to get into marching formation with the other kids, but I was frozen in terror. I remember I was wearing my Cure t-shirt and tripp pants, and I was sweating profusely in the harsh summer sun. So when I didn’t immediately comply, the man shouted something like, “C’MON PIGGY, WE DON’T HAVE ALL DAY,” which kicked my ass into gear, and I immediately fell in line. We marched out of the portcullis, through the sports field, and into another huge white castle-like building. I had no idea what was going on. Some of the other kids were in civilian clothing, some were in fatigues. The ones in civilian clothing were separated from the fatigues-wearing ones and ordered to march down a thin hallway, where we stood silently outside a blue door. Kids entered this door one by one. At first, I didn’t know what was happening, but after the first kid entered with shaggy hair and exited with a buzz cut, my eyes grew wide, and I knew. They were cutting my hair. Back then, I was serious about my hair. I liked it long and messy, like Robert Smith from The Cure. So as the line and average length of hair for the regiment grew shorter, the pit in my stomach grew larger. Until eventually, I entered the barber’s room and was pushed into the chair. The clippers went BRRRRRR and just like that my hair was gone. I couldn’t even look at myself in the mirror. This was one of many hammers used by The Citadel to pound individuality and ego out of children.

Later that day, they assigned us our quarters. Mine was on the second floor. There’s a scene in that Columbo episode where the titular detective enters one of these rooms to question the cadet accused of accidentally backfiring the cannon. My room looked just like the one shown in the episode, indicating that The Citadel has not changed in a long long time. The walls of the room were white brick. There was a single barred window. It felt like one of those insane asylum rooms. There was a sink in the corner, a single dresser with two cabinets pushed against the right wall, and a bunk bed against the left wall. The mattresses were thin, and the blankets ratty and torn. I was paired with another kid. I forget his name, but he was strange and kind of horrific. I remember he was tall and lanky and acne-ridden and would make a lot of weird sex jokes. I slept on the bottom bunk in a perpetual state of psychic terror. On the first night, in the middle of the night, instead of going out to the bathroom, my bunkmate took a shit in his underwear, wrapped it up in a ball, and then put it in my cabinet dresser for me to find the next morning, like some sort of weird animalistic dominance thing. I was too afraid to report him, thinking he would hurt me or something, so I just cleaned it up and didn’t say a word about it. I remember, night after night, after they would ring the bell and scream “LIGHTS OUT” at 8 p.m., I would just lie in my bunk, frozen, staring up at the wire mesh above me, fantasizing about ways to escape. Occasionally, a camp counselor would creak open the door and peek their head in, checking on us. One time, at night, I remember a counselor entered my quarters, stopped in the middle of the room, and stared at the bunks for what felt like an hour. I was wide awake but holding my breath and keeping my eyes shut real tight, frozen with fear, thinking the guy was going to get me out of bed and beat the shit out of me or something. Nothing happened, but I learned how to play dead that night.

“The suit was filed in federal court in Charleston earlier this week by a now-25-year-old alleged victim who claimed to have been abused on 21 different occasions by Michael Arpaio. The Citadel ultimately closed its summer camp in 2005 after reaching a $3.8 million settlement with five campers who said the former Marine captain had abused them between 1995 and 2001.”
The Augusta Chronicle, Dec. 13, 2013


Every day was the same. I would wake up at five in the morning to the sound of a loud whistle, put on my fatigues, hustle down the stairwell, and line up with the rest of the kids. Then we’d march to the mess hall, where they’d serve us the worst-tasting breakfast you have ever tasted, so bad that I hardly ever ate anything, only drinking some milk most mornings. Then we’d march out to the field, do push-ups and jumping jacks and sit-ups and burpees and laps for a few hours. Then we’d play soccer for some reason. Then we’d march back to the mess hall and eat the worst-tasting lunch ever. Then there’d be a thirty-minute block of free time, where we could socialize or whatever, but being so out of shape and practically starving myself, I was pretty much half-dead by this point, so I would just go back to my quarters and sprawl out on the bottom bunk and pretend I was in another place, pretend I was in the world of Hyrule, and this was a brief respite, my little form of escape.

They wouldn’t let us bring anything personal into the camp with us, but we were allowed paper and pencil for writing letters to family, and I remember one time, during the break period, I wrote a short letter to my grandma, Susu, because her address was the only one I could remember, and the letter went something like this: WHAT DID I FUCKING DO TO DESERVE THIS? I AM GOING TO DIE IN HERE. I WANT TO GO HOME. PLEASE. I’M SORRY FOR WHATEVER I DID. TELL MOM TO GET ME OUT EARLY. PLEASE. I CANNOT DO A WHOLE MONTH IN HERE. SAVE ME. PLEASE. This text is almost verbatim because Susu kept the note and still has it to this day, along with the newspaper clipping she found years later outlining why The Citadel summer camp was closed down permanently.

“Arpaio pleaded guilty to multiple charges in 2003 following a military court-martial and served 15 months at the Charleston Naval Brig. According to the lawsuit, Arpaio was indicted in 2009 on federal charges including conspiracy to commit murder and disposing of a cadaver and is in federal prison.”
The Augusta Chronicle, Dec. 13, 2013


When it was all over, I had lost about thirty pounds and was mute for an entire week. I remember, when I got home, the first thing I did was fold all my clothes and arrange them neatly in my dresser, then I put all my Gundam models and Nintendo 64 games and Dragon Ball Z VHSs in the closet, hiding all the things I loved, then I straightened out my sports team photos on the dresser, organizing everything real nice, because I thought that if I hadn’t done all this, I’d be sent back there, back to hell. And then I sprawled out on my king-size bed, imagined myself in Hyrule, and passed out.

But it must have been midday or something, because I remember my dad woke me up. He was looking around my room with this astonished look on his face, and he said something like, “Wow, you really cleaned up, I guess your time at The Citadel taught you a thing or two, huh?”

And I remember rolling over in bed, looking up at him with this blank expression on my face, and nodding, then I went back to sleep, dreaming of Hyrule.

Then, the following year, around my thirteenth birthday, when the judge gave me the option to pick which parent I wanted to live with, I picked Mom, and then, just like that, I was back in Hyrule, for real this time.
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“Our usual understanding of life is dualistic: you and I, this and that, good and bad. But actually these discriminations are themselves the awareness of the universal existence. ‘You’ means to be aware of the universe in the form of you, and ‘I’ means to be aware of it in the form of I. You and I are just swinging doors.”
—Zen Mind, Beginner’s Mind


Driving north on Interstate 675, around the Dekalb County area, past the JESUS SAVES and BEEN HURT IN AN ACCIDENT? and WENDY’S SPICY CHICKEN NEXT EXIT, you'll pass a break in the thick wall of billboards and trees, and there you’ll notice a temple on a hill. This temple is fashioned in the old Laotian style, bright reds, sea greens, a brick staircase flanked by wavy three-headed dragons, big ornate double doors, a line of great golden Buddhas out front. This is the Wat Lao Buddha Phothisaram. And just a few yards before this, towering right in front of the temple itself, there's this massive billboard that reads ARE YOU COVERED? 1-800-GET-LIFE.

This is the kind of dualism we are so accustomed to seeing here in the United States of America. On one side, we have a calm place of quiet meditation, on the other, YOU ARE GOING TO DIE SOON BE AFRAID BUY NOW. It’s a striking, ironic juxtaposition, almost uniquely American, because only corporatism run amok could produce such a thing by accident. It takes a certain lack of awareness and fucks given to erect a massive life insurance billboard right in front of a Buddhist monastery. I mean, think about it, they’re trying to sell something that Buddhism is just giving away for free. And they’re trying to sell it in a flash, in a small break in the wall of trees, while we’re driving like 90 mph down busy Interstate 675, when the atoms are all blurry and smeared together. This ironic image is there, then it’s not there, but it’s still there, because it was always there. It’s there and not there at the same time, because, as the Buddhists would say, these things are the same, or something like that.

Within the last year, after reading some of Salinger’s lesser-talked-about short stories, I have developed a sort of tourist interest in Buddhism, specifically the Zen school of Buddhism, specifically the one that says “Kill the Buddha,” which sounds cool as shit and is essentially a comment on hero worship, and talks about doing things “with no gaining idea,” which means to practice something without a goal, without the intent to achieve something, as this desire to achieve something is itself a taint, as Buddhism seeks to eliminate desire as a path to Enlightenment. This “no-gain” idea is itself paradoxical because, first, it’s sort of an idea itself, and second, because why would anyone practice anything if not to achieve some sort of outcome? Doesn’t one need to desire a thing to even seek it out in the first place? Doesn’t motivation sort of hinge on the very idea of wanting the thing you are motivated for? Wouldn’t you be, like, not motivated to pursue the thing if you didn’t want the thing? Why would anyone do something if they didn't want to do it on some level? This is what drew me to Zen, the no-gain idea. I wanted to understand no-gain because it was so opposed to my first-world understanding of human psychology and ego. It made no sense to me, but in some ways, it also made perfect sense because my own desire to achieve something, be someone, has always felt a little gross to me, like a thin film of slime over my psyche. On the one hand, no-gain is a paradox, it doesn't make any logical sense, but on the other hand, it’s obvious to me that the desire to achieve something is, at its core, a selfish, egotistical desire, and selfish desires lead to angst and discontent, be it through comparison, envy, self-pity, doubt, or whatever. So it makes sense to me that stripping away desire, even stripping away the desire to strip away the desire, would lead to something like contentment, like washing away the slime, so to speak. Because when we desire something, we look at things through the lens of “have” and “have not,” and this is a destructive, dualistic path. Take, for example, in my case, “I have written a novel” and “I have not written a novel.” This is a dualistic perspective. “Have written a novel” and “Have not written a novel.” This perspective is harmful because, naturally, I start to look at writers as “those who have written a novel” and “those who have not written a novel,” and by doing this, I am bucketing people into a hierarchy of value, where writers who have written a novel are seen as more accomplished than those who have not written a novel, myself included somewhere in this value hierarchy, when really everyone is of equal value because we’re all just humans living together on this here planet in this here galaxy in this here universe, and who cares if a writer has actually written a novel or not, right? You could say, “Well, why does it have to be a value hierarchy, can't it just be a descriptive observation about the writer?” And that's fair, but if there is no value, that also means there is no value in calling it out. It is meaningless. Why even mention it? When we engage in dualistic thinking, even if our intentions are good, we are inadvertently assigning some sort of value, some sort of “have” and “have not,” some sort of “this” and “that,” some sort of “good” and “bad,” some sort of thing to achieve, and this leads down a destructive path. I don’t think I’m explaining this well, so let me just drop a rhetorical nuke bomb to make my point, that being, when we engage in dualistic thinking, we get “us” and “them,” we get “boy” and “girl,” we get “black” and “white,” we get “Aryan” and “Jew,” we get the fucking Holocaust.

So, when I first saw the Buddhist Temple Life Insurance Landmark, it sort of put me in a weird, dualistic funk. I was driving to my dad’s up Interstate 675, and I passed the break in the trees, and in that brief flash, I saw the temple and the billboard, and so I turned to my wife, who was sitting in the passenger seat reading a book, and I said, in a kind of flabbergasted tone, “Did you just see that?” And, looking up from her book, she said, “No, sorry, I missed it, what was it?” So I said, “Never mind, don’t worry about it,” and kept driving. At first, I didn’t think much of the temple and billboard, just that it was sort of darkly humorous, but over time, it started to taunt me, mock me almost, that grayscale close-up face of the solemn-looking old woman with the ARE YOU COVERED? juxtaposed against that magnificent Buddhist temple, it kept popping into my head like an intrusive thought, and I kept thinking to myself, how could a Buddhist temple exist in a place so antithetical to Buddhism? How could someone even practice Buddhism in a culture that places so much value on materialism, greed, and self-advancement? In this corporate world, isn’t Buddhism just kind of doomed to fail? Isn’t it pointless to even try? Is Buddhism even compatible with our society?

We are indoctrinated with dualism from birth. Some doctor looks at our junk and checks some sort of box. We are male or female. We are Caucasian or Hispanic or something else. Right when we pop out of the womb, some health insurance company sees us as rich or poor, and our coverage options warp around this nexus of poverty. As we grow older, our parents buy us all sorts of cool or cute toys, depending on which box was checked. Our rooms fill up with colorful plastic. We hold Daddy’s hand down the aisle at Walmart, and we pitch fits when he tells us that we can only pick one thing. He makes lists of all the other things so that he can buy them, wrap them, and place them under a big glowing tree once a year, and in this way, the whole family celebrates avarice and greed. Then we go to school the next week and brag to all our friends about all the cool or cute shit we got for Christmas, depending on which box was checked. We stare into the glow of our television sets and fantasize about being those people. Our parents tell us that we need to do well in school so that we can make a lot of money one day. We see money as a source of comfort from a young age. We look at big houses and think, “Wow, that’s a nice house,” so we grow up thinking that success is a big house. We start seeing people as big-house people and small-house people. Our teachers and parents tell us we are unique and special, so we grow up thinking we are different from everyone else. We believe our choice of clothing says something deep about who we are on the inside. Nike or Adidas. Old Navy or American Eagle. Mario or Sonic. Pepsi or Coke. Sony or Nintendo. Apple or Android. Pokemon or Digimon. Visa or Mastercard. Google or Bing. Star Wars or Star Trek. Buddhism or Corporate America. We feel strongly about these preferences. We collect things related to these preferences. Our identities become an accumulation of stuff and things. And eventually, we have kids of our own and impart these values onto them, and thus the cycle of materialism continues.

Surely, Buddhism has no place in this society. How could it? If Buddhism were like a flower, it wouldn’t even grow in this dark place.

But this wasn't all that bothered me about the temple and the billboard. What really bothered me was the fact that I myself had a problem with the juxtaposition of these things at all, because it revealed something about myself that, while I was aware of it to some extent, I hadn't really dived too deeply into. It revealed that I myself am deeply entrenched in dualism. The very fact that I notice irony stems from the fact that I am dualistic. I see things in terms of “good” and “bad,” and when a good thing is coupled with a bad thing, I see this as ironic in some way, whereas if I had no dualistic thoughts, I probably wouldn’t see the irony at all, because there wouldn’t be any. The temple and the billboard revealed that there is a darkness inside me that is conjuring all sorts of deeply ironic, sardonic observations, and I started questioning the usefulness of this. Like, would I be happier or something if I didn’t think this way? What is scoffing at the temple and the billboard actually accomplishing? Is it all some sort of weird flex, like “look how smart I am, I can point out the dark irony in situations,” and this somehow makes me feel superior or morally righteous in some way, while I myself don’t actually do anything to correct the perceived “good” and “bad” things that make up this irony I am observing? The temple and the billboard made me realize that I’m just as caught up in the same dualistic thinking as everyone else, the same dualistic thinking that drives people to put corporate billboards in front of Buddhist temples to begin with, and this realization did not sit well with me. It disturbed me, frankly. So I decided to read up on Zen Buddhism, thinking that maybe that would alleviate some of the dualistic angst I was feeling.

A couple of months ago, I ordered this book from eBay, Zen Mind, Beginner’s Mind, and it never arrived. It was marked delivered, but it never got here. I contacted the seller, and they said that that was their only copy, so they gave me a refund, even though I didn't ask for one, and I didn't actually check if it got refunded. It was like ten bucks. It wasn't that important to me. I figured it was just not the right time. The universe said no, this book is not for you, please wait a little while longer. I started reading something else and forgot. That is, until a few weeks ago, on Interstate 675, when I passed the break in the trees, saw the temple and the billboard, and the questions kept piling up. Is Buddhism doomed to fail? Is Enlightenment even possible in this corporate hellscape? If I practiced Buddhist teachings, like conditioning myself not to care about materialistic things, living frugally, ditching the rat race, so to speak, wouldn’t I be harming my family, who depend on me for food and shelter and all these other things, and wouldn’t that be selfish in some way? Wouldn’t that ultimately produce bad outcomes not only for me but also for the people around me? Is Buddhism even realistic in this society, or is it just some pretentious philosophy that dudes with man-buns pretend to practice after they drink their Starbucks Mocha Choca Frapes or whatever? Should I just move on, look into some other philosophy that might be more compatible with the modern world? I wanted answers. I desired them, needed them. So I downloaded the book, put it on my Amazon-branded corporate eReader, and started reading it electronically and with great vigor.

The book was written by Shunryū Suzuki, a Buddhist monk who helped spread Zen Buddhism to the United States in the 60s, and it was published in 1970, right before Suzuki’s death in 1971. The text, as you might imagine, is full of confusing, paradoxical stuff. Stuff like, “Zen is not important. Thinking things are important is dualistic thinking. But actually, Zen is very important.” And, “Kill the Buddha. Thinking someone or something is the Buddha is not the Zen way. But actually, you are the Buddha.” And, “Thinking things are ‘good’ or ‘bad’ is not so good. These are dualistic misconceptions. You will have a bad time if you think of things as ‘good’ and ‘bad.’” Of course, I’m sort of paraphrasing these quotes from large walls of text which expand on these ideas in way more depth, but that’s sort of the gist of the entire book. It’s a paradoxical adventure of the mind in which nearly every other sentence contradicts itself in some uniquely Buddhist way. But, out of all this paradoxical, confusing stuff, one quote stood out to me in particular and helped me grapple with the dualistic angst I had been feeling ever since bearing witness to the temple and the billboard on Interstate 675.

“Tozan, a famous Zen master, said, ‘The blue mountain is the father of the white cloud. The white cloud is the son of the blue mountain. All day long they depend on each other, without being dependent on each. The white cloud is always the white cloud. The blue mountain is always the blue mountain.’ This is a pure, clear interpretation of life. There may be many things like the white cloud and blue mountain: man and woman, teacher and disciple. They depend on each other. But the white cloud should not be bothered by the blue mountain. The blue mountain should not be bothered by the white cloud. They are quite independent, but yet dependent. This is how we live, and how we practice zazen.”
—Zen Mind, Beginner’s Mind


And now I think that maybe corporate America needs Buddhism just as much as Buddhism needs corporate America. These things are different but the same. They depend on each other but are also entirely independent. If there were no desire and materialism, there would be no Buddhism, and if there were no Buddhism, there would be no desire and materialism. This is just the way things are. These things are in perfect harmony with each other because all things are in perfect harmony with each other.

This is what I have come to learn, with my beginner’s mind, and it all started on Interstate 675, which, fun fact, is actually connected to every other road in mainland America, so it’s not really Interstate 675, it’s actually just one long, winding road that connects everyone to everyone else. Literally every road in mainland America is connected, isn’t that interesting?

This is what I have come to learn, with my beginner’s mind.

f0rrest: (YA self-portrait)
Back when I was a kid, when I would ask my dad to buy me some new game that was beyond my monthly allowance, he would always say something like, “Son, you'll appreciate this game more if you work for it, if you save up and buy it with your own hard-earned money.” And back then, when I was like 12, I resented him for being cheap or cruel or whatever, and then, when I was a bit older, I figured he was just trying to force his oppressive conservative worldview down my throat, which made me resent him even more, but now, after playing Final Fantasy XI for over two decades, I now know he was simply trying to teach his stubborn young son a very valuable lesson.

A few weeks ago, I started playing Final Fantasy XI again. I've been playing this game on and off since the early 2000s. On my current character, which I’ve had since 2013 or something, I’ve played the game for something like 103 days, 30 hours, and 15 minutes, according to the in-game playtime tracker, but in actuality, I’ve played the game far longer than that, considering I’ve had many characters. It's one of those formative core games for me. It's a massively multiplayer online role-playing game, meaning people run around in real time battling monsters, crafting furniture, gardening, fishing, and all sorts of other stuff. And while remaining the same core game over these two decades, it has changed a lot over the years, and I wanted to write about these changes because they align well with something I've been thinking about lately, that something being Instant Gratification and how it relates to feelings of accomplishment.

From the game’s debut in 2003 to the release of its fifth expansion, Seekers of Adoulin, in 2013, Final Fantasy XI was an absolutely brutal game, probably the most brutal online game on the market outside of Everquest, the game that actually inspired many of Final Fantasy XI’s mechanics. After creating your character from a list of classes and races, all with their own unexplained strengths and weaknesses, and then selecting your hometown, which provided special unexplained benefits depending on your race selection, the game would just drop you into the world of Vana’diel with no guidance whatsoever. Games were like this back then, they treated players like intelligent adults, able to figure things out on their own, rather than ADHD-diagnosed toddlers who require constant hand holding, but Final Fantasy XI took this design philosophy to an extreme. It didn’t tell you where to go. It didn’t tell you what to do. It didn’t even bother to explain core mechanics like how to navigate menus and control your character, which involved weird hotkeys, a complicated macro system with its own coding language built in pretty much, and an obtuse movement system requiring one hand on the numpad at all times. You only got a few Gil and some starter equipment at the very beginning of the game, and what you did after that was totally up to you. Many players quit within the first few hours, frustrated by all the electronic mystification going on, some demanded refunds, I imagine, and those who stuck with it were rewarded with one of the most time-consuming grinds in video game history.

The grind went something like this, if you started in Bastok, you’d wander out into the Gustaberg region and whack bees with your sword or spells or baghnakhs or whatever, depending on your job class, gaining paltry amounts of experience per kill. I think it required 500 experience points to get from level 1 to level 2, and each bee rewarded about 50 to 100 experience points, and then it required 750 to get to the next level, but with each level the number of experience points rewarded from bees went down, so you’d have to start killing worms until the next level, which required 1,000 experience points, at which point you’d graduate to lizards until the next level, which required 1,250 experience points, at which point you'd graduate to Quadavs, and so on, each level taking progressively longer, until eventually you reached level 13 or so, at which point you could no longer level up by yourself because monsters now did far more damage to you than you did to them. And at that point, many players would switch to a different job class, level that job to 13 or so, then select a new job class and do it all over again. Some would branch off into crafting and fishing, others would just unsubscribe and give up, because what were they supposed to do, just let worms and bees and lizards and Quadavs kill them over and over again? Where’s the fun in that? But the few adventurous masochists who stuck with it would eventually notice someone in town soliciting other players to form a party. They would see something like {Looking for Party} {Red Mage} 13 {Valkurm Dunes}, the brackets being the game’s built-in auto-translate feature. That masochistic player might even join said party, at which point they’d discover that the party required four more players to be efficient, preferably a healer and a debuffer and a couple damage dealers, which required more in-town shouting and private messaging. Eventually, after about an hour of soliciting, a party of six would be formed, at which point this party of six had to trek to where the good experience-yielding monsters were, Valkurm Dunes, which was very far away, and that would take another hour or so, maybe even longer, especially if one of the party members died along the way, which was very easy to do, because there were aggressive monsters all along the path from Bastok to the Dunes, and dying meant you were teleported back to town, meaning you had to start the trek all over again. You could also Level Down upon death, which was a nice added kick in the crotch. But eventually, the party would make it to Valkurm Dunes, at which point a camp had to be established, a little corner of the map where you could pull high-level monsters and defeat them comfortably, but the problem was that multiple parties were already there, at the Dunes, already using all the good camping spots, so you had to compete with other people just to find a good camp, which caused all sorts of drama and would take another hour or so, which is all to say that Final Fantasy XI did not respect your time, like, at all. Then you’d spend the next four to five hours fighting lizards over and over again, gaining paltry amounts of experience with each kill, leveling up slowly over several days, until eventually you unlocked your subjob, itself needing to be leveled sufficiently to match your main job, so you would repeat the whole Bastok-to-Gustaberg-to-Dunes grind once more, maybe several times more, until you reached level 20 with multiple jobs, but by this point you probably had a main job already in mind for your character, so you stuck with that job, say it was Red Mage, and you kept playing Red Mage, partying with other players, gaining experience, to the point where you had invested so much time and energy into Red Mage that you yourself felt like a real-life Red Mage almost, like this job class was now part of your identity, and the players you had partied with would also start thinking of you as a Red Mage, sometimes private messaging you with party invites days later, “Forrest, don’t you play Red Mage, we need a healer, do you want to party in the Dunes?” Meaning you partied in the Dunes as Red Mage a whole bunch, until eventually you reached level 20 or whatever, at which point you could no longer party in the Dunes because the monsters didn’t give good experience to level 20 players and joining a party of lower-level players actually penalized experience point gain for all of those players, so you were forced to move on, leave the Dunes, so you asked around and learned that you now needed to party at Qufim Island, which was also far away and required you to carefully trek across the vast landscape of Vana’diel, avoiding all the dangerous monsters that you yourself could not defeat. And at that point, after the long trek, you joined a party in Qufim, and you partied there for a week or so, until eventually you graduated from Qufim, at which point you needed to go to Yuhtunga Jungle, but this required an airship pass, which required the completion of a quest that involved collecting items with very low drop rates from incredibly dangerous parts of Vana’diel, incredibly dangerous parts of Vana’diel that could not be traveled alone, so you needed a party for this too, so you would solicit and solicit and solicit until eventually you found other players to help, sometimes crossing paths with the very same people you had spent hours partying with in the Dunes before. But you couldn't just level up and expect to get into any old party. At a certain point, you needed good gear, armor, weapons, rings, earrings, capes, et cetera. Gear was very important. Around level 30, if you didn't have the right gear, your battle performance would suffer, so people would scoff and jeer and refuse to let you join their parties. So you had to get the good gear, one, because you had to produce the big damage numbers, and two, because some of the gear was just cool as fuck aesthetically, like Final Fantasy XI has some of the best-looking armor sets in role-playing game history, stuff that looks super dope without being over-designed and tacky like a lot of later Final Fantasy armor designs are, and if you don’t believe me just Google the Magus Attire set and see for yourself. So you had to get the good gear, it was not optional. But the good gear was incredibly grueling to obtain. Some gear required the completion of quests that took you to locations in Vana’diel that were just not hospitable at all, places that no level 50 Red Mage could possibly survive alone, meaning you often had to party up to complete these quests. And some gear required you to defeat rare monsters that only spawned once per day and only dropped the gear like literally 1% of the time, the drop rates in Final Fantasy XI back then being insane and almost hostile to the player, and these rare monsters would be camped by other players who needed the same gear, meaning often you’d have to wait at the rare monster’s spawn location for hours while ten other people also waited at this same spawn location, everyone eagerly watching their screens, just waiting to tag the rare monster when it spawned so that they could get the good gear before anyone else, which caused all sorts of drama, but of course this was all made easier with the help of friends, which, by now, after literal days of playtime, you had made several friends, so you’d hit these friends up, ask them for help obtaining that cool rare sword you needed, Nadrs, which dropped at a 14% rate from Cargo Crab Colin who only spawned once every six real-life hours and was heavily camped by other players. And if that seems like a very specific example, that's because I did that, I farmed that crab, back when I was like sixteen. I remember my mom came into my room one morning, “What’cha doing?” and I told her I was waiting for this damn crab to spawn so I could get my cool sword, and then, like 12 hours later, before she was going to bed, she came up to check on me, and she said, “Are you still waiting for that crab to come out of its hole?” And I said, “Yes mom, I’m still waiting for that crab to come out of its hole.” And eventually I did get Nadrs, but it was only after some other players had stolen the monster from me and after I had messaged my in-game friend to come help me camp the damn thing, which was the point in my Final Fantasy XI career that I figured it out, the whole point of the game, the draw, if you will.

That was the point when I understood what made Final Fantasy XI so special, the true magic of the game, the whole draw of the Final Fantasy XI experience. I figured it out. After camping Cargo Crab Colin, and after literal weeks of partying in the Dunes, and after dying many times on my trek to Qufim, after becoming discouraged, getting frustrated, getting pissed, after all that stuff, I figured it out. I realized that although this game neither held my hand nor respected my time, it was the journey itself, the hardships, the frustrations, and quite literally the friends I made along the way that made Final Fantasy XI a truly magical experience. I realized that by being so difficult and obtuse, Final Fantasy XI basically forced me to work with those around me, forced me to build partnerships, forced me to make connections. The hardships that came along with life in Vana’diel brought us all closer together, fostered a sense of community, made Vana’diel feel like a real, living, breathing place, a second life almost. But this was not all that made Final Fantasy XI so special, there was one other thing. Accomplishment. There was this overwhelming feeling of accomplishment that came with even the simplest of tasks in Final Fantasy XI. Learning how to control your character. Killing your first bee in Gustaberg. Joining your first party. Making it to the Dunes the first time. Obtaining your first cool piece of gear. All of these things, while simple in theory, felt like real accomplishments, and they felt like real accomplishments because there was no instant gratification here. The fact that Final Fantasy XI was an utter timesink, combined with the fact that it was incredibly hostile to the player, made every little thing feel like a grand achievement, because at the end of the day, when I had just finished my long trek to Qufim, or after I had just spent twelve hours getting that cool sword from the rare crab, I could sit back and say, I did it, despite all the bullshit, I did it, and look what I have to show for it.

Now, side note, there is something to be said here about digital achievements that, when viewed from a certain perspective, can make the previous paragraph seem somewhat sad and pathetic, like surely there is some commentary that could be made here about the vacuousness of collecting what essentially amounts to pixels on a screen and how collecting such things might be a poor replacement for real-life accomplishments, and I’m sympathetic to argument, I get it, but that is not the point I’m trying to make here.

The point I’m trying to make here, the thesis if you will, is that feelings of accomplishment seem to be directly related to hardship and suffering, or what my old man would call “hard work.” It seems that the more effort you put into achieving something, the more important that achievement feels. And conversely, when something is just handed to you, that feeling of accomplishment is either diminished or just doesn’t exist at all.

You see, I’ve been playing Final Fantasy XI for a long time, and the game has changed a lot over these past two decades. Around 2013, Square Enix essentially made the game far easier than it once was. At first, they added a level sync feature, which allowed high-level players to party with low-level players, which made partying much easier. And then, around the same time, they added new ways to gain experience points, which made leveling faster overall. And then later, they added a mechanic called “Trusts”, which are summonable NPC party members, meaning you no longer have to party with other players at all, you can just use Trusts instead, and this sort of destroyed the community feeling of the game in a way, making the leveling experience essentially a solo affair. And these Trusts are pretty much broken, being incredibly over-powered, so partying in the Dunes went from being a strategic thing with real people to a mindless thing with fake computer people, and leveling at this point was far faster than before, as experience yield is now super high per monster, meaning you can pretty much level a job from level 1 to 99 in a few days if you put your mind to it. But not only that, in an effort to make the game more accessible to a new generation, Square Enix made it far easier to obtain good gear, making most of it purchasable from merchant NPCs using easy-to-obtain currencies, meaning there is no longer a need to farm Cargo Crab Colin at all, unless you really want to, because you can just get a cool sword from the merchant instead. And, having played in all eras of the game, I can confidently say that that feeling of accomplishment the game once produced is just no longer there. Everything is easy now. There is no hardship. No suffering. No hard work required. Nothing. The game feels like some sort of Instant Gratification Machine or something now.

The other day, I was leveling the Corsair job class, and I wanted to wear this special race-specific set of armor. And from my experience having played the game, I knew that this armor could only be obtained by opening chests in Gusgen Mines, and these chests spawn every few hours, and they only contain the armor on specific days of the in-game week, and I had to open at least four of these chests, and to open these chests, I needed a special key that only drops from specific monsters in the Mines, but I had forgotten which monsters dropped these keys, so I went to Google. I pulled up the wiki page of the armor and saw that, as of like 2020, you can now simply purchase this entire armor set from a merchant in Bastok. This made me both annoyed and curious. So I calculated the time it would take me to farm the chests, which would be several days, and I compared that to the time it would take me to simply buy the armor set, which would take me several minutes, and then I considered the fact that I am a grown adult with children and a job, and I said, you know what fuck it, and I just bought the armor set from the merchant.

And now, I’m almost level 99 on Corsair, which took me like three days, and I’m wearing this cool-looking armor set, but I feel nothing, nothing at all.
f0rrest: (Default)
I'm writing this from my dad’s basement, where I used to do my homework, where I used to play Final Fantasy X and Vanguard Bandits and Klonoa on a massive gray CRT television set that was once in the corner over there, where I used to write embarrassing LiveJournal entries about the love of my life, hoping she would swoon when she read them. I used to live here twenty years ago, and now, sitting here in this basement, I see visions of two young lovers sitting on the couch just over there, holding hands under a blanket, whispering sweet forevers. There are ghosts.

This is the land of soccer moms and junior sports leagues and electric cars and three-story houses and church groups and ghosts. This is the place where I grew up, the place where I fell in love, the place where most problems are first-world and money solves those that are not. People low-key compete over who can have the most extravagant holiday decorations on their lawn. American flags are flown high with weird, menacing purpose. The trees are deciduous and leaves fall in real time as if in a scene from a movie. Brick retaining walls hold back lawns full of sculpted hedges dotted with pink and white flowers. I have fuzzy recollections of these houses. Craig used to live in that one. Brett’s burned down. Mandy would let us sneak into her basement through the sliding glass door after her parents went to bed. Lexi dropped out and joined Greenpeace. Hayden just disappeared one day. Aaron the Anarchist’s parents kicked him out, now he works as a sushi chef down the road. Em used to live down that road, in a brick house on a hill with a winding driveway and a garage that was always open. I drove by there once, the last time I visited, about a year ago, just to see what would happen. I thought maybe she’d be out there. Maybe she’d see me. The garage was open. Her mom’s old Mini Cooper was still in there. I saw a young man with crazy hair placing a bundle of baby’s breath at her front door. There are ghosts.

Around here, people pick up their dog’s shit in little baggies. There is something subservient about this. People jog down the side paths wearing expensive health-monitoring technology, as if logging heart rates and oxygen levels makes them feel more real, more alive somehow. Kids here used to hide cigarettes and Ziplocs full of weed nugs, now they just vape. Family pets are instantly replaced upon death and no one even bothers to stop and analyze this for a second. She loved cats, one of them was named Pickles. Pickles used to hang out with us in her basement. We used to watch anime. Cowboy Bebop, Elfen Lied, Rurouni Kenshin. We’d just sit there on her big tan couch, holding each other, watching anime, whispering forevers. This was love. The butterflies. The queasiness. The whole “Is she going to make a move, or should I?” thing. The romantic suspense. Sometimes it returns, but only a shadow. There are ghosts.

There is no police presence here whatsoever. I have never once seen a cop car or heard a siren. Any crime happening goes unnoticed. When little Tommy gets in trouble, Daddy pulls some strings. The number of BLUE LIVES MATTER bumper stickers is too high to count for obvious reasons. Cars don't honk, those that do are reported for noise violations. Beers are cracked midday. Lawn-care equipment is wielded like Excalibur. Refrigerators are covered in sons and daughters wearing various sports uniforms and smiling forced smiles. Children are trophies, bragging rights, tickets to vicarious living. Dads congregate in cliques of baseball, basketball, football, and tennis. Soccer is considered faggy. Dads wear baseball caps with symbols on them. They love their symbols. They argue about these symbols. You are considered strange if you do not have a symbol. Moms do yoga and Pilates and vote Republican. Dean Koontz is a highly lauded author around these parts. Movies such as Forrest Gump are considered the absolute peak of cinematic achievement. Everyone is in real estate. They do foreclosures in the bad parts of town. They renovate haunted houses, flip mansions full of ghosts. This is how they make their money. Two-car garages often have three, sometimes four cars in them, many unused. They complain about government waste and vote to cut welfare benefits. The strip malls are multi-storied. There are shops for everything imaginable. We used to walk around the Media Play holding hands and saying very little. There are ghosts.

That Media Play is a Trader Joe’s now. All the soccer moms love Trader Joe’s. Chinese restaurants and Mexican restaurants and Italian restaurants are all owned and managed by Caucasian individuals. Ethnic people exist here, but not on their own terms. They play multicultural pretend. Chiropractic is considered a legitimate medical practice with no harmful long-term consequences. These people live happy, sheltered lives, informed by gossip and Fox News. Chick-fil-A is the only fast food they’ll eat. Everyone waves and smiles from a distance, yet they are unapproachable somehow. There is a fakeness here unlike anywhere else. People look at you weird if your clothes aren’t from American Eagle or Aeropostale. We used to haunt the mall downtown and laugh at the people who shopped in those stores. We wore dark clothing and scowls on our faces. We would shop at Hot Topic and think we were cool and unique and above it all. Last time I went to that mall, I saw two young lovers in a linoleum alley, kissing in secret. There are ghosts.

Whenever I return here, to my dad’s old house, I dream about her. My unconscious mind comes up with all sorts of wonderful situations, often taking place in some Picasso version of her home, and when I wake from these dreams, my whole day is tinged by what-ifs and how-comes, and I become full of regret, and I question all the choices I’ve made up to this point in my life, and I pine. I sulk and I pine. And when I leave the house to go shopping or to the park or whatever, she haunts the corner of my eye. I look for her in each passing car. My stomach flutters with the possibility of catching just a single glimpse of her. I fantasize about running into her at the Half-Price Books, striking up a conversation, getting to know her again, showing her how I’ve changed, how I’ve matured, how I didn’t have to ask what her favorite flower was this time, how I’m not an asshole anymore. I sulk and I pine and I look for her. There are ghosts.
f0rrest: (kid pix)
“All plots tend to move Deathward. This is the nature of plots. Political plots, terrorist plots, lovers’ plots, narrative plots, plots that are part of children’s games. We edge nearer Death every time we plot. It is like a contract that all must sign, the plotters as well as those who are the targets of the plot.” 
―Don DeLillo, White Noise 


Death, perhaps life’s greatest mystery. What is Death? Where does it come from? Why is it a thing? Neither the what, nor the where, nor the when, nor even the why is known to mortals. Why, why do we die? What's the purpose? Where does consciousness go? Are our souls recycled, inserted into new life upon Death? Do we end up in some sort of Mysterious Otherside? Heaven? Hell? Valhalla? The great recycling plant in the sky? Perhaps we are consumed by Earth herself, fated to be nothing more than nutrients for the soil? Worm food, is that it? No one knows the answer. There are all sorts of theories, some scientific, some mystical, but no one really knows, and those who claim otherwise are almost certainly deluding themselves.

The most I know about Death is from the beginning of Castlevania: Symphony of the Night, when Alucard, in all his bishonen glory, equipped with his most powerful artifacts, comes sprinting into Dracula’s castle, super cool afterimages trailing in his wake, only to be met by the floating specter of Death himself in all his cloaked skeletal grimness. “I’ve come to put an end to this,” Alucard says, to which Death responds, “You shall regret those words,” before stripping Alucard of all his artifacts, laughing a chilling laugh, and vanishing with an ominous warning, “We shall meet again.” This leaves Alucard effectively newborn and defenseless at the very start of the game until he powers himself up by collecting his stolen artifacts strewn all over the castle, around which point he crosses paths with Death again and stomps him good. But Death is never truly defeated. He returns again and again with each subsequent game, all while some valiant new hero goes dashing Deathward, which I'm sure symbolizes some profound thing that I haven't quite figured out just yet, but maybe I will stumble across it by writing this journal entry? Don't count on it.

This journal entry is not actually about Castlevania, however, it’s mostly about Death, and also White Noise by Don DeLillo, which is a novel that has been marinating in my mind ever since I finished reading it about two weeks ago. The book was first published in 1985 and is considered one of DeLillo’s best works, although this is the first novel I've read by him, so I don't really have much to compare it to. I got interested in DeLillo after seeing his name come up time and time again in reference to authors similar to David Foster Wallace, and I figured the best place to start was with DeLillo’s most popular novel, White Noise. I quickly found that the only similarity between DeLillo and Wallace is the fact that they write about similar subject matter, that being the subtle perils of modern life, ruminations on mindless entertainment and vacuous celebrity worship and the numerous distractions we all willingly engage in, both authors trying to tease out why it all feels so empty and gross. DeLillo, however, is a much more mature writer than Wallace. Reading DeLillo, one gets the impression that he has nothing to prove to anyone, even himself. He uses short, simple sentences. He doesn’t mess around with complex runaway paragraphs. He doesn’t overuse semicolons or em dashes or footnotes or whatever to make some kind of literary point. He has things to say and thoughts to express, and he does these things in a very to-the-point manner. There’s no fluff, no pointless wordplay. Every sentence, every word, every punctuation mark feels like it has a purpose. You never get the impression that DeLillo is doing the whole literary “Look Dad, no hands” thing, and because of this, his writing is very easy to digest, and not in a vacuous, unmemorable way either, because despite all his stylistic simplicity, the writing is still somehow multi-layered, full of double meanings and triple meanings that, considering how simple some of the stuff he writes is, kind of makes your head spin in a sort of “How the fuck is he doing this?” sort of way. Basically, if you can’t tell, I really like Don DeLillo’s style. I think he’s a brilliant writer.

And White Noise is a brilliant book that I would recommend to anyone. It’s a fast read, like 300 pages, and I read it in a few days on account of how engrossing it is. The dialogue in particular is fascinating in this darkly humorous way, and it’s written in the first-person perspective, which is my favorite perspective, so make of that what you will. The story is told from the point of view of a university professor specializing in “Hitler Studies” who is so afraid of Death that he comes up with all sorts of absurd plots and intellectualizations to hand-wave it away, all while being constantly thrown into situations that exacerbate his fear of Death, which results in a constant stream of humorous situations, like in the second act when this toxic-chemical tanker crashes, resulting in a billowing cloud of poisonous gas ominously hanging over the main character’s town, which, if I were to analyze, is a potent metaphor for Death’s looming influence over our lives. The novel also covers themes like rampant consumerism, family dynamics, and academic pretentiousness, all filtered through a sort of dark-comedy lens, which has resulted in many critics hailing the book as a quote-unquote “postmodern masterpiece of our age,” and I use the tag “postmodern” here kind of flippantly because I don't actually know what the fuck that means, and I don’t think Don DeLillo knows what it means either because he basically said something like “Postmodern? I don’t know what the fuck that means” in an old interview from 2010, which he later clarified by saying, “I think of postmodernism in terms of literature as part of a self-referring kind of art, people attach a label to writers or filmmakers or painters to be able some years in the future to declare that the movement is dead,” which illustrates that maybe Don DeLillo himself also has a preoccupation with Death, so perhaps there’s something autobiographical going on here too.

So, basically, White Noise is about Death, among other things. I had originally planned to write about the novel immediately after finishing it, but I kept putting it off because, well, surprise surprise, I guess I don't really like thinking about Death too much. In fact, I rarely ever think about Death, but the same cannot be said for the two main characters of White Noise, Jack and Babette, who are deathly afraid of Death and literally think about it all the time, and they have pretty logically convincing fears, too, considering Death is literally all around us just waiting to swoop in and take us away to the Mysterious Otherside, like you could step on a pebble the wrong way causing you to fall and bonk your head and that’s it you’re dead, or you could be watching your favorite television program while eating grapes and then all of a sudden a grape goes down the wrong tube and cough cough you’re dead, or you could be sleeping and your heater starts malfunctioning thus putting out some sort of invisible odorless gas and you never wake up because you're fucking dead, or you could be on a walk on a nature trail or something and you somehow touch some innocuous-looking plant and you have some ultra-rare allergic reaction to it and suddenly you’re throwing up and then bye bye dead, or you could be walking downtown and some random thing just falls on your head and bam dead, or a plane could just crash into your home for example, or you could be crossing the road and some drunk dude just doesn’t stop at the light and all of a sudden your guts are all over the windshield and just like that you’re dead, or your body could just say NO and trigger a brain aneurysm and that's it see ya you’re dead, and so on. Neither the what, nor where, nor when, nor even the why is known to mortals. No one knows. It's almost so absurd that it's not even worth worrying about, at least that's how I view it, like if I could die at any time, in ways often outside of my own conscious control, why expend time and effort worrying about it? Why get worked up? Why ruin my day? And that’s why I don’t fear Death, because like what’s the point?

But after reading White Noise and upon reflection, it turns out I was wrong, I do fear Death. Maybe I don't consciously fear Death, but I certainly subconsciously fear Death, at least on some sort of deep biological level. After reading White Noise, I started analyzing my habits, my daily routines, things like that, and came to the realization that maybe everything I do is actually motivated by some latent fear of Death, like Death is this terrifying primordial silence just lingering there in the background of things, always influencing literally everything I do, and I hadn’t even realized it until just recently. I started thinking that maybe even the stuff I do that seems so far removed from fear-of-Death, like reading and writing and playing video games, is actually just a subconscious distraction from the ever-present biological fear of Death. Maybe all the bullshit I do to keep myself occupied actually functions as a sort of white noise to drown out the silence of Death. This idea was new to me, and it spooked me a little bit. I didn’t understand it, but I wanted to. So I went on a quest to understand it, which involved the writing of this journal entry, and this quest led me to the soft conclusion that it’s likely very possible that everything we do is actually some sort of Death Avoidance Behavior.

There's obvious Death Avoidance Behaviors, like eating so that we don't starve, drinking so that we don't dehydrate, finding shelter so that we don't die of exposure, avoiding vicious animals so that we don't get mauled, forming communities so that we can help each other survive, establishing rules so that we don't take advantage of or kill each other, and so on, which, in the modern world, manifests as things like working shitty jobs so that we can buy food and afford a place to live, buying cars so that we can travel to all the places that supply various life-sustaining things, wearing clothes or whatever, obeying laws so that we don't end up getting murdered in jail or whatever, brushing our teeth and taking showers and whatnot, getting married and having children so that we can form our own close-knit communities so that we can have life-sustaining support systems, and so on, which is all very obvious stuff. But then there’s the less obvious stuff, like watching television or reading a book or playing a video game or writing a journal entry or painting a sunset or performing in a play or dancing on Saturdays or playing tennis or whatever, all so that we don’t quite literally bore ourselves to Death because, I suspect, if we just sit on our asses all day doing literally nothing, we’ll start thinking a little too much about our own mortality and thus the fear of Death will start creeping in. Maybe boredom is actually a latent fear of Death, our bodies telling us that we better getting moving because one day we will just up and die. Death is always there, in the background. So we distract ourselves. We turn on the white noise. Otherwise, we become depressed, despondent, miserable, all those dark adjectives that only serve to bring us Deathward, be it through suicide or self-neglect or whatever. What I’m trying to say is, it seems like everything we do is some sort of Death Avoidance Behavior, even the stupid behavior that seems counterintuitive to staying alive, like overeating food packed with high-fructose corn syrup or binge drinking alcohol or vegging out in front of a screen for hours or injecting heroin into our veins, these things serve as sort of Misguided Death Avoidance Behaviors, because even though this behavior is harmful, potentially bringing us closer to Death, they make us feel good in the short term by doing a really good job of drowning out the silence of Death, even if only temporarily, which becomes extra complicated when addiction comes into play, creating a sort of paradoxical Death trap wherein by trying to avoid the fear of Death you are actually hastening your own Death, or something like that, which only serves to show how cruel biology can be sometimes, tricking us Deathward. And we do these good and bad things, obviously, because Death just keeps showing up in each subsequent Castlevania game, he just doesn't go away, he is an ever-present force. Death is a hard-coded fact of life, and coming face to face with this is just downright unpleasant.

At first, this all struck me as very grim and depressing, but after finishing White Noise and ruminating on it a little bit, my perspective changed.

In White Noise, there’s this drug that basically eliminates the fear of Death. The main character becomes obsessed with this drug and comes up with all sorts of plots and schemes to get their hands on it, eventually leading them to the creator of the no-fear-of-Death drug. The creator of the drug turns out to be a man living in a cheap motel room. And from the very first scene with this man, we can tell that he’s obviously addicted to the no-fear-of-Death drug. He has eliminated the fear, drowned out the silence, conquered Death. He’s sitting in an uncomfortable metal chair in the middle of the room, no lights on, surrounded by broken bottles and candy bar wrappers and flies and stuff, just staring up into this little television set mounted in the corner of the room, mumbling to himself. He has clearly not bathed or groomed himself in months. He’s just wasting away, dying pretty much. He is no longer living life. He is just there, existing, doing pretty much nothing. The text makes it clear that this man is a sad, pathetic excuse for a man, a hollow shell, a ghost almost, someone who is both alive and dead simultaneously.

But he doesn’t care, why would he? He has no fear of Death.
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“Conditioned place preference (CPP) is a form of Pavlovian conditioning used to measure the motivational effects of objects or experiences. This motivation comes from the pleasurable aspect of the experience, so that the brain can be reminded of the context that surrounded the encounter.”

Nostalgia has dominated my life since as far back as I can remember. I imagine this might be true for everyone to some extent, but my extent feels extreme to the extreme. I have a deep, almost unhealthy fondness for times long past, always have. Carefree childhood summers playing PS1 role-playing games at my grandma’s house. Super Smash Bros. competitions in the basements of suburbia. Staying up all night with a good friend in the same room playing our own separate games on our own separate television sets, having our own separate but shared experiences, just talking and laughing and having a good time. Cozying up in front of my old Dell XPS with a Diet Cherry Cola and some pretzels, playing online games from sunrise to sunset, curtains drawn, enveloped in the glow of warm orange lamplight, losing myself completely in those games, the ego falling away, as if I didn’t really exist in the physical realm but in the digital one. That sort of thing. I long to return to these situations, situations I could never possibly return to, so I chase the feeling, try to recreate it. I foster atmospheres redolent of times and places long gone. I do this through carefully controlled lighting, surrounding myself with certain material things, listening to music I used to listen to during those little epochs, and, most of all, playing the video games I enjoyed as a child and young adult. Video games elicit the strongest sense of nostalgia for me. If I had to analyze it scientifically, I’m guessing the medium’s mixture of aural, visual, and physical stimuli releases the most dopamine or something. I spent so much of my youth in front of a screen that my eyes are like permanently tattooed with a glowing box. I associate epochs of my life with certain video games, and I chase these video games relentlessly, meaning I replay them over and over, pretending I’m back there, pretending I’m feeling the feelings I once felt, as if no time has passed at all. For me, nostalgia is like a cheap time machine, one that has no forward option, only back, and when it takes me back, everything is faded, like I’m sort of phased out, relegated to a background plane, unable to truly interface with what I’m experiencing, but it feels good, so I keep doing it, as if nostalgia is like a CAT-1 controlled substance injected straight into the eyeballs that produces a withdrawal so wicked that I have to keep doing more and more just to feel a slight semblance of whatever it was I felt the first time. I cultivate situations reminiscent of old situations thereby creating new situations based on old situations that are never as good as the original situations but they're better than nothing so I keep doing it. Nostalgia, for me, is like a killer of new joys. I am averse to new things because they do not elicit the same nostalgic dopamine response as old things. There is something biologically harsh about all of this, something having to do with the brain and chemicals and questions of free will that I don’t like to analyze too deeply. I say things like, “I know this is a boomer thing to say, but games are actually much worse than they used to be,” pretending that my self-deprecation backs up the claim, when in reality I lack the knowledge to back up the claim because I have not actually played a new game in like five years. The last five games I’ve played are The Legend of Zelda: Ocarina of Time, Final Fantasy VIII, Chrono Cross, Pokémon Crystal, and The Elder Scrolls IV: Oblivion, all of which I associate with the elysian fields of my youth, blissful meadows wherein I popped Adderall recreationally to get euphorically lost in the games. I was prescribed Adderall from age 10 to 20. Adderall made me feel like I was part of the game’s world, like I was actually the hero holding the sword and casting the magicks and saving the world. Nothing else was important when I took Adderall. For most of my childhood, I was a character in a video game. I developed a fondness for digital places and things. My nostalgia is not linked to fields and meadows in the real world, but fields and meadows in the virtual plane. I feel as if this is a big problem but can’t quite place my finger on why. I cannot help but think this is a uniquely twenty-first-century problem, what with so many digital worlds available to get lost in. There’s also something incredibly sad and consumeristic about the whole thing, because it means that so much of my nostalgia is branded with corporate logos. Nintendo, Sony, The Walt Disney Company, Microsoft, Apple, Electronic Arts, SEGA, and most of all, Square Enix.

“Amphetamine has been shown to produce a conditioned place preference in humans taking therapeutic doses, meaning that individuals acquire a preference for spending time in places where they have previously used amphetamine.”


Out of all the games I have ever played, Final Fantasy XI, developed and published by Square Enix, produces the strongest nostalgic response for me. Final Fantasy XI is a massively multiplayer online role-playing game released back in 2003, and I’ve been playing it on and off since then. I must have been 12 years old when I first installed the game on the Dell-whatever PC that my mom bought and so naively placed in my childhood bedroom. My first character’s name was “Butterfly,” a lanky male Elvaan with jagged, chin-length black hair. I remember this vividly. Back then, I was taking Adderall in therapeutic doses as prescribed by the pediatric psychiatrist. It was thought that Adderall would improve my ability to focus in school, but all it did was improve my ability to focus on video games. I remember the game launcher, the PlayOnline Viewer, would boot up to some of the most sublime free jazz I had ever heard. Music so powerful that, even thirty years later, hearing it instantly makes me want to play Final Fantasy XI again, like some sort of Pavlovian response. The massive, bustling world of Vana’diel blew my little adolescent brain with its dense forests and rolling meadows and arid cliffs and windy grasslands full of windmills and monsters and beastmen who lingered just outside the sprawling cities wherein actual people behind their virtual fantasy avatars congregated at the fountains and auction houses, wearing their subligars and lizard jerkins and scorpion harnesses and haubergeons, their scimitars and staves and zaghnals and baghnakhs and halberds all tightened to their backs or clipped to their belts or whatever. Massive airships would fly over the cities, taking players wherever they needed to go, which was an absolutely breathtaking spectacle, and a technical marvel when you consider that people were actually up there on those airships. I remember I would stand in the markets of Bastok and just watch in awe as high-level players walked by, hoping that one day, with enough effort, I would be powerful and cool just like them. The pastoral, grounded soundtrack working its way into my undeveloped brain the whole time, tattooing itself there, ensuring that, in the future, whenever I heard the music, no matter where I was in life, I would be instantly transported back there, mentally. But back then, when I was 12, I had no idea how to actually play the game, spending most of my time fishing in the waterways of Bastok and getting myself killed by the giant turtle-men living in the Gustaberg region, all while, unbeknownst to my young self, the game was altering the fundamental chemistry of my brain, forming bonds with my neurons, landscaping the groundwork for all my future gaming aesthetic preferences.

“... dopamine levels in the nucleus accumbens have been found to be elevated when rats are placed in the drug-paired environment, compared to the non-drug-paired environment.”

It wasn't until I was like 15 or so that I understood the basics of Final Fantasy XI. My stepdad had moved my mom and me to a fancy island resort primarily inhabited by old rich guys, meaning there were barely any kids around, meaning I had no friends, meaning I spent a lot of time playing games. It was around this time that I started abusing Adderall, hiding pills that were supposed to be taken before school and taking them after I got home, because I was now old enough to realize that this amphetamine stuff was like psychic gold, so I was using it to induce a sort of euphoric trance when playing Final Fantasy XI. I had created a new character named “Einhander,” who was also an Elvaan but had the spiky orange bowl cut. That epoch of my life must have lasted about a whole year, although the exact timeline is hazy. I remember I was listening to a lot of The Police, The Smiths, and Sting back then, and now those songs are like Pavlovian triggers, tempting reminders of Final Fantasy XI. But despite taking Adderall, which improves focus, I was rather unfocused in my approach to the game, leveling jobs up to 30 or 40 or so but then getting bored and switching to another job, only to repeat the process. And back then, leveling a job to 40 was a big deal, a big time-consuming deal, because not only were experience points divided out in very small amounts and traveling the world took literal hours from point A to point B, but also the early era of the game was all about community, meaning you couldn’t solo your way to level 30, you had to find a party of six other real people who had at least three hours to burn, and this party-finding process was often long in and of itself, involving at least an hour of shouting in town or whatever for a party, and sometimes you would go whole days without finding a party. For me, this process looked like the following, get home from school around 4, make myself some Easy Mac, eat the Easy Mac, stock up on Diet Cherry Cola, boot up my PC, stand around Jeuno looking for a party until around 6, get in a party, kill monsters for like 7 hours, get to bed around 3 in the morning or later, go to school the next day pretty much braindead, fall asleep in most of my classes, get home from school around 4, Easy Mac, Diet Cherry Cola, boot up the PC, and so on. The game’s community-minded ethos lent itself to making the world of Vana’Diel feel like a living, breathing world in which you got to know the residents because you were basically forced to, and this was one of the core draws of the game. Back then, Final Fantasy XI felt like a second life because you had to make it your second life, otherwise you wouldn't make any progress. In hindsight, this game-design philosophy is insidious, because it was clearly built around milking as much money from the player as possible, because the game has a monthly subscription fee, so the longer Square Enix can make you play, whether through entertaining means or grueling means, the more money they stand to make from you. And Final Fantasy XI is not unique in this way, this applies to pretty much all MMORPGs, as they’re all built around artificial roadblocks and harsh time constraints designed specifically to maximize profit. But of course, back then, being 15 years old and addicted to amphetamines, I didn’t analyze it in this way, I only wanted to be the coolest Red Mage on the server, which was something I didn’t achieve until years later after taking a long, long break, mostly because my Dad cracked down on me pretty hard and even sent me to military camp one summer, to correct my unfocused, juvenile behavior.

“Most drugs of abuse elicit a Conditioned Place Preference in rats and mice, and the neural substrates of these effects can often be traced to the mesolimbic DA system.”

At some point shortly after high school, when I was working at the animal shelter, a good friend of mine expressed some interest in getting into MMORPGs and asked me for my recommendation. He initially brought up World of Warcraft, which I had played for a bit back in high school but never really got sucked in, so I told him no, fuck that game, you should play Final Fantasy XI instead, it’s quite possibly the best video game ever made. And just like that, we were playing Final Fantasy XI together. I must have been like 18 or 19 or something, and for all intents and purposes I was pretty much a meth head, speed freak, tweaker, whatever you want to call it, because I was hardcore into Adderall. I also had a semi-serious girlfriend, and my mom was paying for me to go to college. But the moment my friend and I started playing Final Fantasy XI, all that stuff took a backseat, because suddenly my life was all about Vana’Diel. I had forgotten the account details to my old Einhander account, so I made a new account with a new character named “Ashleh,” and I would pretend I was an in-real-life girl in the game for some reason, which was kind of an eye-opening experience because guys truly do treat you completely different when they believe you’re a girl, even online. Anyway, my friend would come over with his laptop, pop one of my Adderalls, and we’d both be up until the wee hours of the morning playing Final Fantasy XI and drinking Diet Cherry Cola. Sometimes we’d take short breaks from the game to smoke cigarettes out on my porch, and during these breaks we’d have some of the best conversations in the world. Philosophical conversations. Gaming conversations. Absurd conversations. Philosophically absurd gaming conversations. So many inside jokes were cultivated during this period, many of which still persist between us to this day. WERMZ. WHERE U GET SWARD? Zerva was always trying to get virtually laid by female players in-game. And when my friend left, I’d play all day and night in my room. I skipped college classes, eventually dropping out. I showed up late for work every day because I could never get up on time, and eventually I just stopped showing up. I hesitate to say this, but I was in love with Final Fantasy XI, as much as a human being could love a video game, at least. My identity was intrinsically tied to the game. If something took time away from me playing the game, I would become irrationally upset in an almost drug-withdrawal-like way, like I would become dejected and fuming and just monstrous to be around. I had thrown everything away for love of the game, and it wasn’t until my girlfriend dumped my ass that I realized I had a serious fucking problem, at which point my life was already in total shambles, with only a level 90 Samurai and a blue-colored chocobo to show for it.

“In the standard conditioned place preference procedure, when the unconditioned stimulus is rewarding, rodents will be more likely to approach the compartment that contains cues associated with it. Alternatively, when the unconditioned stimulus is aversive, rodents will be more likely to escape and avoid the compartment that contains cues associated with it.”

Since then, I’ve stopped taking Adderall. I’ve gotten married. I’ve had two kids. I’ve learned to balance my obsessions with my responsibilities in a semi-manageable way. I’ve grown up. And I’ve also played Final Fantasy XI on and off, here and there, every few years. I’ve played it so much, in fact, that Ashleh is now level 99 in most jobs and I’ve got a bunch of colorful chocobos and my Mog House is full of awesome furniture. I’ve played the game so much that the epochs of my life could probably be categorized into “Was Playing Final Fantasy XI” and “Was Not Playing Final Fantasy XI.” Last time I checked, according to the in-game playtime tracker, I’ve played the game for a total of 103 days, 30 hours, and 15 minutes. That is not like “in-universe time,” that is real-world time. What I’m trying to say is, I’ve played the game a lot. And I’ve learned how to gracefully interweave playing the game with tending to my adult responsibilities quite well. I have compensated, adapted, if you will. Yet whenever I play Final Fantasy XI now, despite having grown up, I am always cognizant of the fact that I am sacrificing something else. My focus shifts ever so slightly. Something is always neglected when playing Final Fantasy XI, be it spending time with my kids or work or writing or other games or reading or whatever. Final Fantasy XI becomes my second life every time. Time must always be made for the game. It is almost like, with Final Fantasy XI, I cannot have more than two things going on in my life at once, Final Fantasy XI being one of those two things. And this scares me. It really does. It scares me so much that I haven’t played the game since March 23, 2023. Yes, I know the exact date. That’s how much it scares me.

So, when my friend from high school texted me on Halloween 2025, expressing interest in getting back into Final Fantasy XI, I was both scared to death and excited as hell, because despite knowing the game’s design philosophy is predatory, despite knowing that it has branded my nostalgia with some gross corporate logo, despite knowing that the main reason I like the game so much is probably due to some conditioned-place-preference response, despite knowing that I’ve fucked up my life by playing the game in the past, I still love the game for some reason. The game has like mutated itself into my DNA somehow. And now, faced with the temptation to play Final Fantasy XI once more, there is this internal conflict playing out in my mind. A shoulder-devil, shoulder-angel situation. I worry that I won’t be able to make time for my writing. I worry that I might skimp on my work. I worry that every second not playing the game will once again feel like some excruciatingly long prelude to playing the game. I worry that I won’t spend as much time with my kids. I worry that I’ll become so focused on playing just this one game that I won’t play anything else. And then I start telling myself stuff like who cares about playing other games, it’s all stupid entertainment anyway, why do I need to collect new memories of new stupid entertainments, why not just make new memories of old stupid entertainments, what’s the difference? And of course, I’ll give myself a strict schedule, I’ll only play Final Fantasy XI every other night on the weekdays, focus on my writing on the nights I’m not playing, and I’ll spend every weekend afternoon writing instead of playing, and I’ll never play the game when my kids are awake to ensure I spend as much time with them as possible, and I will strictly enforce this schedule and stick to the path and not stray, because I am a grown man with adult responsibilities and free will.

And just like that, I am flushed with dopamine, listening to some of the most sublime free jazz you have ever heard in your life.
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It was a gray day. I had spent most of the early afternoon trying to write something, but my head was full of clouds as dark as those outside, so I ended up deleting about two thousand words and playing Zelda until my son woke up from his nap. After an hour of play and Paw Patrol and lunch, my son grew restless and unhinged, so I decided to get us out of the house, go to the playground, so I buckled my son up in his overly complicated car seat, got in the driver’s seat of the Toyota, revved up the engine, played “Nice to Know You” because I was on an Incubus kick again and it's like one of the best songs ever recorded no joke, backed out of the driveway and avoided ducks wading in a pool of hours-old rainwater while doing so, and then floored it out of the neighborhood at a brisk five miles per hour, stopping at all neighborhood stop signs and causeway traffic lights like a law-abiding citizen, passing all sorts of barely drivable junkers and politically incorrect bumper stickers along the way because this town is southern as hell but that's OK because I'm just trying to stay in my lane here.

Singing along, “To obtain a bird’s eye is to turn a blizzard to a breeze,” I drove to the playground by the abandoned school, the one surrounded by two little league baseball fields that get used by the local church about twice a month, the one with the Coke-sponsored scoreboards quantifying every American boy’s dream of making it to the big leagues and getting out of this backwoods southern town, the one where homeless people take shelter in the dugouts overnight. It must have been about 4:30 p.m. Eastern time. The clouds were a dusty old quilt draped over the planet, everything damp, yellow, and pale. I unbuckled my son from his seat and let him run unfettered through the mostly empty parking lot. There were only two cars, mine and some purple van parked a few spots down. The playground was just a few feet away, one of those small kids’ playgrounds with low slides, protective railings, miniature rock-climbing walls, paths of colorful raised plastic, and safety swings that look kind of like those things they strap astronauts-in-training into, all enclosed by a tall wire fence, containing the boundless energy of youth. There were three other kids there, climbing all over everything. Girls, Hispanic, I think. As my son approached the playground gate, he veered off, like he always does, toward one of the empty baseball dugouts, determined to step on some used syringes or empty beer cans or whatever, which is when I caught up to him, placed a hand on his shoulder, and gently steered him toward the playground. And that’s when I saw her, standing there, right by the dugout nearest the playground.

She must have been around thirty years old. Hispanic. She was wearing a black dress, and her blue-black hair flowed waistward in purple highlights. She was holding her phone way out, pointing it at the empty parking lot for some reason, and she was standing behind one of those cheap folding tables you can buy at Walmart. She was totally alone. The table was decorated with black and orange paper tassels, pumpkins and bats made of papier-mache, Halloween-themed grab bags full of candy and snacks, a large basket tagged with the word RAFFLE stuffed with cheap pencils and a Nightmare Before Christmas thermos and some Keurig coffee pods for some reason, two books propped up on little wooden bookstands, and a sign that said BOOK SIGNING in edgy cursive font, hanging from the table with two pieces of clear tape.

And of course, I was instantly intrigued by this. I had so many questions. But, being kind of naturally standoffish and weird, and having to tend to my son, I tried my damnedest to seem disinterested, passed the BOOK SIGNING table, and made my way through the playground gate, closing it behind me. Then I proceeded to climb the playground equipment and chase my son around. We played for a good twenty minutes, but the whole time I was like compelled to look over my shoulder every few seconds at the book-signing table, where the woman in black was pacing back and forth, phone extended, presumably filming the parking lot, totally alone. The whole scene made me feel weird, sad almost, embarrassed in that sort of hyper-empathetic way you sometimes get when something is just so embarrassing that you yourself are embarrassed just by witnessing it. Vicarious embarrassment, cringe, fremdscham, whatever they call it. But I also felt a sort of kindred bond with this woman. After all, I also like to pretend that I’m a writer sometimes, so I sort of respect anyone who makes an effort to write, regardless of the contents of their writing. To me, the desire to write sort of elevates people, romanticizes them in my mind into a more thoughtful, interesting person. So there I was, contradictorily feeling both fremdscham and kinship with this woman, and this created a sort of dissonant pressure in my head, which eventually became so intense that I had to walk over and talk to the woman, so that’s what I did. I walked right up to her and said, in a blunt, almost dumbfounded tone, “What’s going on here?”

She lowered her phone and said, in a chipper tone, “Hello, thanks for asking, I’m having a book signing. I’m the author of two books. I write romance horror thrillers.”

I plucked one of the books off the stand and observed it closely.

SHADOWS BELOW
. The glossy cover featured a cloaked young woman standing in a dark forest. She wore a solemn expression and held a dagger real close to her chest. It looked like something you’d see on a high school girl’s Pinterest feed or something, that sort of brooding, semi-realistic, Twilight-esque artwork that may or may not have been AI-generated because like who can even tell anymore, the line between reality and irreality blurring more and more each day.

Then, awkwardly, and already knowing the answer, I said, “You wrote this?”

And that's when the woman's wine-colored lips curled into a smile. “Yep, that’s the first one. I’m almost finished with the trilogy.”

The book itself was thin, papery, light in my hands. I turned it over. It had a barcode and an ISBN number on it and everything. I wondered to myself if maybe she just came up with the ISBN number herself, like was any of this even legit or what? Is she just out here pretending to be a serious author? With no audience? Has she even sold one book? Don’t you need to like ‘graduate’ to book signings? Gradually work your way up to it? Don’t you need to sell at least a couple hundred copies? Don’t you need to be like an established author for people to even want a signature? I started thinking to myself, wasn’t she skipping steps here? The balls on this woman. What was she thinking? What truly motivated her behavior here? I found the audacity of this woman somewhat offensive but also somehow admirable. But that feeling of fremdscham was not going away, because despite her vaguely admirable qualities, there was something pitiful about the whole thing, but it was a sort of pity I could relate with, like the shared burden of authors unknown. And for some reason, I started thinking maybe she was actually like some sort of well-respected local author, because who in their right mind would be out here at an abandoned playground on a gray day holding a book signing event? I started thinking maybe she was an established author just having an off day or whatever, so I read the synopsis on the back of the book, hoping it would support my hypothesis, but lo and behold, it was riddled with grammatical errors.


“Never Sleep-some Secrets stay buried. Others wake you screaming.

When Luica Ashbourne returns to her hometown after a decade away, she finds more than dust and old photographs waiting for her, she finds the door to her sister sabine's room stilled locked, and her name still whispered in hushed tones. Sabine disappeared without a trace. Everyone has moved on.

Expect the house.

Except mirrors.

Expect Luica.

As buried memories resurface and old friends turn into strangers, Lucia begins to uncover the truth: what happened to her sister wasn't an accident and someone is willing to kill to keep it hidden. In a town that's forgotten how to speak the truth, Lucia will have to tear through layers of lies, family secrets, and her own fractured past to survive.

Because the dead don't rest.

And secrets never sleep.”



This was not helping. My fremdscham was worse, much, much worse, and now also mixed with something like disgust. “Expect the house,” it says. “Expect Luica,” it reads. I mean, did she even proofread any of this? The blurb on the back of a novel is like the solitary draw of the novel, the hook to catch the reader, and she didn't even bother to proofread it? I mean, was the character's name “Luica” or “Lucia”? And “Expect the house”? Are you fucking kidding me right now? I mean, I get it, I'm dyslexic, I mix up “expect” and “except” all the time, among a whole slew of other words, but this is a printed novel, something for people to take seriously, so wouldn't you extensively proofread the thing before publishing it? I started getting kind of pretentious, like does this woman even care about the craft? Is this some sort of joke? I wanted to get in my Toyota and punch the gas, get the hell out of there, make it all go away before I accidentally said some real nasty shit to her, but I felt locked in at this point, unable to escape, and I could hear my son having a blast, screaming his head off with the three girls behind the locked gate of the playground, so I had no legitimate excuse to remove myself from the situation. And after a long period of silence, all I could think to say was, “How long have you been writing?” which was a sly question asked almost solely from a place of mean-spirited judgment.

“About three years. I love writing.”

Her tone diffused my annoyance somewhat. Despite her black dress, goth makeup, and combat boots, her tone was actually quite cheerful, and her aura was very pleasant. She spoke in a matter-of-fact way but had some sort of speech impediment with her S’s going on, which I found to be endearing. She watched me with big, brown, expectant eyes. She was very still but gave off a sort of nervous energy. She seemed to be out there, at the book signing, at the playground by the abandoned school, totally unaware that this was like objectively the worst possible place to have a book signing, because like what is the audience you’re trying to target here, toddlers? And yet there was nothing furtive or creepy about her. She seemed confident in herself and what she was doing.

At a loss for words at this point, I started flipping through pages of SHADOWS BELOW. “Sabine vanished on a warm July night with no shoes, no phone, and no goodbye.” The formatting was awful. There were no line breaks between paragraphs. It was almost all dialogue, no descriptive text or mood-setting or anything, and the dialogue was neither line-broken nor consistently housed within quotation marks, and not in a stylistic way, but in a careless, inept way. The text was filled with ellipses and cliches. It read like some sort of high school girl’s Buffy the Vampire Slayer fan fiction. “Some monsters don’t knock. They bled through the walls.” Her tenses were all fucked up. There were several instances of repeated pronouns at the beginning of sentences. Words were consistently misspelled. Whole chapters were just walls of text. I felt my fremdscham growing, my eyes widening, as I flipped through those pitiful pages. There were like three or four spaces at the start of every sentence for some reason. Em dashes were often used in place of commas. She constantly misused “there,” “their,” and “they’re.” The book read like it was written by someone who barely knew English, frankly. She obviously didn’t know the difference between “its” and “it’s.” I felt my face turning red on her behalf. She called herself a horror author, but the real horror was having to read her awful prose.

I put the book back on its stand, stared down for a few terrible seconds, then looked up at her with a forced blank expression on my face, trying to think of something to say that wasn't just flat-out mean. The whole time she was blinking at me with those big expectant eyes of hers.

Not knowing what to say, I said, “Anyone show up, you know, other than me?”

Her smile died for a second but came right back. “Yeah,” she said, sort of fidgeting, “a few people.”

She was obviously lying, but I wasn’t going to get into it with her, so I just asked, “What were you doing earlier, with the phone?”

“Oh, I was livestreaming, to Facebook.”

She was livestreaming to Facebook? To what, an audience of zero people? She was showing an audience of zero people on Facebook an audience of zero people at the abandoned-playground book signing? Was this like some sort of Schrodinger's book signing event or something? Some tree-falls-in-the-woods-with-no-one-around-to-hear-it type thing? Like, if no one shows up to the book signing event, and no one knows about it, then maybe actually the book signing event was a smash hit, because no one would know otherwise? I guess me and her being there kind of screwed that up, but the point is, what the fuck? All these incredibly judgmental, mean-spirited quips were running through my head, all while she was standing there, expectant eyes and all that, in her weirdly confident way.

Then she said, “So, did you like what you read of Shadows Below?”

And this was like a mental blow to the head, because no, I absolutely did not like what I read, but I didn’t want to crush this woman’s dreams, at least not out here at the abandoned playground with my son nearby, but I couldn’t not say anything, so I figured maybe I would let her down gently, and that's when I started rambling off the first things that came to mind.

“The thing about writing these days is that your work is probably going to be read by like two or three people, tops, and you're never going to get the recognition you think you deserve. That's just the sad truth of it. I mean, like, I read that the latest Battlefield game sold more copies than all of the books sold in the United States in 2024. Isn't that crazy? People are reading less and less. They're turning to these like quick-hit entertainments, stuff they don't have to think about too hard, you know? You can fact-check me if you want, but I think the Battlefield thing is true. Writing is just not the enterprise it once was. So, like, if you're trying to get famous on like BookTok or whatever, it's probably not going to happen. Reading is like a dying form of entertainment, and writing is a dying craft.”

Her smile was quivering at this point, cracking, starting to break, but I just kept going for some reason.

“That’s just something I’ve had to come to grips with, you know? Do I want people to read my writing? Sure. Do I want them to say it’s amazing, the most genius thing they’ve ever read? Yes, deep down I do. But I know it’s not going to happen. It’s a stupid dream, is what it is. And it’s sort of discouraging to think about, it really is. I’m not going to sugarcoat it here. Your books, probably no one is going to read them. That’s just how it is. Maybe your best friend might read them, maybe, but more likely they’ll just tell you they read them when they really haven't, to like make you feel better or whatever. There are also a bunch of free tools out there for spell check and grammar check nowadays that people who do read expect a certain level of polish to the writing, you know? Your stuff has to be readable, is the thing. Not that your stuff isn’t readable, I’m just, like, saying, it has to be readable. You can’t like mix up the tenses and use past perfect incorrectly and screw up ‘their’ with an I E and ‘they’re’ with an apostrophe R E, or else the people online are going to eat you alive. I’ve learned this the hard way, believe me. It’s not pretty. That’s all I’m saying.”

Her smile was no longer a smile but a sort of seriously straight line. She seemed to be listening very carefully. Her big expectant eyes locked on my face. So I kept going.

“So there are, like, two things working against the aspiring writer these days. The first thing is, like, one, it might be easy to start writing, but writing is very, very hard, there are rules at play here that are both punishing and difficult to master, and then, once you know those rules, knowing when to break them takes a whole ‘nother level of skill. I’m talking years of practice. And the second thing is, like, two, you’re not going to get famous writing, no one is going to care, no one is going to read your shit, and by ‘no one’ I mean, like, ‘not many people,’ you know? You’re not going to get famous writing. It’s just not going to happen. I mean, like, the best you can probably hope for is someone significant discovers your stuff after you die and suddenly you’re like posthumously famous, but of course you’ll never know because you’ll be dead. And there’s always going to be people out there that tear your stuff down, laugh at you, call your work shit, and that hurts. It hurts a lot. You know? Taking criticism is really hard.” 

She had averted her eyes to the table at some point during my ramble, so I had no hint as to what she was thinking, but I kept going anyway.

“But the thing is, and this is the kicker, I think, the thing is, if you still choose to write, despite knowing that it’s hard as hell, despite knowing that you’ll likely never become famous doing it, despite knowing that people are going to tear you down, if you still choose to write, despite all this stuff, then maybe that’s what makes someone a real writer or whatever, you know? Maybe that’s the hallmark of a true writer. I don’t know.”

She was still looking down, at the table, nodding her head in a sort of contemplative way, like she had paid full attention and was internalizing everything I had said, even though I felt like I was being kind of a pretentious asshole, because I kind of was. Then, after a few seconds, she looked up at me with this sad, pensive look on her face. But she didn’t seem sad herself, more like she felt sad for me, like she actually felt sorry for me or something, and that caught me off guard. I was at a loss for words. And it was around this time that I heard my son shout, “DADDY, DADDY, COME LOOK,” so I waved my hand at the woman and said, “Anyway, sorry for rambling. Good luck with your books,” then started to turn toward the playground, but as I was walking away, she shouted, “HEY,” so I turned around and saw her holding a book out to me, and that’s when she said, “Please, read the back of this one.”

So I stepped up to the table, took the book from her hand, SECRETS NEVER REST, which featured the same semi-realistic, Twilight-esque, possibly AI-generated woman on the cover, flipped the book over in my hands, and started reading the description on the back.


“This story was born from late nights and quiet questions about memory, about home, about what it means to lose part of yourself and still fight to reclaim it. Vaela's journey is one of courage, but not the loud kind. It's about the bravery it takes to return to the places that hurt you, to face the shadows of your past, and to choose your own future.

Through Vaela and Sabryn, I explored the strength of sisterhood, the complexity of identity, and the danger of buried truths. Magic is real in this world but it often looks like love, grief, or memory. Writing this book helped me understand that stories are how we pass down our fire.

I hope this one lights a spark in you, too.”



And that’s when I bought signed copies of both of her books.

time

Oct. 25th, 2025 02:08 pm
f0rrest: (Default)
About a month ago, I started wearing an analog watch, a men’s Timex Camper Military Field watch. Its round, low-profile design appealed to me. They stopped manufacturing these watches back in the ‘80s, so I couldn’t just go to the Timex website and buy one, I had to purchase one used from eBay. The watch passes an electric current through a quartz crystal that vibrates at a frequency of thirty thousand times per second. It keeps very precise time. The outer chassis is dark brown and smooth. The watch face is black with the words TIMEX QUARTZ at the top and a symbol for water near the bottom, indicating a certain level of waterproofing. The hands are white but coated in some sort of green glow-in-the-dark material, presumably so soldiers could keep time in a foxhole. In very quiet rooms, I can hear it, the passing of time. Tick tick tick. “Cesium atoms absorb microwaves with a frequency of 9,192,631,770 cycles per second, which then defines the international scientific unit for time, the second.” The strap is navy green and deteriorating, indicating a very used, timeworn watch. I sometimes wonder if this watch was worn by a soldier, if that soldier ever erased someone while wearing it, and if so, which numbers the hands were pointing at when that all went down. Do different people experience time differently? “Gravitational time dilation is a form of time dilation, an actual difference of elapsed time between two events, as measured by observers situated at varying distances from a gravitating mass.” The mayfly dies in a day, does that day feel like forever? “The lower the gravitational potential, the slower time passes, speeding up as the gravitational potential increases.” If I flung myself into a black hole, would my time stretch to infinity? What does time feel like? Does it stop for the dead? How would we ever know? I often wonder what that soldier would think now, now that some civilian is wearing his watch, would he be offended, pleased, nostalgic, would he experience some post-traumatic stress response, would he even remember? I don’t know. Where does the time go? I’m not into military stuff. I’ve never even held a gun. The first time I saw this watch was on the wrist of one MacGyver from the ‘80s television show MacGyver. It was then I knew that I had to have this watch. It was not only an aesthetic thing, but also a sentimental thing. My grandma and I used to watch the show all the time when I was a young boy. She barely remembers that, her mind and body now ravaged by the passing of time. Tick tick tick.

“Time, he's waiting in the wings. He speaks of senseless things. His script is you and me, boy.”

You will never truly feel the passing of time until you have children. This is a bold claim, I know, but it is one I fully believe. You may think you feel the passing of time now, but you will never truly feel it until you have a child of your own. No one knows the passing of time better than a parent who has discarded an old toy. The first haircut. The second haircut. The third. Tick tick tick. Dismantling the crib, replacing it with a full-sized bed with protective railings. Putting old stacking blocks and miniature farm sets and wooden alphabet puzzles in cardboard boxes. Donating the remnants of youth to Goodwill. Selling the old changing table on Facebook Marketplace. Tick tick tick. Looking at pictures taken just months ago. “When did he get so big?” The first word. The second word. The sentence. “Where did the time go?” Where does the time go? What happens to it? Do we live only in the present? “Time is probably the most measured quantity on Earth. It tells us when to wake and when to sleep, when to eat, work and play, when buses, trains and planes will depart and arrive. It helps organize and coordinate our lives.” Did the past even happen, what if we forget? Is it all relative? Semantics? Graduating from a high chair to a small table to a full-sized table. Baby formula to cow’s milk to juice and so on. Mush to hard food to Happy Meals and so forth. The first smile. The first laugh. The first steps. Diapers to pull-ups to whitey tighties to boxer shorts. Tick tick tick. “Ball” to “daddy” to “I love you” to “I hate you” to “I'm sorry” to “I'm getting a job” to “I'm moving out of the house” to “I’m getting married” to “I’ll take care of you now, Dad.” The last smile. The last laugh. The last steps. When will we know? Will we ever know, when our time comes? My twelve-year-old daughter wants so badly to be eighteen. She applies makeup and talks on the phone and wears band t-shirts for bands she doesn’t know a single song by. She is excited about getting her first period. She has no appreciation of her youth, resents it almost. She has no idea. Late at night, when I lay in bed with my two-year-old son, helping him fall asleep, I can hear the Timex, tick tick tick. “What’s that?” he says. “That’s just the passing of time, son.” Then I play rain sounds from the Smart Speaker so that he doesn't have to hear it. Tick tick tick. He liked Sesame Street, then he liked Little Bear, now he likes Paw Patrol. He's getting into Power Rangers. I have to buy him new clothes because his shirts are getting too small and his pants are becoming too tight. Pencil marks on the wall, tagged with name and date, progressively getting taller. When he blows out the candles, we celebrate out loud, but we mourn inside. He used to say mama and dada, now he says I want, I want, I want, give me that, mine. He's becoming less cuddly, more cautious, more aware. My daughter wouldn't be caught dead giving me a hug in public. She winces when I say “I love you.” The tragedy of youth is that they never appreciate it, the mercy of youth is that they have neither the experience nor the foresight to do so. They live in the moment, never dwelling on the passing of time. Imagine how awful it would be, to be young and obsessed with the passing of time, tick tick tick, always aware of your own youth slipping away. Muscles aching, wrinkles forming, thoughts muddled and confused. The young are spared this psychic dread. This comes later. I see it in my son’s deep blue eyes. A nascent spark, an intelligence just flickering into existence, soon to become a bright flame. He doesn't know it yet, but he will. Tick tick tick. Soon, it will show him.

And I’m so sorry.
f0rrest: (Default)
For a moment there, on October 18th, 2025, I became an enemy of the state, a name on some government list somewhere, a statistic. I was one of the seven million people all across the United States who participated in the No Kings Rally. I was of statistical insignificance, sure, but I was still part of it, part of a vast sea of outraged but very civil people, in what is now being called the largest peaceful protest in American history. I didn't exactly want to be there, my wife pretty much guilt-tripped me into going, but now, upon reflection, I'm glad I went, because now I’m part of history. And I imagine, in like twenty years from now, when telling this story to my grandkids, I will feel similar to how all those baby boomers feel when they talk about Woodstock.

There were a lot of older people and veterans at the No Kings protest, which surprised me. There was also a large turnout of spiky-haired people, fishnet-wearing people, and rainbow-flag-waving people, which was not so surprising. I have a shaved head, so I was worried people might think I’m a skinhead or something, but I wear a silver hoop earring and was holding a sign, MY CATS COULD DO A BETTER JOB, which had pictures of my cats taped to it, and I'm not a skinhead, so it was actually easy for me to blend into the crowd. Many people stopped to take photographs of my sign. I wondered if these photographs would end up on some old liberal’s Facebook feed. My wife held one that read THINGS ARE SO BAD EVEN THE INTROVERTS ARE HERE, which was a slogan she had read somewhere online. It was a cool, breezy day. The sky was clear, and the air was electric with excitement. People were gathered in a huge mass at the waterfront stage pavilion overlooking the great marshes just beyond the East River. A DJ played loud music from an elaborate sound system. I watched as a man holding an RIP USA sign danced to Depeche Mode’s “Enjoy the Silence” as if he were lost in some sort of trance, which seemed a little foreboding to me, like he was reveling in the oncoming destruction of America or something. Maybe this was his last dance before the silence, who knows. A woman dressed in a full-body frog costume gave a speech. “Dressed as this badass frog, I will leap over structural oppression and ribbit my grievances louder than any frog has before.” People clapped and waved signs fervently. “The current administration already has three strikes against me. First, I'm a woman. Second, I come from a family of immigrants. And third, I’m dressed as a gigantic green frog.” Everyone laughed and cheered. She talked about how the current administration is deporting people without due process and how the military is being used to oppress American citizens and how abortion should be a human right. I thought her last point called for a more nuanced discussion around human rights, where they come from, and at which point in the human maturation cycle they should be applied, but this was neither the time nor place for philosophical discussion, so I just kept my mouth shut and listened closely. She ended her speech with WE DID NOT VOTE FOR THIS and urged everyone to chant along. The voices were cacophonous. I did not participate in the chanting because it made me feel weird, like I was being manipulated in some way. This was my first ever protest. I would normally never go to one of these things. My wife pretty much guilt-tripped me into it. My two-year-old son and twelve-year-old daughter were also there. My son was darting between people's legs like a crazy person, blissfully ignorant of politics and his part in the history being made. I was a little envious of him, to tell the truth. He eventually settled at the nearby playground with all the other children. Before the actual march started, I handed my sign to my daughter and told her to be careful, then she and her mother mingled into the crowd of chanting protesters. “When I say WE WANT, you say NO KINGS.” They all marched down to city hall chanting this and other anti-Trump slogans. Some people in pickup trucks yelled at them. I stayed back at the waterfront to keep an eye on my son because there was no way in hell he was ever going to stay focused long enough to march for an entire mile. The origin of the word “march” comes from the Latin word “Martius,” which comes from the word “Mars,” meaning the Roman god of war, which makes me feel a little uncomfortable. I enjoyed the cool breeze and watched sailors on the dock tend to their fishing boats. No one was pelted with rocks, stabbed, or shot. It was all very peaceful. When the march of protesters returned, they resembled more of a parade than a protest. Afterwards, we ate at the nearby pizza joint downtown. I hadn't eaten all day, so I ate way too many slices and spent the rest of the day feeling like a gluttonous pig. There was also a mini Comic Con going on. An entire city block was sectioned off for the event. There were about eight vendor stalls lined down the street, selling Pokémon cards, video game pins, comic books, anime plushies, and 3D-printed junk. Posters portraying Trump as a king with his face crossed out were plastered all over the old brick walls. Fake cobwebs and rubbery bats and animatronic skeletons dotted every street corner. People dressed as anime characters and superheroes carried protest signs and danced in the streets. It felt like some sort of super nerdy punk rock Halloween party. One guy dressed as Michael Myers walked around real slow, flashing his fake butcher’s knife at people, which frightened my son until he figured out it was just a costume, at which point he started circling the guy, tugging at the fabric of his outfit. All in all, it was a good time, but I was left wondering, do these protests actually accomplish anything?

I confess, even before I attended the No Kings rally, I had my doubts about the effectiveness of peaceful protests against tyrannical governments. It seems to me that if the current administration is not willing to play nice, perhaps we should not be playing nice ourselves. If you believe your human rights are being stripped, would you not want to fight like hell to reclaim them? How is marching peacefully going to reclaim what is being stolen from you? Imagine telling a slave in the 1700s that all they needed to do to gain their freedom was shout real loud and wave signs around, as if they had the education or wherewithal to withstand sustained lashings to even do that. If one is not willing to fight against what they deem as systematic violence, then how serious are they really? Structural oppression is designed to diminish the effectiveness of peaceful opposition. The current administration doesn’t even seem to care about the protests. They didn’t even give a weak sarcastic “no please stop” before the protests even happened, and they knew about these protests way in advance. In fact, the administration sort of just laughed it off. Trump even posted an AI-generated video of himself wearing a crown and dropping literal shit on protesters from a jet plane. The reason the current administration doesn’t seem to care, in my view, is because, despite high turnout, these protests don’t actually pose a threat to them. Nothing is at stake. They control both the House and the Senate. They regularly play fast and loose with the foundational documents on which this country was built. They do not play by the rules, yet we are playing by their rules. They allow us to protest, and that should tell us something right there. We are not blocking roads, cutting off supply chains, refusing to work, or being truly disobedient in any way. Hell, the organizers of the No Kings protest in my area went through days of paperwork and approvals with the local city hall to ensure that, one, they were legally within their rights to protest, and two, that the protesters would be protected when the protest actually happened. If there is not something deeply ironic about getting city hall’s approval to protest at city hall then we seriously need to consider changing our definition of irony.

I also have my doubts about these protests' effectiveness at changing people's minds. When I was at the No Kings rally, I looked around and saw only people who were already bought in. There were no MAGA hats on the sidelines going, “All these great signs are really making me want to vote Democrat.” There were no people taking fence posts out of their asses. There were no enlightened centrists in flame pants going, “Maybe they’re right, maybe Republicans and Democrats aren’t the same, maybe I should vote Democrat.” There were no terminally online Facebook moms breaking down in tears at the realization that their favorite president, who they had thought was just trolling to “own the libs,” is in fact a seriously deranged egomaniac. I mean, I can’t claim to know what was going on with every person in the crowd that day, this is all feels basically, but the people I saw already knew who they were voting for long before they came to the protest.

There is a much deeper problem at play here, I think, and it has to do with the internet and its ability to siphon people into little echo chambers. Those who fancy themselves on the right side of the political spectrum are on Twitter, Truth Social, Facebook, et cetera, sharing their anti-liberal memes, consuming their Joe Rogan misinformation about trans kids and death vaccines and Democrat-funded child sex rings, while those who fancy themselves on the left side of the political spectrum are on Bluesky, Reddit, Tumblr, et cetera, sharing their anti-conservative memes, consuming their Rachel Maddow opinion pieces about how the country is doomed and it’s all because of Trump and anyone who voted for Trump is a monster or whatever. And this has produced a society in which intelligent discourse just cannot happen. Everyone thinks everyone else is evil, and you cannot reason with evil. You hear about families being torn apart by this type of shit every single day. People are in their little camps, and each camp thinks the other camp is the problem, and now everyone thinks everyone else the problem. We have lost the ability to empathize with people. The whole topic really requires its own essay. But what it boils down to is this, when there’s a protest like No Kings, not a single right-leaning person will take it seriously because they have already been conditioned into believing that the liberals within the No Kings camp are dumbass morons who are also possibly full-blown evil. They have already made up their minds. No amount of sign waving and chanting is going to change that.

It seems to me that peaceful protests are not for persuading the other side but for gathering those already persuaded, and that’s fine if your goal is to let voices be heard and foster a sense of community, like a big help group, but the jury of my mind is still out on whether these peaceful protests actually produce meaningful change. They seem to just reinforce the fact that Trump is exceptionally good at making certain types of people hate him, but what good is all that anger if all we’re going to do is dance to Depeche Mode and wave signs around?

My wife says I am very fatalistic about the current state of US politics and that my mindset lends itself to a certain self-defeating path. I can’t say she’s wrong. I have sort of distanced myself from the whole political process at this point. I mean, I still vote, but that’s about it. She says I have diagnosed the problem but have not prescribed a solution. I counter and say that the solution is for people to stop participating in bullshit echo chambers, and then she asks me how they are going to do that, and I say by rejecting labels like Democrat and Republican and instead treating each other like human beings, and she says OK well how are they going to do that, and I say by turning the fucking phone off, and she says that’s unrealistic. She says I deal in idealism instead of realism. I say that if I can convince just a few people to turn the fucking phone off, even for just an hour a day, then the world would be a slightly better place, and she seems to agree with that sentiment, so then she told me to turn my own fucking phone off and go to the protest, so I did, and despite all my doubts, I’m glad to have gone.
f0rrest: (Default)
I am American. My credit score is 668. I go to gas stations. I get Lays potato chips and Mountain Dew Big Gulps and my gas is $2.58 a gallon. I have American Express, Visa, and Discover credit cards. I drive a 2023 Honda Accord. It is a mid-size sedan with a 1.5L turbocharged engine. My car payment is $342.67 a month. The insurance rates are fair and I am satisfied with the coverage options. I double-check to make sure my doors are locked at stoplights when black people walk by. I am not racist. I just do this for some reason. I do not know why. I get razor blades delivered directly to my home through the Dollar Shave Club. I use Degree Cool Rush antiperspirant. It is made from aluminum zirconium tetrachlorohydrex GLY. I do not know what these things actually do but they seem to get the job done. I get the newest iPhones free with the Verizon Unlimited myPlan. It is affordable and fits all my needs. I have not had sexual intercourse in over 2 years. I subscribe to Netflix, Amazon Prime, Spotify, Disney Plus, Hulu, HBO Max, Apple TV, Peacock, Paramount Plus, ESPN Plus, YouTube Premium, AMC Plus, Starz, Showtime, YouTube TV, CuriosityStream, Discovery Plus, and BritBox. I pay roughly $200 a month for these services and am mostly pleased with the programming they deliver. I try to stay up to date on the latest technologies. I have a 98" Class QLED Q7F 4K Samsung Vision AI Smart TV mounted to my living room wall. I enjoy watching sitcoms while relaxing in my La-Z-Boy rocking recliner after a hard day’s work. I prefer Samsung televisions over the alternatives. They have a solid, reliable product lineup. I am a millennial. I have a problem with junk food. My favorite junk foods are Lays potato chips and Nerds Ropes. I have an Apple Watch so social media and urgent news notifications are beamed directly to my wrist. Sometimes I feel depressed but don't know why. My home mortgage has an 8.6% interest rate. It is a 30-year fixed loan. I pay the bank $1578 a month to continue living comfortably. I have light brown hair and dark eyes. Sometimes I wish that I looked like Tom Cruise circa 1996, only taller. I bring printed pictures of Tom Cruise to the Sports Clips and this embarrasses me somewhat but my desire for Tom Cruise hairstyles overshadows the embarrassment. I work for a software company from home and make roughly $80,000 a year. It is not my dream job but it pays the bills. I have a hard time separating my work life from my personal life. I spend a lot of time on the computer and can type 134 words per minute. I enjoy shopping at Target on the weekends. I have a Target Red Card so I can rack up the points. I enjoy browsing the toy section because it brings back fond memories. When people ask, I tell them I am shopping for my son, although I do not have any children. I am of average height. My favorite clothing brand is Ralph Lauren. Their classic polos are both comfortable and stylish. Men who wear women's clothing make me feel uncomfortable but I am trying to be more tolerant. I have a small group of friends and we go to Charlie's Sports Bar every Saturday night. I enjoy the occasional rum and Coke. I play softball with the boys when I have the time. I have a Sam’s Club membership and buy groceries in bulk. The savings are unbelievable. Prices are going up, however, and that concerns me somewhat. I consider myself socially liberal but fiscally conservative. I vote for whoever makes the most sense. I would label myself a moderate if pressed. My favorite sport is baseball. I love eating hot dogs at the games. My favorite team is the Atlanta Braves. I do not think their name is problematic. People are too politically correct these days. Sometimes I have long conversations with ChatGPT about my life. I am single and use the Tinder dating app. I am turned off by women with tattoos but am willing to make an exception if they have a good sense of humor and can cover up. My doctor prescribed me low-dose Lexapro. I think it is helping but I am not sure. Sometimes I stare at myself in the mirror and don’t like what I see. I eat a lot of fast food but am trying to do better. I take B12, D3, and C vitamin supplements to make up for any deficiencies, also fish oil for cognitive health. I get envious when my friends are successful but congratulate them anyway. I don't believe aliens have visited the Earth but I do believe they are out there. The universe is large and that scares me somewhat. I brush my teeth with Colgate Optic White Pro Series Stain Prevention Whitening Toothpaste. Sometimes I stay up too late watching late-night television and drinking Mountain Dew. I am trying to get better about this. I take melatonin to fall asleep but have vivid night terrors and have trouble waking up in the mornings. Sometimes I see movies in the theater by myself. I buy buckets of popcorn with extra butter sauce and feel bad after eating it. I enjoy Marvel films because they are good fun and take my mind off the stresses of everyday life. I think Avengers: Age of Ultron is very underrated. I tell myself I am going to eat less but end up eating more for some reason and this disturbs me somewhat. I have considered weight loss medication but am afraid of the side effects. I prefer not to make waves. I am constantly comparing my lawn with other lawns in the neighborhood. I prefer to sit rather than stand when urinating so that I can look at my iPhone. I like to scroll the Reddit home feed and Google News reel to stay informed. I see the same content multiple times a day but still click on it for some reason. I own an egg-shaped air fryer. It works very well for Hot Pockets brand sandwiches. I watch pornography on my MacBook Pro sometimes and feel bad about it. I appreciate the new legislation requiring a valid driver's license to access pornographic websites because it makes it harder for me to access content that I feel is morally reprehensible. I enjoy Saratoga Springs Water over tap water and believe tap water to be unhealthy. My favorite book is Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones. I was raised Catholic but sometimes wonder if God actually exists. I think Christianity provides a solid moral framework for society. I did not care for the ending of Game of Thrones. When people talk to me I usually zone out and start thinking about myself and this makes me feel bad somewhat. I enjoy the music of Imagine Dragons and don't care if others think they're lame. I keep my lawn immaculate and this gives me some satisfaction. My favorite cereal is Kellogg's Frosted Flakes. They have a nice crunch and go well with my Fairlife brand protein shakes. Rap music does not sound good to me and espouses values which I do not agree with. I do not mind immigrants being over here but believe they should be properly documented. There is a persistent sense of dread that creeps up when I do not keep myself occupied. I wash myself with Axe Apollo Body Wash. My favorite television show is The Office. I own a gun. It is a Glock 19. It is a 9 mm Luger. I keep it in my bedside drawer. It helps me feel comfortable at night.
f0rrest: (Default)
I recently read some pretty harsh criticism of Infinite Jest on a random blog, and I wanted to talk about it. The person, whom I'll call Bob for the sake of anonymity, claims he didn't hate the book, but I would say, from my reading, that he did in fact hate the book. And that's fine. Infinite Jest is easy to hate. The question is, does he hate the book for the right reasons?

The art of evaluating criticism is a tricky slippery slope because criticism is often a highly subjective thing. One person's criticism might be another person’s praise. It often comes down to stylistic, aesthetic preferences. Etc. But some criticism is just flat-out stupid. For example, some people dislike The Catcher in the Rye because Holden Caulfield is “insufferable” or “immature” or whatever, but that's kind of the whole fucking point of the book, right? So, in that case, I would say that that is not valid criticism. If anything, that criticism highlights that the critic themselves did not actually understand the book, which kind of ironically calls into question the critic’s capacity for comprehension. In poorly criticizing a novel, the critic, in a roundabout way, reveals a criticism of themselves because although they think they're making smart criticisms, they're actually revealing themselves to be not as bright as they're pretending to be. This makes criticism a very tricky business indeed and is one of the reasons I tend to veer away from it in general, but I'm making an exception here because, although not my favorite book by any means, Infinite Jest is a book I enjoy quite a lot, and it also irks me when people misunderstand things, which I guess is a personal problem that I'm working through. Now, with all that being said, you may be asking something like, “Well, what is good criticism then?” And the answer to that is, well, I don’t know. It turns out that identifying bad criticism is much easier than identifying good criticism. Bad criticism usually misidentifies personal opinion as gospel, whereas good criticism is often packaged with a disclaimer that subjective opinion is not objective fact. 

So, considering all that, the rest of this entry should be taken with a grain of salt. That's my disclaimer.

Bob’s first point of criticism with Infinite Jest is that, despite review blurbs on the back of the novel calling the work "genius" and "laying it on thick," he would not personally use the word "genius" to describe the book. To his credit, I will say that I hate the publishing industry’s obsession with putting quotes of praise all over books. “A virtuoso display of styles and themes.” “The next step in fiction.” “It’s as though Paul Bunyan had joined the NFL or Wittgenstein had gone on Jeopardy!” Whatever the fuck that means. I’m the type of person who is immediately put off by preemptive praise, as it stirs the old contrarian within me. I hate being sold stuff, so when I get a whiff of a sales pitch, which is what packing books full of quoted praise is, I immediately go on the defensive. My question to Bob, however, is, isn’t “genius” a relatively subjective noun or adjective, depending on the context? Why are we getting hung up over this? People are always calling stuff genius nowadays, it’s basically vacuous praise at this point. Instead of debating which adjectives best describe the book, perhaps we should instead just analyze the contents of the book. Bob clarifies his anti-genius stance with the following criticism, “No, I don’t find a page-long sentence genius.” And, as an opinion, that’s fine. But you have to admit that it takes some level of literary talent to write a sentence that’s a page long while also still having it be intelligible and easy to follow, which Infinite Jest’s page-long sentences often are, which says something about David Foster Wallace’s “genius” here, if we’re choosing to use that word. It’s also important to note that page-long sentences are not just used as literary flourishes in Infinite Jest, they're used as a form of pacing to both control reading speed and add urgency to the text. If a scene is intended to be frantic, with fast-paced action and dialogue, a long sentence sort of simulates this urgency and freneticism in the reader’s mind, forcing the reader to follow along at a whirlwind pace, which mirrors the urgent speed at which the scenes unfold. Wallace has always been loose with grammar, using punctuation not in a strict Oxford sense but more like traffic signals, slow down, go fast, yield, full stop, and so forth. And I personally like this grammatical philosophy. I will admit, however, that it does occasionally feel like Wallace is writing these page-long sentences just to flex, as if he’s taking his hands off the handlebars of the figurative bike of writing, turning to Dad, and going, “Look Dad, no hands.” But I’ll forgive Wallace’s pretentious flourishes here because, in most cases, the run-on sentences and huge paragraphs work really well for the high-speed craziness that is Infinite Jest.

Bob goes on to say that all the reviews gloss over the fact that Infinite Jest is jam-packed with pain, trauma, death, and addiction, as if this is somehow a bad thing. My question is, is life not full of pain, trauma, death, and addiction? Are we forbidden from covering these topics? If so, why? Is it so that we don’t potentially hurt someone’s feelings, make them feel uncomfortable? He goes on to clarify that Infinite Jest uses trauma and suffering to “shock” and “entertain,” as if one of the themes of Infinite Jest is not a criticism of that very thing. It could be argued that David Foster Wallace is walking a fine line here, as using shock-and-trauma entertainment to criticize shock-and-trauma entertainment perhaps puts Infinite Jest uncomfortably close to becoming what it is criticizing. I would not disagree with this more nuanced argument, but that is not the argument Bob is making. However, I do think some of the scenes in Infinite Jest are excessive, and I also think that Wallace was perhaps having a little too much fun writing them. The scene with the addicted mother carrying her dead baby around as if it were alive and the lengthy descriptions of all the associated smells come to mind, also that one scene where Hal and Orin accidentally leave a dog leashed to the back of a car before driving to the store, turning the dog into a bloody “nubbin,” and that one guy who gets impaled with a broom through his ass, and that scene where the homeless drug addict’s head explodes because he shot up Drano or whatever and the alleyway air blower they use for warmth at night blows all his head chunks around, but each of these awful stories led into their own lessons and commentaries on the human condition, which, personally, I found valuable. I never got the impression that David Foster Wallace was adding awful tragedies into Infinite Jest just for shock value. There was always a point. And, again, life is full of pain, trauma, death, and addiction. We shouldn’t veer away from covering these topics, even if they make us uncomfortable. And yes, Infinite Jest did often make me feel uncomfortable, but I leaned into that discomfort, and I like to think that I learned something from it. We can learn a lot about our own humanity by studying these uncomfortable topics in depth, it might even be necessary to truly understand the human condition, and by ignoring the uncomfortable stuff or applying some hyper-PC literary policy that forbids it, we are doing ourselves a disservice, both emotionally and philosophically. After all, life is not all sunshine and rainbows, and sometimes you have to come face to face with that, and if you don't want a novel to force you to come face to face with that, then don't read the novel. Infinite Jest makes it very clear very early on that it's filled with unsettling imagery, so if you choose to continue reading the novel despite all the obvious warnings and then you choose to complain about it, then maybe that says something more about you than the novel? Perhaps it is you who derives entertainment from trauma and suffering, not Infinite Jest. Just a thought.

Bob’s next point of criticism is, “I didn’t think DFW did a great job of capturing different verbal styles of groups of characters nor did I find the novel especially deep.” This is a two-pronged criticism, so I’ll address both separately.

The first point of criticism, about capturing different verbal styles, is one I actually happen to agree with. Ever since I started reading David Foster Wallace, which was about three years ago, I have often found myself thinking, “Do people actually talk like this?” Wallace excels at building characters descriptively, both by their physical descriptions and psychological descriptions, but he seems to have trouble making a character’s dialogue fit their described personality. Strung-out drug addicts are too insightful, too self-aware. Everyday Joe Schmoes are too profound, too intelligent. Teenaged high schoolers are too mature, too philosophical. Every character seems to have an excellent grasp of the English language, often going off on long-winded, very smart tangents, much like the third-person omniscient narrator does, which highlights that Wallace, who is pretty much the narrator in most chapters, has trouble separating himself from his characters. This is especially obvious if you take the time to listen to some of Wallace’s recorded interviews. Every character seems like some version of David Foster Wallace. This is Wallace’s biggest literary shortcoming, in my opinion. He is great with descriptive prose, can write well in almost any style, has an excellent grasp of philosophical concepts and can weave them effortlessly into almost any situation, and he's incredible at evoking emotion, but he’s not very good at writing dialogue, at least believable dialogue. I mean, who actually talks like this? “I'm sitting here with the leg in a whirlpool in the bathroom of a Norwegian deep-tissue therapist's ranch-style house 1100 meters up in the Superstition Mountains. Mesa-Scottsdale in flames far below. The bathroom's redwood-paneled and overlooks a precipice. The sunlight's the color of bronze.” The answer is, no one, no one talks like this.

The second point, about not finding the novel especially deep, Bob clarifies by adding the following statement, “It reminds me of stoners getting high and thinking they are saying the deepest shit in the world when really it’s drivel.” And, I mean, that’s one way of putting it, I guess. I’m reluctant to use the word “deep” to describe anything, as I believe that a thing’s depth is influenced by the quote-unquote “depth” of the reader, meaning it is yet another highly subjective thing amongst the infinitely long list of subjective things. But I would both agree and disagree with Bob's take here, as Infinite Jest treads the line between superficial depth and real depth, sometimes on purpose, sometimes not. I do think that, considering the almost nonsensical structure of the novel, it’s unnecessarily hard to follow and, considering that nearly every character is an unreliable narrator of sorts, the novel can come off as being purposely confusing, almost like a David Lynch movie, which was one of Wallace’s favorite directors if I remember correctly. For example, the story of Joelle Van Dyne and why she wears a veil all the time. In one section, Joelle herself says that she wears the veil because she's so beautiful that men become obsessed with her and can't stop staring at her or whatever, and that she views this as a disfigurement, which, OK, that's interesting. But in a different chapter, it's explained that Joelle’s father actually threw acid into her face when she was younger, which permanently warped her face, leaving her disfigured, which is also interesting. And then, in a few later chapters, the so-beautiful-it’s-a-disfigurement thing is reinforced again, so there's no way of really knowing what happened to Joelle. Now, it could be argued that Wallace uses this ambiguity around Joelle’s disfigurement to raise the question of like, could both extreme ugliness and extreme beauty be considered a disfigurement? What is ugliness? What is beauty? Does it even matter, considering Joelle believes herself to be disfigured regardless? And so on. But the fact remains, the book is full of contradictions. People are still arguing on the internet about what actually happens to Hal at the end of the book because Wallace’s prose is so vague and confusing on this detail that it's almost impossible to tell. Did he accidentally ingest the super-powerful drug DMZ, turning him into an incomprehensible mess? If so, how did he ingest it? Some people think that his father’s ghost laced his toothbrush with the drug, which is only vaguely supported by a few throwaway lines in the book. And there's some question as to whether Hal’s father’s ghost was even real to begin with. And if Hal didn't ingest DMZ, why couldn't anyone understand what he was saying? Did he slip into some inward psychosis spurred on by his extreme intellect, making it truly impossible for him to communicate with other people? I guess we will never know. Again, Wallace could have written it this way on purpose, leaving it open-ended to encourage the reader to either come to their own conclusions or to force the reader to put in some extra mental effort to figure it all out. It’s possible. But sometimes it reeks of the same intentional ambiguity that you might get a whiff of off a David Lynch film. Sometimes it feels like Wallace wasn’t sure of the details of his own plot or the points he was trying to make, so he intentionally left things open-ended and vague to sort of trick the reader into thinking something profound was going on when really there just might be nothing profound going on at all. But of course, this sort of intentional ambiguity is almost impossible to prove one way or the other. This is the tricky line this sort of weird fiction walks. But at times it certainly feels like some high-level literary mystification is going on. But while this might be true occasionally, it does not mean that Infinite Jest is completely devoid of quote-unquote “depth.”

There is tremendous prescient depth throughout Infinite Jest. Wallace predicted the sociopolitical entertainment landscape of the modern day in terms of its impacts on human behavior and society at large, and this is especially impressive considering that, since the novel was published in 1996, Wallace only had cable television, VHS, and Compact Discs to base his predictions on. He foresaw the rise of instant at-home entertainment through his idea of the InterLace Entertainment network, and he accurately foresaw its addictive, destructive effects on people and society as a whole, and then he paralleled that theme of entertainment addiction with hardcore drug addiction, and the MacGuffin of the book, the titular film Infinite Jest, which sucks you in and kills you if you watch it, is a potent metaphor for all this stuff, which I think qualifies as “deep.” And the numerous character vignettes about reaching your goals only to find out that you’re still unhappy and unfulfilled and starving for more, like the Clipperton saga and Hal’s father killing himself despite having achieved goal after goal, all provide valuable insight into the nature of personal achievement, making you, the reader, ask yourself, “What’s really important in life? If I publish my dream novel, will that finally make me happy? What is happiness? What am I really striving for here?” Bob later goes on to clarify, “If Wallace had been trying to come up with solutions rather than just shocking with exposition, perhaps I’d find his work more on the brilliant side.” But the questions Infinite Jest poses, like the nature of humanity and the path to contentedness, are deeply philosophical questions without easy answers, and the answers will vary from person to person, so expecting a book to lay out an easy-to-digest solution to these complicated philosophical problems that people have been wrestling with for centuries is frankly naive. And Infinite Jest does in fact provide some hints as to the solutions to the problems of addiction, instant gratification, and existential loneliness that pervade the text. I would encourage Bob to reexamine Mario and Don Gately’s sections more closely, for example, as they pose potential solutions to all of the aforementioned problems, like ditching intellectual irony in favor of unbridled sincerity and, in Don Gately’s case, devoting yourself to something larger than you, even if you don’t fully understand the thing you’re devoting yourself to. So, yes, there are proposed solutions to the hard questions and philosophical problems scattered throughout the novel, David Foster Wallace isn't just going to hold your hand and guide you to them, however. You have to put in some effort.

In my view, if a book makes you ask questions and examine philosophical problems, then that book is doing it's job, and Infinite Jest does that in spades, and it does it quite well, but it’s a work of fiction, not a self-help novel, so you have to put some existential work in. And if you’re not willing to do the work, then maybe you shouldn’t be criticizing the novel to begin with because, frankly, you just don’t get it.

And that's fine. Not every novel is going to click with every person. I get that. But don't pretend like your criticism is anything more than your own subjective opinion, especially when you're not willing to put in the work to understand what you're criticizing, otherwise it's just bad criticism.
f0rrest: (YA self-portrait)
For a few autumn months there during the COVID-19 pandemic, I drove a 1998 Volvo V70 GLT.

It reminded me of a boxy silver caterpillar. It was all segmented and rode real close to the ground. It had elongated rear lights composed of several smaller square lights, like a pair of compound eyes. It also had cat-like features. Its front-facing car face was a cat face. It had big feline headlights squinted on either side of an oversized grille reminiscent of the mesh of a wet cat nose. Below the grille was a slightly curved line of black open space, like a neutral but satisfied feline expression, as if it had just filled itself on treats and nip or something. The back hatch opened to a significant amount of storage space. It had that distinct nineties car smell, the kind of smell that, due to the breakdown of dead animal matter, only gets stronger as time passes. You could practically see the warm musty leather smell billowing out in thick golden-brown clouds whenever you opened the doors. The front dash was all analog, with little plastic lines arcing back and forth for fuel usage and miles per hour. The clock had numbers made of those small green rectangles you see on ancient digital alarm clocks. There was no CD player, only radio and cassette, so I bought one of those cassette-to-AUX adapters to play music with my phone, and I'm still mystified as to how that actually works. Pushing down the gas pedal produced acceleration akin to a small fart that got louder the longer you held your foot down. It had no cup holders, so I had to order some cheap plastic inserts that fit between the seats. The brakes were flat-out dangerous. It ate batteries like they were Tic Tacs or something, which ended up costing me a small fortune. And I'm sure it failed all modern-day carbon emission tests. But the car was undeniably cool and retro.

I didn't drive the Volvo for long though, mostly because it seriously broke down only a few months after I got it, but also because it depressed the living hell out of me, because the car wasn't just undeniably cool and retro, it was also haunted.

Every now and then, as far back as I can remember, during the Thanksgiving-Christmas months, my father would take me to my grandma’s house up in Watkinsville, Georgia, to check in on old Rosevelyn. She lived alone in this three-story burgundy brick house on a hill off a side road miles outside of town. The house was photographic. Virginia Creeper crept along the walls, and fuzzy green moss grew between every brick. I imagined the house itself was averse to change, like an inert brick giant standing steadfast and tall against the tides of time, showing faint signs of age but still holding strong. The driveway ran beside a retaining wall that held back a raised lawn, leading to a basement garage that felt almost underground. You had to walk up loose brick steps to even get to her front yard, which looked down on the driveway from the brick wall, the top of which was covered in thick grass. As a child, I would T-pose myself perilously on the top of the wall, descend its elevation all the way to the end and back, and as a teenager, I would sit on the wall, legs dangling, Nokia phone in one hand, texting my girlfriend about how bored I was, and as an adult, I would stand atop the wall, pining nostalgically about how I used to do all those things. But from that high perch, regardless of era, one thing remained constant, Rosevelyn’s 1998 Volvo V70 GLT, parked in the shade of the towering oaks.

Rosevelyn had a driver’s license but hated driving, so from visit to visit, until I was like thirty years old, the Volvo never moved. It was always in that same spot, right up until her death.

The inside of the house was static. It was large but felt somehow small. The front door had a knob right in the middle, and the knob itself was surrounded by ornate gold trim, making it awkward to twist. The door opened to a large room with antique couches and a grand piano. It was more of a parlor, really. The room was sunken somewhat, with steps on either end, and it was long, so as a child I would run back and forth, sometimes stopping to play simple melodies on the piano. The parlor connected to both the living room and the kitchen, themselves connected without walls or doors between them. The living room was cramped, with an antique couch and some musty love seats and a television set all behind a standing screen, and there was a large sliding glass door on the far end that opened to a steep backyard that was unkempt and dotted with oaks. There was only one lamp in the living room, and despite the glass door being uncovered, it was somehow always dark orange and gloomy in there. A number of tables and shelves lined the walls, atop which were family photos and dusty tomes and knickknacks, particularly Hummels, of which she had hundreds, everywhere, some set up in little scenes behind an ornate glass cabinet. Angelic porcelain children laughing, tossing balls, and playing little flutes. There was a desk in the corner, near the entrance to the kitchen, where an old typewriter sat, surrounded by letters, stamps, and fountain pens. She seemed to be an avid writer but produced no notable works and never talked about it. As a young woman, she was a real estate agent, and, when she got much older, started working for my dad’s real estate company, but as far as I could tell, she didn’t do any actual work, although by her desk, there was an old wooden sign with CALL ROSEVELYN HARRISON 760-6231 in bright red font. That number connects to a dead line now. I imagine the sign was probably staked in a plot of land somewhere long ago, but by the time I was like ten, it had become just another relic of her past. There were little historical relics like this all over her house. The kitchen was full of them. The cabinets were filled with ancient tableware. Dishes and plates and bowls with all sorts of ornate trim and images imprinted on them, images in that distinct 50s-style Americana artwork with rosy-cheeked children with big dimples that looked both photorealistic and incredibly uncanny. These things held special sentimental value to her for some reason. The kitchen window stool was decorated with Santas and elves from bygone Christmases. There was no dishwasher, everything was done by hand. The kitchen sink was sunk into the counter and made from vitreous china. The silverware might have been actual silver. Some sort of elaborately patterned red cloth draped every surface. The pantry was full of years-old Little Debbie Oatmeal Cream Pies that she would offer me whenever I visited, regardless of my age, and they tasted great. I grew to love Oatmeal Cream Pies. Beyond the living room was a long hallway that connected to all three bedrooms in the home. There were no televisions in these bedrooms, only antique lamps with ornate shades and big mirrors and nightstands on which King James sat. My father’s old childhood bedroom had been turned into a guest room, but remnants of his youth remained. Baseball cards, sports memorabilia, an ancient radio boombox, loose cassettes from the 70s and 80s, and even some of his old clothing deep in the walk-in closet. I got the impression she kept these things as a reminder. That’s probably why the interior of the home hadn’t changed in decades. Maybe the permanence helped her in some way, made her less lonely. Maybe she thought if she just left things the way they were, she would never forget the past, never forget who she was, never forget what she did. Right outside my dad’s old bedroom was a big wooden door to the basement. As a child, looking down from the top of the long stairwell, it was like staring down into a monster’s den, so I never went down there. As a teenager, it was mysterious and alluring, so I would work up the nerve to creep down the creaky wooden steps, but when I got to the very bottom, I would get spooked due to the lack of light and quickly climb back upstairs, feeling as if a ghost was on my back the whole time. As an adult, I would stare down that dark stairwell and see nothing but an existential void. At least that’s how it felt the last time I was there, at the estate sale.

Sometime in October 2020, I was in my office playing video games, and I received a call from my dad. He usually started every call with some comment about how I hadn’t called him in months, but this time, in a solemn tone, all he said was my name. Forrest.

I thought maybe he was joking around, so I said, “Dad.”

“Your grandma’s in the hospital.”

“Is she OK? What happened?”

“She fell down the basement stairs.”

“Is she OK?”

There was a weird silence. I couldn’t even hear the normal background static, like he had covered the phone’s microphone with his hand or something.

“Is she OK?”

“I hadn’t heard from her in almost a week.”

“What do you mean?”

“She fell down the stairs, Forrest.”

“I know, you said that.”

“She was down there for days.”

Something happened with my stomach, like a phantom had reached through my flesh and twisted at my insides or something. Some horrible revelation reached my body before it had reached my mind, and when my mind caught up, I stared off into the wall, wide-eyed and speechless.

“She was down there for days, Forrest.”

“I… I heard you.”

“I drove down there. To her house. To check on her. The Volvo was still there. All the doors were locked.”

“How did you get in?”

“I went to the basement door, the one by the garage.”

There was another long pause. This time I heard something like a forced cough. When my dad returned, his voice was shaking.

“I looked through the window, the one on the door,” he said, pausing again.

“OK, what did you see? What happened?”

“It was dark, Forrest. I didn’t see anything. But it felt weird. Something was off. I got this feeling in my stomach, you know the one. And I don’t know what I was thinking, but I punched through the glass, cut my hand all up.”

“Are you OK?”

“That doesn’t matter.”

“...”

“I punched through, unlocked the door from the inside, let myself in. Then, first thing I did was, I went to the stairwell to go upstairs. It was dark. I had trouble finding the light switch, but I knew it was at the bottom of the stairwell.”

“Dad.”

“When I turned the light on,” he said, pausing.

“It’s OK, Dad. I don’t need to know.”

A long silence followed this leg of the conversation. I didn’t know what to say. I thought about Rosevelyn tumbling down the dark stairwell, alone, landing on the hard concrete floor, not being able to move, just lying there, maybe a broken leg or a broken hip. I didn’t want to know. Why was she going down there to begin with? What was she thinking? I thought about her just lying there, her body twisted and mangled, screaming out for help, no food or water, writhing in pain, for days. The thought of it made me sick. I started feeling terrible for having not spent much time with her. I never called her. I never sent cards. I never wished her a happy birthday. Nothing. When I was a kid, I thought she was boring. When I was a teen, I thought she was boring. When I was an adult, I told myself I was just too busy, too busy to care. And then I started feeling bad for feeling bad, like how selfish am I just thinking about myself here when she was the one down there writhing in pain at the bottom of a dark stairwell for days. And I couldn’t even imagine how my father was feeling. I had never lost a parent before. I didn’t know what it was like. There was no way for me to empathize. I didn’t know what the hell to say to him. There were no words. I started wondering what was going through Rosevelyn’s head when she was down there on the concrete. I wondered if her life had flashed before her eyes, like they say. I wondered if she had thought about me, how I never called, how I never seemed to care. I wondered if she had cursed me in her mind. And then I started feeling bad about making this all about me again, and then I started feeling really bad because I had started thinking about her Volvo. My car was a wreck. I needed a new car. I wondered if I could maybe have her Volvo. I don’t know why I thought this, but I did, and it made me feel really bad. It made me feel so bad that I closed my eyes shut for what felt like ten minutes. I breathed in, breathed out. I tried to stop myself from thinking about myself. Then I started thinking if she had been angry down there, angry that after 84 years it had to end this way, alone at the bottom of a stairwell. She was a Christian woman. I knew that. But I wondered if, maybe, down there on the hard concrete, I wondered if maybe she had been angry with God for doing this to her. Or maybe not. Maybe she was faithful until the very end. Maybe this was all part of God’s plan, maybe that’s what she had thought down there while she was splayed out, unable to move, on the hard concrete, in total darkness. I don’t know. Maybe on the way down, maybe she just hit her head, passed out. Maybe she just dreamed a pleasant dream the whole time. Maybe her mind went into self-preservation mode, flipped off her consciousness, flooded her body with endorphins, put her to sleep, made her dream a pleasant dream. Maybe she dreamed of my father as a young boy. Maybe her death came so swiftly that she didn’t even know it was happening to begin with. I stopped thinking about the Volvo. I started thinking that maybe she hadn’t felt any pain, and this thought made me feel a little better, until I remembered what my dad had said about Rosevelyn being in the hospital.

I’m not sure how much time had passed since we last said a word to each other, but when I broke the silence, I said, “How’s she doing, you know, in the hospital?”

“She’s in a coma.”

“How quickly did it, you know, happen?”

“What do you mean?”

“I mean, was she conscious the whole time, or did she, you know, did she pass out?”

“I don’t know.”

“What about the doctors? What are they saying?”

“They don’t know either.”

There was another silence, shorter this time.

“I want you to come down in three weeks,” my dad said, his voice lower than before.

“To see her, in the hospital?”

“No, for the funeral.”

“But she’s alive, I thought.”

“She is.”

“...”

“I don’t know, Forrest.”

“What do you mean, you don’t know?”

“I just don’t know, son.”

“Tell me, Dad.”

“I have to go now.”

“Wait.”

“I’ll send you the date.”

And then the line went dead.

My father gave a speech at the funeral. I recited a poem. I don’t remember the details all that well. It was an open casket. Rosevelyn was on display for everyone to see. But she wasn’t herself. Her face was weird, waxy, made up. Her prominent jowls had been removed somehow. She did not look like the Rosevelyn that I knew. I had to look away. It was perverse, in some way. Disrespectful, almost. But no one else seemed to mind, so I didn’t say anything.

Later that day, my dad drove me to the old house on the hill to pick up the Volvo. The driveway was packed with cars. We walked up the loose brick stairs to the front door, which was wide open. Two large men with tattoos were carrying an antique couch through the door. We slid past them. There was a crude cardboard sign in the parlor. ROSEVELYN HARRISON ESTATE SALE. All sorts of people were going from room to room, picking things up, examining them very closely. My father and I walked through the house. There were price tags on literally everything. Little handmade yellow price tags. Some of the Hummels were going for $50 a pop. The antique Santas in the kitchen were $25. The 50s-era dishware ranged from $2 to $10 apiece. The loveseats were $75. Everything had a price. It was perverse. I remember being personally offended, walking through that house. I felt like they were selling pieces of Rosevelyn’s soul or something, like the estate sale company or whoever had organized this had no regard for human life, like they didn't care who Rosevelyn was as a person. As if the moment she died, they swooped in like vultures, tagged every part of her with some arbitrary number, and then opened her soul up to the public and said, “Feast, my pretties, to your heart’s content,” all to make a profit. It was sickening to me. It was gross, disrespectful, and consumeristic. I couldn’t fucking stand it. And when my father and I made it to his old bedroom, where I saw those yellow price tags tacked onto all my dad’s old stuff, I couldn’t hold it in any longer.

I turned to my dad and said, “Who would fucking do this?”

And he said, “What do you mean, son?”

“What sort of asshole would just sell all of Rosevelyn’s stuff like this? She collected this stuff. It was important to her. It had sentimental value. They’re even selling some of your old stuff, Dad. Don’t you care about that? It’s fucking greedy, and gross, that's what it is.”

“I did this.”

I paused for a moment. I think I even did a double take. I wasn’t sure what I was hearing. “What?”

“I hired the estate sale company.”

I couldn’t believe what I was hearing. “What? Why? Why would you do that?”

A small family entered the room. A woman started rummaging through the closet. A man was examining the boombox. A young boy was cycling through baseball cards. My father and I were just standing there, watching this unfold. I was shaking. Something like self-righteous fury had consumed my soul. My fists were clenched. I felt like I was about to scream.

Trying to contain myself, I turned to leave the room.

But just as I was about to leave, my dad stepped into the doorway, blocking me, then he placed a hand on my shoulder and said, “None of this is important, son. Rosevelyn’s not here anymore.”

I looked him straight in the face, thinking like duh, obviously she’s not here anymore. What do you think I am, stupid? I’m a grown thirty-year-old man. Don’t patronize me, asshole. Get the fuck out of my way.

Then he placed a hand on his chest and said, “She’s in here.”

Later that night, I drove home in Rosevelyn’s 1998 Volvo V70 GLT.
f0rrest: (Default)
Intelligence. People value intelligence, especially high intelligence. Intelligence enables us to solve complex problems, invent great things, write incredible novels and essays, and even go to the moon. But what if intelligence, instead of being this like great amazing thing, is actually a kind of curse? A curse that causes us to overanalyze things, get stuck in our own heads, become detached and despondent and cold?

That's the thesis statement.

About a week ago I finished reading Infinite Jest by David Foster Wallace. It's a big book. It took me like two months to finish, although to my credit I only read like a dozen pages per day, but I always looked forward to reading those dozen pages, which must mean I enjoyed the book a good bit, especially since sections of the novel intrusively invade my thoughts multiple times a day. The novel did leave me feeling somewhat confused and frustrated and sad though, but I've found that the best things in life often do that, leave you somewhat confused and frustrated and sad, maybe because those things are often the most rewarding.

Some people say that Infinite Jest has no comprehensible plot, that it's just a thousand-page ramble tied loosely together by a core set of themes, that it’s impenetrable and overwrought on purpose, that it's just a pretentious exercise in literary masturbation, and those people probably haven't read the actual book, but they're also not entirely wrong, because Infinite Jest is all of those things, but it’s also so much more.

Infinite Jest is a post-postmodern encyclopedic work of fiction set in a near-future version of North America where the United States, now called the Organization of North American Nations, led by former B-list movie actor slash Las Vegas crooner President Johnny Gently, who ran on a populist platform centered around “cleaning up America’s garbage” and bears a shockingly prescient resemblance to Donald J. Trump, has subsumed both Canada and Mexico and has “subsidized” time, meaning calendar years have been sold to the highest-paying corporation, for like advertising or whatever, so instead of numbered years you get stuff like “Year of the Tucks Medicated Pad” and “Year of the Whisper-Quiet Maytag Dishmaster” and so on, and O.N.A.N. uses giant catapults to launch the nation’s chemical waste and radioactive garbage into a region near New England now dubbed “the Great Concavity,” which has turned the whole area effectively into a no-man’s land where unspeakable mutant horrors like giant babies and feral man-eating hamsters roam in packs, which is a detail almost inconsequential to the overall plot, because the story is mostly a rumination on addiction, sincerity, the dangers of irony, human connection, the importance of family, existential dread, and the fallacious belief that attaining all your goals will somehow make you feel happy and fulfilled, centering around the teenage students at a prestigious Boston tennis academy and the recovering drug addicts living in a nearby halfway house, and these characters’ stories are told through a collage of scenes presented in no sensible chronological order whatsoever, like if Infinite Jest were a photograph then David Foster Wallace took that photograph and cut it up into a million pieces and then asked you to put it back together with nothing but a magnifying glass and some Scotch tape, which is exactly what it feels like trying to piece together what the hell is actually going on in this book.

And I’m not going to try to explain what the hell is actually going on in the book, but I will give you just enough context to support my thesis statement up there. Needless to say but the rest of this entry contains significant spoilers.

The plot ultimately centers around the drama of this one particular family, surname Incandenza. The father of this family, James O. Incandenza, was this super-intelligent guy who invented some super high-tech fusion technology but got bored with that so founded a tennis academy but got bored with that too so decided to make indie films, pretty much. James was addicted to his interests and would play them out until he got bored, and although mastering each interest, they still left him feeling bored and unfulfilled. At some point before the events of the novel, James creates this film called Infinite Jest, and this film is so entertaining that, if you watch it, you cannot stop watching it, so you just waste away and die watching it. This film has been copied and sent to people all over North America, resulting in many deaths. Questions abound around the contents of the film, a detail that can't be confirmed because there’s no one alive who’s watched it, and why the film was even created in the first place, which the novel does address, although in a sort of lynchian fashion. The whole plot of the book sort of swirls around this titular film, as all the central characters have some connection to it, even if it's like six-degrees-of-Kevin-Bacon levels of connection. The symbolic significance of Infinite Jest, the film, and how it relates to our modern entertainment landscape, particularly streaming culture, phones, and having all this media at our fingertips at all times, is especially prescient and interesting, although none of that ultimately matters for my thesis, so I won't be covering that here. Anyway, shortly after creating Infinite Jest, the film, James Incandenza kills himself by cooking his own head in a microwave oven, which sounds like an impossible feat but is actually fully explained in both technical and gory detail. He leaves behind a wife and three kids. Hal, Orin, and Mario, who I will refer to as the brothers Incandenza hence forth. 

Hal is sort of like the main character of the novel. He’s the youngest of the brothers Incandenza. He's seventeen years old and enrolled at his late father’s prestigious tennis academy, Enfield Tennis Academy. He’s a super genius just like his father, able to recite dictionary definitions of pretty much any word on command. He’s also cold, detached, downright condescending sometimes, super ironic, unable to express his thoughts and feelings properly, and also super addicted to marijuana. It turns out that Hal is very much like his father in this respect, although his father’s substance of choice was alcohol. Hal was never very close with his father, they couldn’t connect emotionally, mostly because of their vast almost self-defeating intellects, and this haunts Hal both mentally and physically, like the wraith of his late father actually haunts him, like James’s ghost, literally, haunts Hal, in the book, in some weird lynchian attempt to bring Hal out of his detached intellectual shell. So when Hal’s not rigorously training for tennis or playing tournaments, he’s spiraling mentally into a depression by overanalyzing everything in his life, particularly his relationship with his late father, and when he’s not spiraling in some sort of over-analytical depression, he’s smoking weed in secret in the Enfield basement and blowing the smoke into a ceiling vent to hide the smell, to drown it all out, bury his emotional baggage, pretty much.

Orin, who is also incredibly intelligent, is the oldest of the brothers Incandenza. He's a professional football player and a sex addict. Orin spends a lot of time mentally torturing himself and getting anxious and harping on the old times and getting into all sorts of sexual trouble due to his sex addiction which all stems from some sort of unresolved childhood thing with his mom and dad or whatever that he's constantly thinking about and overanalyzing to death. He's also superficial, selfish, and incredibly manipulative, especially with women.

And then there’s Mario, the middle child of the brothers Incandenza. Mario loves his dad. He wants to be just like his dad. Mario makes films like his dad. Mario even wears a helmet with a tripod camera thing attached to it on his head, so he can film everything that's going on in his life, so he can use the footage for future films. He almost never leaves his room at the Academy without the helmet on, which makes for some very comical scenes. But Mario was born premature, and he has pretty much every physical deformity ever medically documented, so he’s hunched over like the Hunchback of Notre Dame, and he has claws instead of hands, and his head is humongous, and he has these big bulging eyes, and he’s just like, for all intents and purposes, monstrous, for lack of a better term, and he’s also not very bright, like stuck-forever-at-a-third-grade-reading-level levels of brightness. It would be unfair to say that Mario is “stupid,” because he can comprehend things just fine, but he has a lot of trouble communicating and sometimes can’t follow along in complex conversations. He’s more like incredibly simple. But the thing about Mario is that, although he gets sad sometimes about the death of his father, as anyone would, he never gets stuck in his head like his brothers do, he never questions if his father really loved him or whatever like his brothers do, he never waxes himself existentially into a spiraling depression like his brothers do, he never develops some sort of crippling addiction because of unresolved childhood stuff like his brothers do, he’s never sarcastic or ironic, and he never once says anything bad about anyone, like ever, because Mario is the nicest, most sincere, most loving brother Incandenza. Mario is like the beating cardiac muscle of the book.

And that’s why Mario Incandenza is my favorite character in Infinite Jest.

Mario is a stark contrast to almost every other character in Infinite Jest, especially Hal and Orin and James, who are all too smart for their own good. Due to Mario’s stunted intellectual growth, he seems to lack the faculties to overanalyze people and situations, taking everything at face value, and because of this deficiency he approaches everything with the naive innocence of a young child, harboring no preconceived notions or negative stereotypes about anyone, which leads to him treating everyone he meets with a level of respect that Hal, Orin, and James just are not capable of. I mean, Hal and Orin and James are often cordial and respectful to people, but behind the mask they are brooding, distrusting, and critical, whereas Mario just does not have the capacity to be like that. Mario is guileless, innocent, pure of heart almost. And Mario, despite being frankly hideously-deformed and a little slow in the head, is treated with respect by others because Mario himself treats everyone with respect, because he’s simply incapable of doing otherwise, because he doesn’t have the intellectual capacity and all the psychic baggage that comes along with that. And because Mario is like this, he’s viewed by many as a pleasant, guru-like person to talk to, so people often go to him for advice, especially his own brother Hal, who often calls Mario “Boo,” and who, in one scene, goes to Mario for advice on what to do about some extreme anxiety he, Hal, is feeling about not having smoked weed in a long time yet still perhaps failing an academy drug test and other stressful existential tennis-life things, this scene is also the only time Hal opens up to anyone about anything in the entirety of the novel, which is important, and Mario, in this scene, delivers the best advice delivered by anyone in the entire book, and this advice is not just the best advice in the book, it’s also like the thesis statement, the point, of the entire book, which sort of makes Mario like the most important character in the book, in my opinion. The scene hit me so hard that I had to put the book down and text one of my friends about it, so I’m going to just copy-paste the tail end of the scene here, for reference.

Hal & Mario excerpt, Infinite Jest, pg.785 )

Mario is beyond intellectual obfuscation of any sort. He’s simple. He does not have the capacity to lie, either to himself or to others. He does not hide things. He is guileless, innocent, pure of heart. And because of this, he naturally just sees through the bullshit. He sees through intellectual rationalizations and mental decision-tree-like anxieties that stem from intellectualism. And because of this, when Hal opens up to Mario for the first time pretty much ever, expressing his emotions, fears, and doubts, and then asking Mario for advice on what he, Hal, should do, Mario correctly and simply points out the obvious, that Hal is already doing what he should be doing, opening up, expressing his emotions, admitting that he has a problem, coming out of his intellectually detached shell, which are things Hal literally never thought to do before because he’s just too damn intellectual about everything. Hal’s vast intellect, while enabling him to accomplish great mental feats, has also led him into a black hole of irony and insincerity that ultimately undermines his own happiness.

By the end of the novel, Hal has become so wrapped in his head that he can no longer communicate with other people, James has microwaved his own skull, Orin gets abducted by Wheelchair Assassins and tortured by being placed in a tumbler full of cockroaches, and Mario, well, Mario is fine. He’s just wearing his ridiculous tripod headgear, filming stuff, being nice to people, doing what he likes to do, not overanalyzing any of it, because what’s the point in that?

Some people might say Mario is stupid, since he does have a number of learning disabilities, but “stupid” is ultimately a subjective societal construct. I would say instead of “stupid,” Mario is simple. But regardless of whichever semantics you subscribe to, the point is, we should all try to be a bit more like Mario, be that more simple or more “stupid” or more whatever you want to call it.

Because if ignorance is bliss, perhaps “stupidity” is transcendence.
f0rrest: (young link amazed by ocarina)
To hear my dad tell it, I learned to read by playing The Legend of Zelda: Ocarina of Time, or so the legend goes.

I must have been like seven or eight or something. I have a hard time remembering that far back, but things come to me in flashes, like a movie montage of disparate events that all occurred somewhere between 1997 and 2000, playing to the background music of whatever my dad was listening to on 99X in his jellybean-shaped Ford Taurus. Stone Temple Pilots, Matchbox Twenty, “Bullet with Butterfly Wings,” Spin Doctors, “Even Flow,” that sort of stuff. Climbing on top of the slides at the playground at the park where my sister played softball while a wicked sunset was going on so everything was dragonfruit pink and cobalt blue and on fire. Time felt different, longer, more mysterious, mystical almost. My parents were still married. “Name” by The Goo Goo Dolls played on MTV a lot. Happy Meals cost like $1.50 and came with high-quality Power Rangers action figures with accessories. The food tasted better. I had a frankly embarrassing haircut that involved a bowl and kid-safe scissors. I would play Power Rangers out in the field by the haunted house with the other suburb kids. Space Jam featuring basketball legend Michael Jordan was heavily advertised, I remember. Special Ed classes and frequent parent-teacher conferences. Pokemon cards and fucking Crazy Bones, if you remember those. After-school programs. That one time I drank a whole gel pen and the teacher had to call poison control. I remember seeing a movie in the theater was like a bona fide special event and the next two months were colored by that movie as if everything in your life took on some aspect of that movie. PE teachers played “Cotton Eye Joe” at max volume over the gym loudspeaker while kids pelted each other with hard foam balls. Blue’s Clues in the mornings, Dexter’s Lab and Johnny Bravo and Powerpuff Girls in the evenings. I’d see scary witch faces in the darkness behind my eyelids at night, so I’d climb out of bed and go sleep in my sister’s room, which she hated. I would get like two dollars a week for allowance and thought that was a lot of money and spent that money at the comic book store in the strip mall that I could walk to through the backwoods area of my neighborhood, and my parents were totally fine with that for some reason. I couldn't read the comic books but loved the artwork. My dad made me play every little league sport imaginable even though I had no interest or aptitude in sports, and one time in the outfield when I was playing baseball a pop fly literally crash-landed into my skull and knocked me out for a good whole minute, and when I came to and my dad asked me, “Son, what were you doing out there, didn’t you see the ball, we were all shouting at you,” I simply responded, “I’m sorry, Dad, I was thinking about Zelda.”

I remember the first time I ever laid eyes on The Legend of Zelda: Ocarina of Time. It was around this same epoch of my youth, at the Media Play, which was a few miles from my home, located in this giant strip mall near the movie theater. Media Play was this big white stucco warehouse-type building, a little smaller than a Walmart almost, with the words MEDIA PLAY in massive red LED channel letters high above the pneumatic double doors, and between MEDIA and PLAY was an image of the store mascot, a face made from an open green book with eyeballs made from a pair of red musical eighth notes, which looked very cubist and robotic. I must have been seven or eight or nine or something. My dad had taken my sister and me to Media Play to buy a new video game console because we had been bugging him for months to get one. The inside of the store was massive, with rows of ground-level shelf wiring for all sorts of entertainment, electronic or otherwise, like CDs and cassettes and VHS tapes and video games and books and even manga, and I remember the ceiling of the store was like this exposed web of steel beams on which hung fluorescent tubes that bathed the whole store in preternatural white light. My dad gave my sister and me the choice between the Sony PlayStation and the Nintendo 64. My sister was dead set on a PlayStation because this boy she hung out with in the neighborhood had Need for Speed II, and they would play it all the time, and she wanted to like fit in or whatever. But I wasn’t sure which console I wanted. The console we had back at home was the Sega Genesis, and I mostly played Sonic the Hedgehog and the 6-Pak on it, and I wanted something like that, and for some reason I had it in my head that the PlayStation was more akin to the Sega Genesis than the Nintendo 64 was, so I was leaning PlayStation. But at some point in the decision-making process, I had wandered off and ended up in the Nintendo section, which actually had its own section for some reason, and in that section, I came across a display cabinet that changed my life.

The cabinet itself is hazy in my memory, but I remember it was dark, woody almost, with curly gold lettering running along the thick wooden side bezels, and it had a large CRT monitor inlaid in the upper portion, and above that, situated on the very top of the cabinet itself, was this golden triangle thing, and the cabinet was double my prepubescent height, so I had to tilt my head pretty much skyward to see the thing in full. There was a single three-pronged controller poking out of the wood, about chin level with my adolescent self. The monitor was playing a scene of a green-clothed man wearing what looked like an elf’s hat, riding a horse through a twilit field while a huge full moon hung in the background. Back then, I wasn’t very attuned to music, but even then I could tell that the cabinet was emitting some of the most beautiful noises I would ever hear in my life. The soothing sounds of synthesized harp arpeggios over a flute melody that sounded like some sort of majestic owl holding its hoots for as long as possible over the ambient noise of hooves clomping and water flowing in a tranquil stream, all calling out to me. I stood there for a few minutes, totally entranced, just watching the green man ride his horse through that twilit field, until eventually I lifted my arms skyward, gripped the controller with both hands, lifted my head up over the thing so I could see the buttons, and pressed down on the big red start button, at which point a dark harmonious jingle sounded and the monitor switched to demo scenes of the same green-clothed man fighting lizard warriors and ghosts and giant super bosses, and then it showed the kid version of that man doing very similar things, and I was totally enthralled by this and at that moment knew I absolutely needed whatever this game was in my life, so when the Nintendo 64 logo popped up on the screen alongside the name of the game, which I couldn’t actually read because I had been diagnosed with dyslexia and had problems with phonetics and couldn’t actually read, but I knew my console-branding logos very well because I loved video games, I quickly released the controller and ran off through the store to find my dad.

When I found my dad, I grabbed him by the hand and dragged him to the magical cabinet I had found and then said, “I want this, I want this, I want this,” over and over until my dad, who was actually a big Mario fan, having played the original games in college obsessively, nodded and turned to my sister, who was arms-crossed and full of blossoming teenage angst, and then he, my dad, asked her what she thought, and at first she disagreed until both my dad and I wore her down, at which point she sort of threw up her hands and said something like, “Whatever,” so my dad flagged down an employee, asked the employee to “get one of those Nintendos and a copy of whatever that game is in the wooden display kiosk my son keeps going on about and a copy of Mario 64 and that Mario racing one too,” the latter of which my sister had picked out, and about an hour later we were back home in front of the old boob tube hooking up the old yellow, white, and red.

Days turned into weeks, and I was hooked on The Legend of Zelda: Ocarina of Time. I played it obsessively whenever my dad wasn’t playing Mario 64 and my sister wasn’t playing Mario Kart. The game blew my little adolescent mind. I got lost in the world of Hyrule, which to little seven-or-eight-or-nine-year-old me felt like a real place with its realistic graphics and its dynamic world and its day-night system and its massive open areas to explore. I skipped all the text because I couldn’t read, but through sheer perseverance and some luck, I managed to complete the Deku Tree and Dodongo Cavern dungeons. I related to the main character, Link, who was like seven or eight or nine himself, and whenever I couldn’t play the game, I was often pretending to be Link, swinging around whatever long sword-like objects I could find, imitating Link’s horizontal sword slashes and vertical sword slashes and that iconic hi-yah jump-slash attack, making the noises and everything. But I couldn’t read, so at a certain point, I was stuck. Weeks turned into months and now my daily play sessions of The Legend of Zelda: Ocarina of Time consisted of wandering around Hyrule Field, defeating skeletons and blowing up stuff, doing the same thing over and over, which kept me entertained for a little while, but eventually I grew confused because I couldn’t figure out where to go next because I couldn’t read, and eventually that confusion turned into boredom, and eventually I slowly lost interest in the game.

Back then, my parents would work with me daily, trying to help me learn how to read better. I could read a little bit, but certainly not at the reading level of the average kid my age. Back then, reading simply didn’t interest me, and if something didn’t interest me, I didn’t care, but if something did interest me, I would hyper-fixate on that thing until I wore it out. I was in special education classes for this very reason. Whenever my parents would sit down to teach me how to read better by practicing phonetics and reading me simple books and sounding things out, I would pretty much immediately zone out, and then my attention would wander to something that did interest me, like my action figures or my Legos or my video games, at which point my parents would give up for the day, letting me do my own thing because I was quite emotional as a child and would literally scream my head off if I was forced to do something I didn’t want to do. Of course, my parents would try to help me with reading the next day, but the same thing would happen, so they’d give up and try again the next day, and so on.

To hear my dad tell it, at a certain point, after so many failed attempts at teaching me how to read better, he became discouraged and was starting to believe that I had a serious incurable mental problem and like “why even try with the boy?”

That was until one day when I was in the living room sitting on the carpet in front of the old boob tube, wide-eyed and transfixed by The Legend of Zelda: Ocarina of Time, when my dad sat down next to me on the carpet and asked what I was doing. I said I was playing Zelda. He said something like, “I can see that, but what are you doing, you know, in the game?” And I said something like, “I’m fighting skeletons.” And he said, noticing that I would fight skeletons a lot when I played Zelda, “Is that all you do in this game, fight skeletons?” And I said, “No, there’s lots of stuff to do, I just don’t know how.” And he said, “What do you mean, you don’t know how?” And that’s when I told him I was stuck. I told him I beat the big spider in the tree and the giant lizard in the cave and now I was stuck. I told him I didn’t know what to do. He just nodded and watched as I vanquished skeletons until the sun rose over Hyrule and there were no more skeletons to vanquish, at which point I was just wandering Link all over Hyrule Field, not really doing anything, until Navi, Link’s little fairy guide, said HEY LISTEN and pulled me into a dialogue with her. Naturally, I skipped all of Navi’s text and then kept wandering around until a few seconds later when Navi said HEY LISTEN again and pulled me into yet another dialogue, which I also skipped, but this time my dad, who was curiously watching me at this point, said, “What did she say? Maybe she's telling you what to do.”

So I turned to my dad and said rather pathetically, “I don’t know, Dad, I can’t read it.”

He smiled softly and said, “But you want to beat the game, right?”

So I said, “Yeah, I do, I want to get all the stuff and beat the game.”

And just then, Navi said HEY LISTEN again, and the text box was back up on the screen. I went to skip the text with the A button, but my dad placed his hand on mine, which froze me for a second, and then he turned to the screen and, presumably reading the text in his head, said, “Yep, she’s telling you what you need to do.”

So I started getting excited. “Tell me, tell me. What does she say?”

But my dad only shook his head, then he said, with that soft smile on his face, “Try sounding it out.”

And about a month later, I beat The Legend of Zelda: Ocarina of Time.
f0rrest: (Default)
Considering the upcoming obliteration of my old blogging platform, howdoyouspell.cool, I wanted to repost this incredibly long list of my favorite pop songs, mostly for posterity, but also because I spent a lot of time copying YouTube links and pasting them into markdown format, and I don't want all that effort to go to waste.

So, without further ado, here is my so-called Perfect List of Perfect Pop Songs, with links, in no particular order, although the first few songs listed are those I would name if someone were to ask me to name a few of my favorites.

Perfect List of Perfect Pop Songs )
f0rrest: (Default)
“I’m just sick of ego, ego, ego. My own and everybody else’s. I’m sick of everybody that wants to get somewhere, do something distinguished and all, be somebody interesting. It’s disgusting.”
—J.D. Salinger, Franny and Zooey


A little over a year ago, I created a community blogging platform called howdoyouspell.cool, powered by Write Freely, an online space wherein anyone could sign up, create a blog, and write about whatever they wanted. Back then, I told myself that I was inspired by this concept of the “open internet,” a sort of return to the wild-west era of the Internet in which I grew up, beyond the reaches of devious corporate overlords and money-making algorithms, where people could express themselves however they wanted, no matter how weird or vile that expression might be. But as of yesterday, October 4, 2025, I have retired the domain name and am now in the process of shutting the platform down for good. And now, on this eve of the platform’s obliteration, I find myself analyzing my true motivations for having created it to begin with. Was it really to provide a place for people to express themselves unfettered, or was it something else?

Well, I've come to the conclusion that it was indeed something else, something performative and superficial. I've come to the conclusion that it was all ego, ego, ego. I just wanted to be cool, pretty much. In hindsight, it’s pretty obvious. I mean, the word “cool” is right there in the damn domain name.

To be honest, before I had even created the blogging platform, I kind of knew it was a bad idea. For one, I had tried creating online communities in the past but had always ended up abandoning them a few months after creation because being an administrator just doesn’t suit me, because people annoy me very easily. And for two, I don’t usually get along with my fellow writers to begin with. 

This is a sweeping generalization, I know, but I think most writers are pretentious, narcissistic know-it-alls who are desperate for validation. They want people to read their stuff and be like, “holy shit, this is the most deep and thoughtful thing I’ve ever read, this author is a genius.” Writers seem to get off on impressing others and cultivating airs more so than the actual act of writing itself. I mean, why even publish anything for public consumption if, one, you didn’t want it to be read by other people, which indicates some level of validation-seeking, and two, you didn’t think your writing had some sort of academic or artistic merit worth someone else’s time, which suggests a certain level of pretentious arrogance that contributes to the whole know-it-all thing. I mean, what do you think this whole journal you’re reading here is, exactly? Some sort of selfless practice of the art of writing? Some sort of altruism? No, it's an effort to put myself out there in some sort of vain attempt at validation and like-minded community building. As they say, it takes one to know one. Do note, however, that my wife says my biggest character flaw is that I project myself onto others and have a hard time relating to the thoughts and feelings of other people because of this, so maybe this should all be taken with a nice, heaping pile of salt.

By the time I had created the howdoyouspell.cool platform, I had written something like twenty essays and two short stories, all of which tried to marry my love of video games with philosophical and societal concepts that I admittedly understood very poorly, and I had electronically published two full-blown magazines also, both of which I had done all the editing and graphical design for. I thought, at the time, that all of my stuff was very well-written and intelligent. I was trying very hard to make a point with my writing, and I wanted very much for someone to read my work and say something like, “holy shit, this is the most deep and thoughtful thing I’ve ever read, this author is a genius.” But of course this praise and validation never materialized, because barely anyone read my stuff, and those who did were more interested in the video game aspects than the philosophical, societal aspects, so I began to resent the audience that I had cultivated, seeing them as shallow and vapid, only seeming to care about playing video games instead of thinking about video games. So I decided, hey, you know what, what if I make a writing platform, position myself as some sort of writing authority figure, and then, by using this facade of “I’m just a passionate writer who wants to provide you the chance of hosting your own blog wherein you can say whatever you want without fear of being banned,” I would maybe attract the sort of high-minded audience that would appreciate my stuff. I’m not sure if I was consciously thinking about it like this at the time, but using the forty-twenty power of hindsight, this was certainly what was going on. Ego, ego, ego. I wanted to be perceived as a cool writer. I thought my writing was incredible, and I believed that if people just read it, I would become this sort of online writing folk hero of sorts. In short, I was desperate for attention.

Probably needless to say, but this whole scheme did not provide the attention I craved, mostly because my writing wasn’t actually very good, but also because, by advertising my new blogging platform as a sort of haven for free-speech absolutists, I had once again attracted an audience that I immediately grew to resent. Because upon advertising my platform on Mastodon, a defederated social media network of which I no longer have a profile, the first person who reached out to me was this one guy who wrote erotic anime-inspired fiction that almost exclusively featured unrealistically well-endowed chubby women who battled and performed sexual acts on each other, because his characters were all like mixed-martial artists or something, and in all of this guy’s stories, the women vocally expressed hatred for one another but always had this sort of repressed sexual attraction bubbling underneath the surface, so they’d be in a fighting arena for whatever reason and they’d start off all like, “Do you think you’re better than me? I hate your fucking guts, you nasty tramp. I’m the best fighter in the world.” But by the end of the story, they’d be rolling around completely nude in the middle of the arena, making out and fondling each other or whatever. This is how all the guy’s stories went. 

This author’s work was inherently offensive to me because he very obviously treated women as mere sexual objects, so I didn’t want this guy to create a blog on my platform, but I had advertised the platform as a sort of free-speech haven where anyone could post anything, so from the very start of this whole attention-seeking endeavor, I was faced with a sort of ethical dilemma. Am I really in support of absolute freedom of expression if I’m unwilling to allow this misogynist objectifier of women to post his nasty smut trash on my blogging platform? I felt sort of ethically committed to the bit, so to speak, in that I had advertised the platform as a free-speech platform, and but what would it look like if I suddenly told this guy that actually no, you can’t post on my platform because your writing is disgusting and offensive to me?

In hindsight, this was an egotistical concern on my part, because I was more worried about how people would perceive my shifting stances on the free-speech thing than I was about actually following my own moral, ethical gut code, which told me that by no means should I allow this guy’s awful smut garbage on my platform. But I ended up caving to my ego and letting this guy create his smut blog, because I didn't want to make an ethical 180 on the free-speech thing I had originally committed to, out of fear of being perceived as some sort of hypocritical phony.

As of today, there are like ten users, not counting myself, on howdoyouspell.cool, nine of whom only posted a few entries before vanishing without a trace, but this guy, this misogynist objectifier of women, has stuck around. In fact, I believe he just posted something last week, another chapter in his Beat, Prey, Love series, the title of which follows the annoying format of all his other titles, that being taking an existing movie title and altering it somewhat to vaguely suggest something erotic going on, which is a play-on-words trend that makes my eyes roll into the back of my head even when not used in a sexualized context, as it's never as clever as the author likes to think it is, and it's frankly low-effort and offensively unoriginal. 

The smut author has been consistently posting his drivel on howdoyouspell.cool for like a year now, and considering I had stopped posting to the platform several months ago, that makes this one nasty guy the sole contributor to the site. So ultimately, at this point, I don’t feel too bad about pulling the plug on the whole platform. In fact, I might even do a villainous little laugh when this guy sends me a very sternly worded email after he attempts to log in only to find his disgusting porn writing completely wiped from the internet because his blog no longer exists.

So yeah, I’m feeling pretty good about the death of howdoyouspell.cool, considering the platform was born primarily out of a desire to satisfy my own ego, and it really only attracted one very nasty guy. For one, I don’t want to provide a platform for smut, and for two, I’m kind of through trying so hard to be cool. I want to be the death of cool. I'm done pursuing projects driven solely by my own ego, because my desire to be perceived as distinguished and interesting and cool has only produced within me feelings of anxiety and phonyism.

But is this truly all that my ego has produced? 

A couple of months ago, I read this novel by J.D. Salinger titled Franny and Zooey, which is sort of like a Socratic dialogue between two siblings. Franny is a young actress attending college who is fed up with the ego-fueled intellectual phoniness of her peers and has become obsessed with shedding her own ego through the practice of a repetitive mental prayer she learned by reading an old religious text. Franny is also the source of the quote at the beginning of this journal entry. Zooey, Franny’s brother, disagrees with Franny that ego is the root of all her problems. At one point, about a hundred and sixty pages in, Zooey says something that kind of opened my eyes to the possibility that maybe ego isn’t such a bad thing. He said,

“What about your beloved Epictetus? Or your beloved Emily Dickinson? You want your Emily, every time she has an urge to write a poem, to just sit down and say a prayer till her nasty, egotistical urge goes away?”

Much like the creation of howdoyouspell.cool, my entire body of writing has been largely the product of my own ego, which on the surface is a fact that seems to taint the writing, but does it really? Looking back at everything I’ve written, even though much of it is hot garbage, I’m proud of some of it and grateful to have written it all. Even the writing I now think is hot garbage, I don’t regret having written it, because it helped me become a better writer and led to work that I feel has real, meaningful value, however hard that is to actually quantify.

So the whole thing has me thinking about ego in a deeper way, like, is ego really all that bad? It seems to me that most human behavior could probably be tied back to ego in some way. I mean, even a super generous person who donates to charities probably gets some sort of personal satisfaction from others perceiving them as a charitable person, which is a sort of ego-stroke, in a way. But is that a bad thing? I mean, even if that’s the case, that the charitable person is driven by ego, does the motive even matter at that point? The charity is still happening, regardless of whether the ego was involved or not. Isn’t the charitable person’s ego producing good outcomes in this hypothetical situation? And if we concede that this egotism does indeed produce good outcomes sometimes, then is ego really all that bad?

Like Franny, maybe I've been looking at ego the wrong way. Perhaps ego is more like this neutral power within us all, this driving force that is neither good nor bad, and what really matters is how we choose to use our egos and the outcomes of those ego-driven choices.

A sort of like Ego-Driven Consequentialism or something.
f0rrest: (Default)
My cousin is absolutely retarded.

Now that I have your attention, the word “retarded” is pretty interesting, because it's a good example of how language is ever-changing and fluid and societally constructed. Words and their meanings aren't just floating around out there in the ether. We make the words and we assign the meanings, and we change those meanings based on a variety of different factors. Nowadays, “retard” is a pejorative, a slur pretty much, an insult used to basically call someone a super idiot. The word “idiot” is interesting too, because that's another one of those words that highlights just how fickle language can be.

Until the 60s or so, the words “idiot,” “imbecile,” “moron,” and even “cretin,” according to Wikipedia, were widely used in the medical community to refer to someone with serious mental impairments, that is until mean-spirited people started using those words as general insults toward anyone they thought was annoying or stupid or whatever, at which point those words were reclassified as insults, after which the medical community came up with a new word to refer to people with serious mental impairments, that word being “retard,” that is until mean-spirited people started using that word to also refer to anyone they thought was annoying or stupid or whatever, at which point the word “retard” was reclassified as an insult as well, after which the medical community came up with yet new words to refer to people with serious mental impairments, those new words being “handicapped” and “disabled,” which have thus far withstood the pejorative tests of time, but it's really only a matter of time before mean-spirited people start using those words as insults as well, saying stuff like, “what are you fucking handicapped?” and “were you born disabled or what?”, and when that happens, the medical community will yet again have to come up with brand-new words to refer to people with serious mental impairments, and so on and so forth.

I'm of the opinion that any word we come up with for the mentally impaired will eventually be used as an insult, because it's just low-hanging fruit really, there are mean-spirited people out there, and no one wants to be labeled mentally impaired, so of course any officially dedicated medical term that refers to actual mentally impaired people will eventually be used as an easy insult by these aforementioned mean-spirited people, and these mean-spirited people aren't just going away anytime soon, so any mentally impaired classifiers we could possibly come up with are just kind of doomed to become pejoratives. The only solution here would be for people to just be nice to each other or whatever, but we all know that's a fucking pipe dream. But in the meantime, it's probably wise to steer clear of whichever words we societally designate as pejoratives, because, one, that's just the nice thing to do, and two, you wouldn't want someone to call you a “fucking retard,” so why call someone else one? The golden rule and all that.

So that brings us back around to my cousin, and why I'm calling him retarded. Because if I know, logically, that I shouldn't go around calling people retarded, then why am I so blatantly calling my cousin a retard? Like, what the hell’s wrong with me, right? Well, outside of the fact that I wanted an attention-grabbing opening line for this journal entry, the fact is, even if I were to call my cousin a retard to his face, he wouldn't understand what I meant because he is quite literally retarded. He is as retarded as they come. He is the prime specimen of retarded. He does not possess the necessary cognitive ability to know what words mean, much less even recognize that he himself is retarded. By the time he was like three the doctors had probably written something like “completely retarded” on his medical sheet. To this day, the doctors don't actually know what's wrong with him, just that something is seriously medically wrong with him. He walks around limp-wristed and flapping. He communicates by groaning and yelling and hitting and sometimes using one of those machines a really smart dog might use with big buttons that play pre-recorded messages like “Food please” and “I want to go outside.” As of typing this up, my cousin is thirty-five years old and still wears diapers. He often takes his clothes off and walks around the house fondling himself. He exclusively watches Disney films and gets violent when they're turned off. He was recently put on hardcore narcotics to control these violent outbursts, which puts him in a sort of light vegetative state. He is always dirty, with food and poop smeared all over his chest and face. 

So, if anyone fits the bill for retarded, it’s my cousin, because he's absolutely retarded. I mean, his own mother calls him retarded, if that tells you anything. My whole family, and my close friends, call him retarded, and sometimes we even make slightly off-color jokes at his expense.

Back when I was a young kid, I would live with my grandma during the summers, and eventually my aunt moved in and brought along her son, who is about my age and retarded, and I would share space with this retarded young man, who quickly became the focal point around which all things in that house swirled, because he demanded a lot of attention, on account of him being absolutely retarded. And when my aunt would go to work, she would hire a babysitter to watch her son, who she often comically referred to as retarded in the company of friends and family, and these babysitters were paid for by the government, through some disability program, but the babysitters were not always the most upstanding citizens, many came from sketchy backgrounds and had weird quirks and problems, like sneaking marijuana into the house then getting high in the backyard while they had locked my retarded cousin in his room, which is a huge no-no in the babysitting-mentally-impaired-people line of work, because the state government can and will take your mentally impaired children away if they catch you, or anyone else in your household, with illegal substances, so needless to say, many of these babysitters were very quickly canned, and sometimes it took my aunt a few weeks to find a new babysitter, meaning the babysitter would often end up being my grandma and me.

I would help my grandma feed my cousin, clothe him, make sure his diapers were changed, clean his poop off the walls, make sure he didn’t get out of the house and wander into the street and get hit by a car, hold his hand sometimes and take him on walks, ensure his pill regimen was properly digested, usually by mashing it into his food, make sure his Disney VHS tapes were properly rewound and replayed over and over, take him for car rides to calm him down when he got violent, and make sure the refrigerator and cabinets were all properly tied up with slip knots so that he wouldn’t get into everything and make a huge mess. And we did all this stuff until my aunt came home from work, at which point my grandma would go back to watching her old television shows and I would go back to playing my PlayStation and Nintendo 64 games. And we did all this without resentment or complaint, because, although absolutely retarded, my cousin was part of the family and he couldn’t help how he was born and we loved him, even if we sometimes referred to him as retarded and made slightly off-color jokes at his expense.

During those halcyon summers, I grew to enjoy my cousin’s company. Whenever he was gone, the house just felt weird. I remember he was always very receptive to physical greetings, like if I put my hand up in a high-five position, he would smack it really hard with his own hand, and then he would go back to flapping his arms around, groaning, and watching his Disney films. He always had this blank look on his face, like a sort of vacant stare, but whenever we did those high-five greetings together, I felt something shining through the retarded shell he was trapped in, something deeper than the body and the mind, something like his soul coming through whenever we did those little high-five greetings together, so I would do those greetings with him every time I entered a room he was in, to build a soul-bond connection with him. It got to the point where, whenever I came home from hanging out with my friends, if my cousin wasn’t in the living room, I would go to his room, the walls of which were covered top to bottom in Disney pictures, and his bed was covered in plastic so that it was easier to clean for obvious reasons, and I would do the high-five greeting with him there to help build the connection, before going back to playing PlayStation and Nintendo 64 games in my room, which was actually the garage because my old room was now my cousin’s room, which was something that I harbored no resentment or complaints about, because, although absolutely retarded, my cousin was part of the family and he couldn’t help how he was born and I loved him.

Back then, I was never embarrassed about my cousin. I never tried to hide him from anyone. A good friend of mine, Miles, would often come over to play Super Smash Bros. on the Nintendo 64 with me, and I remember the first time he came over, I hadn’t even warned him about my cousin, because I didn’t even think to do so, because my cousin was just such a normal staple of my life or whatever that the thought hadn't even crossed my mind that someone unfamiliar with him might feel a little uncomfortable. I remember when Miles and I got to my house, opened the front door, and there my cousin was, in the living room, flapping his hands and groaning while wearing nothing but a diaper, I said something like, “yeah, that’s my cousin, he lives here,” and Miles just curiously nodded, not saying anything mean at all, so I showed Miles how to do the high-five greeting, then we all exchanged high-five greetings, and then Miles and I went to my garage room and started playing Nintendo 64. This went on for many summers. Miles eventually became so close to my family that, after hearing my aunt refer to my cousin as retarded many times, Miles and I adopted this language and would casually talk about how my cousin was retarded, and sometimes we would even make jokes at his expense, as if we were just young boys teasing each other, and we did this, I like to think, because we both saw my cousin as a friend, a weird retarded friend, who was just born that way and couldn’t help it and it was whatever because we were all friends here and we had each other’s backs like friends do. We had brought my cousin into the fold of adolescent friendship, as one of the boys, so to speak, and although my retarded cousin could not comprehend that he was essentially one of the boys, I liked to think he could.

But one time, I remember, Miles and I were outside playing with this new kid, Jordan, and I had mentioned wanting to go back to my place to play some Super Smash Bros., not even thinking to mention to Jordan that my retarded cousin lived there too. It turned out that Jordan loved Smash Bros., so we all went back to my place to boot up the old N64, and after a long walk from the clubhouse playground, through the many verdant alleys nestled between the pale blue vinyl siding of cookie-cutter homes, we arrived at my place. Everything was going great until I opened the front door.

My cousin was in the living room, stark naked, pacing around in circles, touching himself with one hand and flapping with the other. I remember Jordan looked at my cousin with this frightened, disgusted look on his face, then looked back at me, then looked at my cousin again, then back at me one last time and finally said, “Who’s the retard?”

Miles and I went completely silent. It was as if a dark cloud had suddenly descended right over us. Eventually, I turned to Jordan, my eyes squinted and my eleven-year-old face just one big scowl, and I said, “What did you just say?”

Jordan repeated himself, “I said, who’s the retard? What’s wrong with him?”

I was pissed and shaking and wanted to scream in the kid's face at this point, but before I could do anything, Miles all of a sudden shoved Jordan’s shoulders real hard, knocking him over, and said,

“What’s wrong with YOU?”
f0rrest: (deep thoughts 64)
About a month ago, I purchased a black USB Nintendo 64 controller to use with my PC because I had gotten it in my head that I wanted to wallow in some nostalgia by playing The Legend of Zelda: Ocarina of Time again, but about a week later, by the time the N64 controller had arrived in the mail, my hyperactive brain was already on a whole other thing entirely, meaning I had sort of lost the urge to play Ocarina, so at that point I had an N64 controller with nothing to use it for, so the controller was placed in a dusty cabinet and just sort of languished there with all the other disused USB controllers, until sunk-cost fallacy caught up with me and I wanted to use the N64 controller again, but this time I wanted to play something different, something I had never played before, and that’s when, after reviewing the admittedly small library of N64 games and sorting out the ones that did not fit my particular gaming fetishes at the time, those being like role-playing elements and a good soundtrack and open-endedness and Japanese and player choice beyond just the ability to turn the game off, I eventually settled on Harvest Moon 64.

I had played Harvest Moon-like games before, particularly Rune Factory and Stardew Valley, but never got very far in them due to their penchant for stressing me the hell out, despite the fact that those games are positioned as like relaxing and chill, which, at least for me personally, is just not the case, so I went into Harvest Moon 64 with something like eager trepidatiousness.

And after a day or so of mental preparation, I started playing Harvest Moon 64 on a CRT television set using an emulator, using my new but somewhat dusty USB N64 controller, which made me realize that the N64 controller actually gets a bad rap within the gaming community, because although nascent and experimental, it’s actually incredibly ergonomic, a complete joy to hold, absolutely no cramping or cricks or wrist pressure of any kind while holding the thing, and that's not nostalgia talking, that's just the facts. And the N64 controller is especially nice when playing a game like Harvest Moon 64, which has the gameplay complexity of like a smooth rock or something, so you don't have to perform painful finger calisthenics or be a freakishly mutated three-handed person to reach all the buttons. Which is all to say that, so far, I'm having a pretty good time, but, let me tell you, playing Harvest Moon 64 is a very weird experience, because the game kind of forces you to come face to face with this strange kind of paradoxical irony that’s not present in many other video games, which is something I’ll dive into here shortly.

All that being said, I don't dislike Harvest Moon 64. I actually find it pleasantly addictive and cozy. The game is very quaint and relaxing and low IQ almost, which may sound like an insult but is actually a high compliment, because one of the things I dislike most about modern Harvest Moon-inspired farming games is the fact that there is just so much stuff to do and not enough time to do all that stuff, even though most of these games are open-ended and don’t penalize you for not doing everything all in one day, yet still when playing these types of games I feel weirdly compelled to cram as much stuff as possible into a single game day, which leads to all sorts of obsessive-compulsive-like stresses and frustrations, as if the tasks just keep piling up and I just don't have the capacity to organize or manage them, whereas Harvest Moon 64, being only the fourth game in the Harvest Moon series, which is technically called Story of Seasons if you want to get all nerdy and purist about it, is incredibly barebones and empty almost, which kind of removes the stress of too-many-options, because when you only have to worry about clearing your farm of debris, tilling soil, planting and watering seeds, harvesting crops, rearing animals, talking to townsfolk, participating in the occasional festival, and eventually getting married and having kids with the digital farm girl of your dreams, and you only have like 7 minutes at a time to do any of this stuff, because that's literally how long an in-game day is in Harvest Moon 64, 7 minutes, you’re sort of forced to pick one or two things to do per day and not really care about the rest because there’s literally no way in hell you’re cramming everything into those 7 minutes, and the stuff you’re doing in those 7 minutes is so braindead simple that it ends up feeling cathartic, in a way, like all the stress of modern life just sort of melts away as you’re sitting there holding the deformed monstrosity known as the N64 controller with two hands and moving your little chibi backwards-hat-wearing farmer guy around by tilting the oddly placed analog control stick with your thumb in satisfying little half circles before repetitively making him, the chibi backwards-hat-wearing farmer guy, crush rocks or water crops or whatever by pushing the fat green B button over and over, which, again, is incredibly low IQ and simple, almost anti-complex, as if the game itself is averse to being complex in any way shape or form, and that lack of gameplay complexity, combined with the game’s low-poly 3D environments and big-headed chibi-style 2D sprites and muted pastel color palette, all evoking this sort of I’ve-been-here-before-even-if-I’ve-never-actually-been-here-before feeling of nostalgia that some Nintendo 64 games just seem to have in spades, makes for a gameplay experience in which hours seem to drift away somehow as if you ingested some sort of digital benzo through your eyeballs.

What I’m trying to say is, Harvest Moon 64 is a very simple, very charming game, and its simplicity is not a drawback, in fact this simplicity is one of the game’s greatest strengths, and, like any great game, its gameplay reinforces the core themes of the game’s narrative, which is something like, “modern life is garbage, embrace the simple life, go touch grass.”

And that's where the paradoxical irony comes into play.

Harvest Moon 64 evokes a sort of wistful longing for a simpler life, a rural life, a life of spending all day outdoors, tilling the soil and planting the seeds and rearing the livestock and milking the cows and fishing the fish, a life in which the morning chirps of birds and the evening songs of crickets and the nighttime hoots of owls are fully appreciated in all their wondrous majestic glory, not just random background noise you hear sometimes when getting in the car for work in the morning or checking the mailbox in the evening or taking the trash out to the side of the road every Wednesday night. And Harvest Moon 64 does not merely replicate this back-to-basics, touch-grass lifestyle, it glorifies it, it implies that this sort of lifestyle is meaningful and fulfilling, it suggests that perhaps this kind of lifestyle is in fact superior to the lifestyle of someone who would, say, sit in front of a CRT television set for hours playing Harvest Moon 64, almost as if the game itself looks down upon the person playing it, which results in an almost surreal paradoxical gameplay experience that leaves me questioning if I should even be playing Harvest Moon 64 to begin with, or if I should be playing any video game for that matter. Like, if I enjoy planting crops and rearing livestock and fishing in ponds and touching grass in a video game, which I obviously do because here I am doing it, wouldn't it logically follow that I would also enjoy doing those things outside, in the real world, and if that's the case, shouldn't I then just be doing those things outside in the real world, instead of vegetatively sitting in front of a television set controlling aesthetically arranged pixels with an incredibly ergonomic controller? Wouldn't I get more enjoyment out of the real thing, like the actual putting-the-controller-down, going-outside, touching-grass thing? 

So, needless to say at this point, but playing Harvest Moon 64 is a very weird and conflicting experience for me, which is odd because the game doesn’t actually shove this touch-grass narrative down your throat at all. In fact, Harvest Moon 64 is more concerned with being a simple video game than making any sort of point whatsoever, because Harvest Moon 64 is not deep, like, at all. It has no intention of getting narratively deep with you. The deepest the game gets is this one line of text on this one gravestone in Flowerbud Village that reads, “Deep thoughts are written here,” implying that, yes, someone somewhere in this fictional world had deep thoughts at some point, enough to write something deep here on this gravestone, but that person is not you, you're only here to plant crops and raise animals and marry a country girl and live a peaceful life in a simulated Japanese countryside. The game doesn’t even bother to tell you what kind of deep thoughts are written on its gravestones, that's how little Harvest Moon 64 cares about getting deep with you. It's as if the game is standing at the edge of a philosophical kiddie pool but refusing to even dip its toe in the water, instead just vaguely gesturing at the pool, saying something like, “Yes, there is something deep here, but who cares? It's not important. Go plant some turnips and pet your horse.” The game is so far away from being pretentious that I bet it doesn't even know what the word “pretentious” means. In fact, the most complicated word I've seen used in the game so far is like “howdy.”

Yet, if Harvest Moon 64 isn't deep or trying making a point or whatever, why does it feel like the game is patronizing me in some way? Why does it feel like the game is telling me to turn it off and go touch grass? 

Could it be that I’m actually projecting my own insecurities onto the game? Could it be that Harvest Moon 64 is actually just a mirror, a mirror reflecting my own bullshit back at me? Could it be that it's not the game that’s patronizing me, but me that's patronizing me?

Maybe, somewhere deep inside, there's an unfulfilled atavistic urge to touch grass trying to break through, a sort of mitochondrial shame produced by staring at screens and being so far removed from the simpler, pastoral lifestyle of my great great ancestors? Maybe somewhere deep down in the ancestral gray matter I instinctively know that I'd be happier if I just turned off all the screens and touched some grass?

Now that I think about it, maybe the only depth Harvest Moon 64 has is the existential baggage I bring with me when I turn the game on.

So, with all that said, I think I’m going to take a walk in the park.
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I've spent the last couple of days writing a short story. This story had been bouncing around in my brain for a few months, and originally I was going to include it somewhere in this novel I'm working on called The Contrarian, but I decided against it because, although this short story ties into some of the themes of that unfinished novel, it wouldn't fit from a timeline slash narrative perspective. And frankly, my attention span is terrible, so I'm fickle as hell artistically, meaning what really happened was that I just randomly felt the strong urge to finally write this story and succumbed to that urge, putting all other free-time-related activities in my life on the back burner. At this point, I could keep going back and forth proofreading and changing things, but that has to stop somewhere, and right now at this exact moment in time and space is when and where I chose to stop and just publish the damn thing.

So, here's my short story titled Supply & Demand. If you happen to read it, I hope you find something to like about it.

 

Supply & Demand (full text) )
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For the past few months, I’ve been toying around with the idea of making a role-playing game with RPG Maker. This is something I’ve tried once or twice in the past, with varying degrees of progress, yet I always ended up getting distracted, moving on to other things. This time will likely be no different, but that’s not going to stop me from trying, again.

The idea came to me months ago when I was watching my son play in the living room. He’s always been fascinated by long, sword-like things, the swiffer-duster thing being a favorite of his. We always kept the swiffer-duster thing on a high rack above the washer and dryer, and my son knew that, so he would push stools and boxes and things up to the washer and dryer, then position himself dangerously on the stack of these wobbly things, then climb up and grab the swiffer-duster thing, then run around with it, smacking anyone he could find, all while making cute little battle noises. And one time, he fell from the perilously stacked boxes and hurt himself pretty bad, so my wife and I found a new place to hide the swiffer-duster thing, deciding on this thin space between the cushions of our big green couch, thinking that surely the boy would never find it there.

But, of course, we were wrong. And one day, as I was walking through the living room, I saw my son digging through the couch cushions, looking for some lost toy or other, and he paused for a second, looked back at me with this mischievous look on his face, then slowly slid the swiffer-duster thing out from between the cushions, as if he were pulling the sword from the stone, and then he held the thing above his head for a moment, like Link after opening a treasure chest, before running all throughout the house smacking everyone with the thing while making cute little battle noises, at which point we had to find a new hiding place for the swiffer-duster thing, a place so hidden I now have no idea where the thing actually is anymore.

Anyway. The whole thing put this idea in my head of like, what if, upon pulling that swiffer-duster thing out of the cushion, instead of a swiffer-duster thing, it was actually a sword, and all of a sudden, upon pulling that sword out of the couch, instead of being in the real world, my son was now in some fantasy, video-game-like world, where the normal everyday stuff he interacted with on a daily basis was now like walking and talking and being all anthropomorphic? And then I thought, what if, hypothetically, a boy who was neglected by his parents, not that I neglect my son or anything, but what if, what if a boy concocted this fantasy world in his head, because he was so starved for attention due to his parents’ neglect, what if he concocted this fantasy world and sort of like dissociated from the real world to live in this fantasy world, all so he wouldn't have to deal with the confusing pain caused by his parents' neglect, and then I started thinking like, how exactly would that all play out?

And that’s when the idea of “Arthur’s Quest” came to me, which eventually I started calling “The Boy’s Quest,” to sort of distance it from my own life and make it more relatable to a potential player, until eventually I changed the name once more, to “Boy’s Quest,” because I didn’t like the “The” in the title, for flow-related reasons, thinking it made the game’s title a little too awkward and unwieldy to say out loud.

So that’s what I’ve been doing for the past few days, using RPG Maker MV, writing and programming “Boy’s Quest,” a game that will likely never manifest into anything more than yet another incomplete project amongst hundreds of other incomplete projects, but hey at least I’m having fun, for the time being. And I do have the general story overview, main character descriptions, and first scene already mapped out, in a “script” document I've been keeping, and I’m going to share that, and future progress, occasionally, in these “devblog” entries, and I’m only calling these entries “devblogs” because it gets the point across, I’m not actually a developer or anything, as I have absolutely zero experience in real-game coding, RPG Maker being sort of like a drag-and-drop, just-fucking-do-it-for-me kind of game-making tool that I suspect real game developers scoff at and look down upon, and I'm using stolen assets to make the beta version of the game, but hey I’m having fun, at least for the time being.

Anyway, that whole ramble up there was really just a preface to share with you some of the progress I've made, so here's a general overview of the game's plot and a description of some of the main characters.

Plot Overview & Character Descriptions )

The next devblog entry will likely be an overview of the first scene, including the script and a short video of said scene playing in-engine, something that is already about 90% of the way done.

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